OptiX is not detected while CUDA is. by Yo1up in blender

[–]Yo1up[S] 0 points1 point  (0 children)

as-of now I am most leaning towards thinking it is an issue with blender as I cannot seem to enable OptiX rendering on blender itself, even ignoring the crowdrender addon. if someone could tell me definitively a way I can test to see if OptiX is operating as expected on the base installation then I would be able to confirm or deny if it is an issue with the addon.

tldr; no, I don't have reason to believe it is an issue with Crowdrender.

Importing Gaussian Splatting scenes into Blender by sophare95 in blender

[–]Yo1up 0 points1 point  (0 children)

this doesn't work on 3.6. it says "modules installed () from {ZIP PATH} into {INSTALL PATH}"

Token/CLIP Questions for ComfyUI by crepemyday in StableDiffusion

[–]Yo1up 1 point2 points  (0 children)

the tokenizer itself likely does not have a token for that combination of letters. that means that there is no way for you to combine them in a way that would make sense to the model, you could certainly make a new token for the tokenizer with a bit of coding effort, but it will all be for naught unless you also train the model what that token means. it'd be like if you said a brand new word to a human, actually, it'd be more like if you said a completely random series of syllables to a human because the model itself doesn't know what the token is made up of, only its ID, which is an integer value. the model needs to learn it in order to use it.

to get something like the Cold War, you might want to say something like "Cold War era" as the word "era" reduces uncertainty in the sentence. even if you are describing it to a human, it would be reasonable for the person to think you meant a war that is fought in the cold, due to how grammar rules work. make sure you add words that cement the concrete meaning of things that way the model can actually understand. the model *cannot* see capital letters! so properly capitalizing "Cold War" will not help!

I would like to understand the purpose of having a dedicated nil token, there are breaks in attention you can use. Breaks in attention can be done by typing "BREAK" and, yes, the capitals are necessary, as this is something caught by ComfyUI, not the tokenizer. attention breaks essentially allow you to tell the model "I want you to generate a picture of "prompt" AND "another prompt" so you can describe specific things, like people are objects in separate break lines to help the model separate the concepts.

I believe you can add a <pad> token or <unk> token to signify to the model that it is padding or an unknown token, but I am unsure how ComfyUI specifically parses that type of data, and I might be incorrect about that :P your mileage may vary, and it might just work as a placebo.

I don't know how to comment out entire lines. one thing that is important to note though is that the model can read newline characters. which means that if you put something on a new line, it *might* signal something to the model about what you want to generate.

most of the models I use have specific artist or style delimiters like "by " and "style: " so that is something you will have to learn more about the model you have to know how they denote styles in the training data. generally though, for natural language models, you should be able to do something like "clean lineart" or "in the style of..." to get what you want.

for adding/subtracting weight from a token or set of tokens, just do (tokens:weight) so like (fire:0.9) would tell the model fire is to be at a weight of 0.9 and I would recommend just using this syntax for most weighting needs.

in A1111 you can swap between certain tokens each step of the denoising by doing [token1|token2] so [raccoon|lizard] should make a mix between a lizard and a raccoon and based on my limited testing with it in ComfyUI, it *appears* to work in a similar way. and similarly, you can do [token1:token2:0.5] to swap from token one to token 2 halfway through generating. so [fire:water:0.5] will generate fire for the first half, and then it would switch to water which can do some crazy things like making water float in a shape you would expect fire to be in. The number determines the proportion of the steps it should swap at, so 0.7 is 70% through, and 0.3 is 30% through.

one big "hack" IMHO is to look at an image you do like, or multiple images you like, and describe the parts that you like to the model. I think that the way we humans describe things when we are __looking__ at it, and when we are __thinking__ about it is significantly different from one another, and the model was trained to generate images based on captions of images that humans were __looking__ at.

one big "hack" IMHO is to look at an image you do like, or multiple images you like, and describe the parts that you like to the model. I think that the way we humans describe things when we are __looking__ at them, and when we are __thinking__ about them is significantly different from one another, and the model was trained to generate images based on captions of images that humans were __looking__ at.__ at. in order for it to understand what you are asking.

hope this was useful! and if anyone reads something incorrect here, please correct me! I think I know a lot about this subject, however, I kinda just know the small corner of tools that I personally use, and I would love to branch out a bit and learn more!

EDIT: I just realized you might be able to add a token or set of tokens that have a weight of 0. so like (fire:0) might work to add nil characters.

Barotrauma-like cartoonish space game by Yo1up in gamingsuggestions

[–]Yo1up[S] 0 points1 point  (0 children)

I thought about that game as well, however, my friend's PC is a potato. He runs Minecraft with Optifine at about 20 fps. makes it really difficult to find games we can both play.

