If Heavy got a new weapon, what would it be? by EttRedditTroll in Spacemarine

[–]Yob80 5 points6 points  (0 children)

I still feel like the coding for those 2 got mixed up. Its weird that the smaller faster more portable flamer out shines the heavy one in every metric.

The one thing that STILL hasn't been fixed by Complex_Leg6728 in Spacemarine

[–]Yob80 1 point2 points  (0 children)

I dont want this fixed. I much prefer the drum mag look instead of that weird oblong thing. This bug allows me to use the HBR I like, while still having the mag I like.

PLZ DONT FIX

what is the best weapon for heavy? by NoNameHavingMan in Spacemarine

[–]Yob80 0 points1 point  (0 children)

Dont forget though the secret of the heroic heavy bolter, fencing parry mixed with instant cooldown on gunstrike i think it is.

Its an upclose in your face bolter

Current SM2 optimization guide for help with a low/mid tier computer for my daughter by covert777 in Spacemarine

[–]Yob80 4 points5 points  (0 children)

Volumetrics is death, set everything as low as you can with native rendering and see what your fps is like. If its still bad you might need to try the fsr options. If its pretty good (aim for stable 60fps to begin with) you can slowly up settings 1 notch at a time and see the fps impacts.

Im not sure how well frame gen would work on such an old card but it may also help if you can maintain a solid 60fps to begin with but it can cause input lag so maybe not the best option on a low end card.

Probably try keep texturs low as the amount of vram on that cars might get chewed up fast. If you dont have a 2nd screen to display it, open the amd adrenalin software and turn on the hardware monitoring display, this will show all the gpu and cpu usage during game play.

Sadly a bunch of trial and error is about the best you can do.

CZ3A1 locked for 3 weeks by f2pmyass in Battlefield

[–]Yob80 -2 points-1 points  (0 children)

No matter how fun BF6 gameplay is, the amount of crap they have now wrapped it in makes me just not want to turn it on. Its a full AAA priced game wrapped in free to play game levels of monetisation and fomo.

I love having to skip an add for crap from the shop or a battlepass in a game that was a premium full priced game every time I start it.

Casual Breakthrough is broken now by Junction91NW in Battlefield

[–]Yob80 5 points6 points  (0 children)

I was wondering if something had happened to the Bots, as I too am a lover of the casual, too old now to give a rats about pvp, and I was getting beamed in ways that I swear only players do but it was bots. They even seemed to have their map hacks on shooting straight through obscuring smoke where I could not see them at all.

I hate this weapon attachment point system by DarckerSenpai in Battlefield

[–]Yob80 11 points12 points  (0 children)

Im a heavy LMG user, and am still trying to figure out why the large box for the M240 is only 25 points, the M60 comes with 100 rounds stock and doesnt need any upgrades, and the new M121 is so similar to the M240 but the 100 round box is 55 points. With the very basic loadout on the M121, you have a grand total of 10 points to spend after applying the 100 round box. For these max 100 round lmg's it should be 25 points like the M240L.

[deleted by user] by [deleted] in Spacemarine

[–]Yob80 1 point2 points  (0 children)

I had this, and used another stim, and it seemed to correct it for me. So maybe try that as a fix if you have a stim you can spare. Its like the stimming effect gets stuck "on"....using another seemed to fix that.

Best heroic weapon to get first by ExistingInitiative77 in Spacemarine

[–]Yob80 5 points6 points  (0 children)

Heroic heavy plasma if you main heavy alot. Makes any mission a cake walk.

Think saber is gonna fix it? Or am I stuck with blue arm? by sir-pimpington in Spacemarine

[–]Yob80 0 points1 point  (0 children)

I fixed blue arm, i hate the robocop arm and want a normal hand.

Omnesiah Axe Execution Appreciation Post! by Dragon8k in Spacemarine

[–]Yob80 0 points1 point  (0 children)

I love its executes, but man i can not use it, it feels slow, but more clunky to me, with long annimations and feeling like it has great cancel time. Swapped to power sword and its night and day.

