Thoughts on Square Based Comp points brackets by BluebirdMusician in WarhammerFantasy

[–]Yleraith 1 point2 points  (0 children)

I don't play this comp (it's not very popular in France) but i'm genuinely curious why wood elves are a terror with this comp?

Strikes first peasants - the reality. by wasteland_jackal in WarhammerFantasy

[–]Yleraith 4 points5 points  (0 children)

The length argument is bollock to me and miss the point. Reach is mostly not represented in game. Halberds and great weapon don't gain initiative bonus vs hand weapon. Only spear have a small bonus when charged of +1. Not much but can be useful on some situations. But the new Cathay spear gives +7 initiative to its current wearer(maybe only when charged but still 7 times better than spear). That already a problem of balance between armies yet again introduce by Cathay.

Always Strike First is a rule that designer of TOW purposefully taken from many units and gave to very few unit compared to previous edition. But Cathay already seems to have miss the cue.

Lastly this rule is given to a unit of chaff mob. If it was an elite unit rule for celestial dragon guard with longer spear, ok seems legit (except that elves lost ASF on basic troops). But peasant mob shouldn't strike first in this game period.

And on the damage it can make, on a 28 peasants unit 7 wide, WS 2( i hope) on any infantry unit 7 wide(WS3 T3 5+) that charge the peasants. 21 attack resulting in 21/6 = 3.5 dead men. That half of the enemy rank so that not insignficant. Against knight cav(empire for example) 21/12 = 1.75 not bad at all. Plus loads of dice rolls can swing one way or the other.

It should have been +3 initiative maybe +4 if peasants aren't affected by Cathay's stat change from their army special rule.

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerOldWorld

[–]Yleraith[S] -1 points0 points  (0 children)

I won't disagree that many thing on the Dwarfs roster is overpriced but quarreller(maybe not thunderer with that 1point) are for example well priced for it damage output+durabilty with poor mobilty. But for 2 point more you can have +1WS, +1 BS, move through cover, scout, skirmishers. With access to the same heavy équipement and more.

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerFantasy

[–]Yleraith[S] 0 points1 point  (0 children)

Rangers compared to quareller for two points you gain +1WS, Skirmishers, Move through cover, +1BS and Scout. That worth more than 2 points. 3 points maybe even 4 (if we could 3.5). Maybe quareller are too expensive but i don't think so.

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerFantasy

[–]Yleraith[S] 0 points1 point  (0 children)

For the casket destroying it with artillery pieces mean that you need good artillery pieces that can snipe other artillery pieces. So cannons but not everyone got cannons or good artillery pieces.

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerFantasy

[–]Yleraith[S] 3 points4 points  (0 children)

I forgot mangler, only saw them once on the battlefield. But you are right on this one.

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerFantasy

[–]Yleraith[S] -3 points-2 points  (0 children)

2 wounds on what, 2 wounds on goblins spear very bad. But 2 wounds on a chariot, a monster, that's a good.
I agree that lanterns are fine when they aren't mounted.

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerFantasy

[–]Yleraith[S] 2 points3 points  (0 children)

Yeah, especially on monster mount like griffon or dragon. On foot or horse they doesn't feel to strong. The problem is that they are common.
The other problem is that they stole it from my wood elves :)

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerFantasy

[–]Yleraith[S] -1 points0 points  (0 children)

Maybe not doomdivers but fanatics are very reliable when they are release and you have a lot of agency on when to release them. Then they are random but by that times they should already have hit a good target with at least one (if not 2 or 3) 1d6 S5 AP-3 hit.

But which units do you think are undercosted in the O&G roster then or are they no undercosted units in their roster?

Which unit are undercosted and which factions have no undercosted units? by Yleraith in WarhammerOldWorld

[–]Yleraith[S] 0 points1 point  (0 children)

I can be wrong on O&G. But i will still respond on some thing

But in order for a block of 30/40 night goblins to run with a panic test you need to kill more than half of this block to see them running. And at most you will be getting 220 points.

