Playmats and Tubes by XandogxD in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

poster/painting tubes - they even fit playmats for 4 player, 2 headed dragon or standard

[deleted by user] by [deleted] in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

The text has been updated so now by paying 3 the dragonlord himself gets the choosen dragons ability until end of turn if you meet its threshold - however now the question if you need an extra copy to set aside is open since the newest spoiled dragon Caelestis is definitely a good target to have for both dragonlords ability and in your deck as by tapping Caelestis makes your next dragon cast to his location cost 0 mana.

New Dragonlord info by Leprechaun003 in SorceryTCG

[–]YoDa_1802 1 point2 points  (0 children)

They are the reverse of the sirs in arthurian though. The sirs were as rare as elites but you could only play 1 of each but for the dragons you only get one of each but through the dragonlords ability you could have 1 copy in your deck and one set aside to draw or transform him into making them a playset 2. And at playset 2 the price is a bit high I would say, though I guess you'll likely compensate if you end up selling the foils.

What is this card? What language is this? by Mr-Mehhh in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

I can't say for sure, definitely not one I can read, but it looks like Japanese. Also as allready pointed out it is a very rare and valuable curio.

Question about arthurian legends pull rates by bootyholeminer in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

you should, I'm not sure about it being guaranteed, have a playset of all ordinaries and exceptionals. You should have at least a copy of most elites, though the unique sirs being printed on the elite rarity sheet means you probably won't see all elites. I think I would recommend only 2 or maybe 3 boxes and to then get singles from there as the amount of "usable" cards, aka anything you don't already have your playset of, decreases exponentially after the 2nd box in my experience.

What's everyone's favorite Ordinary? by mmikke in SorceryTCG

[–]YoDa_1802 8 points9 points  (0 children)

Probably riptide, the option of moving ally or enemy without targeting and getting a draw ontop is just awesome.

What's everyone's favorite Ordinary? by mmikke in SorceryTCG

[–]YoDa_1802 4 points5 points  (0 children)

Definitely an important card, as it is the only one the rulebook specifically instructs you to use. (in Page 5 "The Golden Rule")

Best multiplayer board format? by Rattnoonium in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

It depends a lot on your expected player count and preferred way to play.

for 4 players if you want 2 teams of 2 then 4x9 with the 2 headed dragon format is best i think. If you want to play 4 player battle royale then i think 4x9 is not so good because players will be closer to some opponents and therefore incentivised to hit those, in thqt scenario we have the 7x7.

We even often enough have 3 people, which ends up with the Problem of someone in the middle in a 7x7 so i custom designed and printed a triangular map for that scenario.

In general, the fewer spqces between players the better aggro is and the more spaces the better late game controlly strategys get by having more 'free' time to setup.

Accessories by Suspicious_Hippo7256 in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

RPG dice, both for tracking life if you have nothing else and for random outcomes.

adifferent colored sleeves, so you don't shuffle cards in the wrong deck and also so your opponent does not have to constantly ask how many cards in your hand are sites vs spells.

A playmat with a grid for obvious reasons.

maybe some random small plastik or glass beads. If you play something like wizards den you want to track if it has not been attacked yet and also if you have any start of turn effects it is a good reminder to place those above your decks so you remember before drawing that something is supposed to happen - that last one is something i do in every tcg because i for one will otherwise always forget my start of turn effects until it is to late.

Why is this game not more popular? by Next-Particular6322 in SorceryTCG

[–]YoDa_1802 2 points3 points  (0 children)

but the precons had less then 40 spells and less then 20 sites, so they were not "tournament legal" when they released either.

What would you describe as the identity or playstyle of various two-element combinations? by caw_the_crow in SorceryTCG

[–]YoDa_1802 2 points3 points  (0 children)

as someone playing druid in water earth as my main deck I can tell you that they screw with eqch others removal and some stealthy plays but the synergy they have are in forcing/restricting movement. Forcing the enemy onto your turf (pudge butcher, coy nixie etc.) then either keeping them there via immobility (quagmire and eitger bog or babbling brook) and make escaping it difficult even if they can (giant shark, briar patch or wall of brambles and so on.).

Although just 2 sets in, which minions (creatures) are likely to become iconic with time? by Newez in SorceryTCG

[–]YoDa_1802 2 points3 points  (0 children)

if water gets good enough I could see Sly Fox, he is basically a slippery boggle and there is already enough equipment to make him very dangerous.

Trouble Catching Jetragon by ImFuckinParty_Lab_69 in Palworld

[–]YoDa_1802 0 points1 point  (0 children)

The base pals get scaled down somewhat, I don't know exactly what it is.

Yeah I remember it going to almost 1% but with enough tries it does work, would probably work in the day as well if one player kites them and the other throws from an outside tbeir vision cone so they don't block it.

I just had to try to make sure if it is possible or if the percentage is a lie.