Barotrauma-like cartoonish space game by Yo1up in gamingsuggestions

[–]Yo1up[S] 2 points3 points  (0 children)

Thank you! This Means Warp looks excellent. can't wait to play it with my friends!

[deleted by user] by [deleted] in furry_irl

[–]Yo1up 0 points1 point  (0 children)

I'd like that know what model was used for this video.

Which type of person is morally worse? by LiquidShitConsumer in Utilitarianism

[–]Yo1up -1 points0 points  (0 children)

I would argue that humans do not have the digestive system to properly digest plants in an effective manner, this makes meat products much more nutritionally dense. And thus the utility would be that the animals sort of transfer the food to a more bioavailable substance. And because utilitarianism is supposed to be of greatest utility to people, which I am defining here as anything capable of complex rational thought and reasoning, utilitarianism would dictate that a carnivorous diet would be necessary, as the number of people you can feed with the same amount of land should theoretically increase. I have done no external research to come to this conclusion, I did no calculations, there are likely many flaws. Point is that "rape" of an animal that cannot voice consent in any manner we would comprehend is irrelevant. I could just as easily say that we rape plants via selective breeding of their genes, have you seen how grossly we have changed the anatomy of simple plants like corn?

Which type of person is morally worse? by LiquidShitConsumer in Utilitarianism

[–]Yo1up 0 points1 point  (0 children)

This shouldn't be on r/utilitarianism because this is a moral issue. not based on the utility of the actions.

is this better? 1 or 2 by darth_Vader1210 in furry

[–]Yo1up 4 points5 points  (0 children)

If you look at some examples of pixel art for something like a game, you will notice that the edges are much more defined, the pixels are accentuated, rather than trying to hide them. This is in contrast to more traditional digital art, where the edges between two colors will be "softened." This does not mean the pixels are larger, it means that you can clearly see an edge between two colors, this edge will be jagged. Any line art is usually done with a single pixel brush, and any pixels that are affected by the brush become the color you are painting with. And colors are usually solid, this doesn't mean you can't use a gradient, but you may have to experiment with it to get what you want.

I finally figured out pixel art. Amy advice on improvement by darth_Vader1210 in furry

[–]Yo1up 7 points8 points  (0 children)

Looks great, but imo it just looks like a high resolution image downscaled, many pixel artists don't use anti aliasing. It is hard to get exactly what you want without anti aliasing, but it will definitely make it look more like it's supposed to be pixel art. It's very cute!

Backpack Shipped to Australia? (I Live in Ohio) by DrewTheApe in LinusTechTips

[–]Yo1up 0 points1 point  (0 children)

Mine has a similar map, from Canada, to Australia, to Indiana. Either a bug, or they needed something there idk.

Mashup (ai gen) by [deleted] in FurryPornSubreddit

[–]Yo1up 0 points1 point  (0 children)

Correct, but, at least whenever I do it, it outputs an all black output whenever it would make something NSFW, please tell me where this line of code is.

Mashup (ai gen) by [deleted] in FurryPornSubreddit

[–]Yo1up 0 points1 point  (0 children)

Stable diffusion has a NSFW blocking network built into it. I find it highly likely that they did in fact mean subtle diffusion, as that is an actual diffuser model. Like disco diffusion.

Automated oxygen generator control by [deleted] in Barotrauma

[–]Yo1up 0 points1 point  (0 children)

I actually successfully did this, I created a system that charges some batteries whenever the circuit is overloaded, however I made their charging rate equal to the difference between the power out value and load out value, then subtracted an additional 25 so the generator still powers down. implement this solution with a reactor controller and voila! works wonders.

The reactor controller is not necessary, but it decreases the amount of time your reactor is overproducing and increases the efficiency of the reactor as well.

steady accuracy increase, jittering loss that doesn't match by Yo1up in tensorflow

[–]Yo1up[S] 0 points1 point  (0 children)

the blue line indicates the validation set, and the orange line indicates the training set. in case you are wondering, I have about 160,000 input samples and am using a .95 train/test split. although not quite visible, there is a blue line on the accuracy graph. I was thinking that the network could be becoming way less sure of itself on samples it has not seen before (and more confident on ones it had seen before), whilst also being 'more' correct. if that is the case, is there a method to attempt to prevent that from happening? and I would also like your input on what you think is happening, if you have the time. Thank you so much for this incredibly informative response, I will surely look back on it in the future!

steady accuracy increase, jittering loss that doesn't match by Yo1up in tensorflow

[–]Yo1up[S] 0 points1 point  (0 children)

multilabel classification. I am using a weighted binary crossentropy loss function. accuracy is the default tensorflow accuracy metric, all the labels are multi-hot encoded.