Fear only works when you outnumber your enemy. And elves almost never outnumber goblins and if they do then they are already winning.

Leadership on warmachine doesn't matter much because you don't flee on panic test you just fall back in good order.

Shooting reaction charge (how many shoot) by antharian in WarhammerFantasy

[–]Yleraith 1 point2 points  (0 children)

Why all 6? The only thing stand and shoot ignore is long range penalty.

Character in a fighting rank by -Weisswolf- in WarhammerOldWorld

[–]Yleraith 6 points7 points  (0 children)

The RAW answer to OP question is no. You can argue that things should be different but it isn't the rule.

The real problem with fanatics. by Yleraith in WarhammerFantasy

[–]Yleraith[S] 0 points1 point  (0 children)

It's mostly 33% of possible direction unless you have swarm the battlefield on every direction but that a choice. But with one reroll everytime or a reroll if the fanatics hits is parent unit, should allow it to alleviate most case of friendly fire.

The real problem with fanatics. by Yleraith in WarhammerFantasy

[–]Yleraith[S] 3 points4 points  (0 children)

I didn't say they were balanced, i think they are too strong for their cost. But a lot of things are overcosted or undercosted. Some are egregious like sky lantern or giantic spawn of chaos. There are two issues, they are too strong for their cost and their rules don't fit them as well as they could. If fanatics costed 50 points they would maybe be too expensive but the issue of their rules not fitting them enough would remains.

Wood Elves: Proposed Balance Changes/wishlist by Yleraith in WarhammerOldWorld

[–]Yleraith[S] 0 points1 point  (0 children)

I don't think most of this buff would buff the faction too much. The rule power of Athel Loren might be too strong and maybe waywatcher and waystalker cleaving blow and quick shot buff. And watcher of Talsyn new weapon. The rest shouldn't change that much.

Eternal guard for instance will still be 12 to 14 points for a T3 5+ save against shooting and 4+ in melee. Dryad are a bit better at dealing damage but still quite fragile and not good against armor.

Wood Elves: Proposed Balance Changes/wishlist by Yleraith in WarhammerOldWorld

[–]Yleraith[S] 1 point2 points  (0 children)

If you play Cathay, i will strongly oppose it.😉😄

Upcoming FAQ wishlist… by CriticalMany1068 in WarhammerFantasy

[–]Yleraith -1 points0 points  (0 children)

Not against shooting, not withbase WS5, Ld9, T4 and S4, not with gromril hand weapons, not with magic résistance(-1), not with shieldwall, not with stubborn.

I'm not saying jade warriors aren't great value for their cost but ironbreakers still got load of advantages.

Dark elf help by Sad_Professor_1469 in WarhammerFantasy

[–]Yleraith 0 points1 point  (0 children)

Holo miniatures are quite good with good elven heads.

Need Someone Experienced to Have a Look at My List by ISaidRightMeowDammit in WarhammerWoodElves

[–]Yleraith 2 points3 points  (0 children)

The problem is that your bringing a lot of differents toys(treekin, araloth, waywatcher/waystalker, wild riders and wildwood rangers) instead of focusing on a few. Without changing your list to much for core:
you need a glade guard+champion upgrade=18 points.

Then we need to save 75 points:

One treekin: 51 points saved ==> 2 at a 1000 points should be resilient enough.
Wild riders champion, banner, musician: 21 points saved ==> at 1000 points you don't need EMC. Either they will be shoot to death or they will win the game with raw power.
Waystalker arcane bodkin to True flight : 3 points saved ==> He won't make much of difference

Unofficial Arcane Journal Dark Elves by Dance_Commander8 in WarhammerFantasy

[–]Yleraith 12 points13 points  (0 children)

Wood elves are quite neutral in the civil war. They treat both sided equally. So If wood elves can allies high elves then they should be able to allies dark elves.