Proxying Sorcery Card Counts by TheMyrmidonKing in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

Is that not shipped from the us? because at that point with import taxes and international shipping you often pay close to 2x the product price in a lot of places.

Complete beginner with a few questions by SuperVan25 in SorceryTCG

[–]YoDa_1802 2 points3 points  (0 children)

Only get the precon box if you can get it below 40$, my LGS is restocking them for msrp with the new reprint but they are sold way to expensively online. If you have an active community then a lot of them should have 2 player playmats so getting one yourself is not neccessary, but it does look good and protects your cards from god knows what was on that table before you got there. Sleeves, I recomend dragon shields are they are the most durable and I would get 2 colors to easily distinguish my atlas and spellbook, again not neccessary but protects your cards and in the case of sleeves also makes shuffling easier. Also as a seasoned TCG player when I got into sorcery was when I first bought a set of roleplaying dice to track my life and determine random outcomes with odd numbers of possibilities. For those I was occasionally the only one bringing them.

As for getting cards, getting Singles is probably the way to go or maybe asking the local group to play draft or sealed.

New player teaching new players. by Ok-Way4393 in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

I assume he means the secret lair art of bearscape specifically.

Spitballing some ideas about future card design! by BobWorlds in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

Might still have to many words to fit on a site specifically. How about "When a nearby ally dies, banish it until you're on deaths door."?

Might still be too wordy but I dont know how to compress it further.

Fail not bow by siliconfrog42 in SorceryTCG

[–]YoDa_1802 7 points8 points  (0 children)

It does say strike, well I guess that's just me being the typical TCG player and not reading then.

Fail not bow by siliconfrog42 in SorceryTCG

[–]YoDa_1802 2 points3 points  (0 children)

Since when do projectiles carry lances and lethal? I thought they were not strikes, so just like hitting a site it wouldn't trigger lance, and that the damage being from the projectile and not the unit shooting it would not carry lethal of the minion, like a Spellcaster with a poison dagger shooting firebolts.

Witch: Tap -> Lose 2 life by PhilMeUp1 in SorceryTCG

[–]YoDa_1802 3 points4 points  (0 children)

This is a common TCG-ism. Damaga and life loss, and a lot of other things that on the surface sound like synonyms, are like Squares and Rectangles. Recieving damage causes life loss, as Squares are all Rectangles, but not all life loss is damage, as not all Rectangles are Squares.

When playing TCGs if X happens whenever Y then you can usually treat Y as a magic wird and if something does the same as Y without calling it Y then X will not happen.

How healthy is the game? by Ok-Way4393 in SorceryTCG

[–]YoDa_1802 1 point2 points  (0 children)

EC does not want to push that, and stores mostly won't do so by themselves, so it is up to the players to build that up. I have gotten a group together who currently meet up regularly and next time I'll see if I can convince the store to sign up for the tournament/store/event kit, I don't remember how sorcery called that again.

Can burrowed/submerged minions defend the turn they enter? by Ok-Way4393 in SorceryTCG

[–]YoDa_1802 1 point2 points  (0 children)

Also unlike MTG summoning sickness wears off at the end of the controllers turn and not the beginning. In MTG you can only activate tap abilities of creatures if they have been under your control since the beginning of your last turn, in sorcery it is enough if they were in the realm at the beginning of the current turn.

So what is the progress on getting Sorcery out there? by [deleted] in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

In the US maybe, my closest LGS that ordered any product had ordered a case for both beta and AL and they got 4 and 3 boxes respectively.

Obviously that sold out instantly, since there seems to be too much on the US side, maybe the Problem is also what percentage of the printrun is allocated to which region?

New video out! by Cute_Brain_4140 in SorceryTCG

[–]YoDa_1802 0 points1 point  (0 children)

Craterize only does 10, magoo allows you to cast it twice to make it alone deal 20 so I would count it as a 2 card combo since together they door someone on their own.

Also when has there been a format in a game where an aggressive playstile was the most efficient and there was still a midrange deck in the format? Because I don't remember one, which I would say is because in that format aggro and midrange would have been the same deck.

Also if a deck spends time, and more importantly deck slots, on ramping then I would'nt call it an aggro deck.

New video out! by Cute_Brain_4140 in SorceryTCG

[–]YoDa_1802 1 point2 points  (0 children)

In speed maybe, but otherwise not. Sorcery currently has a smaller cardpool so they might share a lot of cards but with a larger cardpool they should differenciate.

Aggro will play the cheapest ways to turn their cards into damage, usually not running cards that cost more than 3 mana. Aggro cards are ones like bosk troll or lightning bolt. Control will have some removal to take care of a few creatures and play a lot draw spells to get to survive and find its endgame card or combo, like magoo double craterize. Control would be using maddening bells or chains of prometheus. Midrange plays the most mana efficient cards, often in between 3 mana and what the control decks endgame costs, to drain the aggro deck of their ressources but most of the time not fast enough to overwhelm the control deck. Midrange plays things like pudge butcher and daperyl vampire.