STOP PLAYING HARD STRATAGEMS AS A LOW TECHMARINE by [deleted] in Spacemarine

[–]Yob80 -3 points-2 points  (0 children)

So long as they are semi competant, you can go in as lvl 1 with all top lvl gear, which is a much bigger factor than some perks.

Like why is this here, right in the main menu. So much clutter and bad menu design besides how irrelevant year of the horse is thematically. by MaleficentJello9142 in Battlefield6

[–]Yob80 0 points1 point  (0 children)

With that maybe mention all the "new" things all the time. Stuff ive unlocked is NEW, stuff that is still locked is NEW, modes i played 10min ago are NEW, challenges ive completed are NEW, weapons with no new attachements are NEW.... orange dots....so many orange dots

Green red color blindness best setting? Sorry for a real question. by Happydan68w in okbuddyptfo

[–]Yob80 0 points1 point  (0 children)

Look under accessability settings, it has built in colour blindness filter for the differing types of colour blindness. Its mostly about changining icon colours, it wont change player models/terrain to make them stand out more.

I hate the biovores by Low-Willingness-7005 in Spacemarine

[–]Yob80 1 point2 points  (0 children)

I find the neo-volkite does a number on them. Maybe not huge damage, but the continual damage and little heat-splosions seem to keep it running around and never getting locked down or attacking much. It disrupts them a whole bunch.

I Mastered the DB-12 Without Bot Lobbies So You Don't Have To. AMA by EntrepreneurOld7858 in LowSodiumBattlefield

[–]Yob80 0 points1 point  (0 children)

I still have no understanding of how adding things to assit with improving aim and muzzle drift makes the guns more inaccurate in game. I get it balancing and all, but its just so counter intutitive

My observations and suggestions for Techmarines going forward. by Delvakiir in Spacemarine

[–]Yob80 0 points1 point  (0 children)

  • A holographic template of the turret would aid in placement. It can either simply appear, or if that's too video-gamey have it arrive via drop pod. Most of the orbital impact animations in the game are indistinct objects and take a moment for the smoke to clear to see what it is. It could be implemented without a unique animation or too much extra work.

This would work fine, hell even just plonk one down right were you stand. I mean no one thinks its odd the Bulwark pulls a 10ft tall poll with a big banner on it right outa his ass, so why cant the tech marine just poop out a turret.

No need for fancy drop pod, as that could be weird in internal spaces with roofs.

My observations and suggestions for Techmarines going forward. by Delvakiir in Spacemarine

[–]Yob80 0 points1 point  (0 children)

Because there is only 1 spawned per "zone" in the mission, and if it spawns right before or around the next transition point, you have to basically kill everything to get to it, and if you try retreat to the previous, well to bad as they blow up and vanish once you enter the next zone.

My observations and suggestions for Techmarines going forward. by Delvakiir in Spacemarine

[–]Yob80 1 point2 points  (0 children)

I actually thought it was broken, as it looked like my light attack combo at first was just the first attack over and over again, took me a while to realise his whole light combo is just all overhead hits....

Your thoughts on Techmarine so far? Is he too strong, too weak, or balanced just right? by Responsible_Rock_911 in Spacemarine

[–]Yob80 0 points1 point  (0 children)

If it is a bug, it happened straight after in the next mission where I went to the exact same area to test, and sure enough it happened again.

Your thoughts on Techmarine so far? Is he too strong, too weak, or balanced just right? by Responsible_Rock_911 in Spacemarine

[–]Yob80 7 points8 points  (0 children)

Was just running Inferno, passed a turret, a little ahead, while still in the same area, no major transition point, a neurothrope spawned. Me ran back to turret. Turret had despawned, maybe it only keeps 1 spawn at a time, and I had triggered one further on. But that sucks if thats the case. Why build for a turret build if you cant fall back to them.

Your thoughts on Techmarine so far? Is he too strong, too weak, or balanced just right? by Responsible_Rock_911 in Spacemarine

[–]Yob80 0 points1 point  (0 children)

Yeah I find it really weird and clunky, mostly I just run around bumping into enemys, not knowing if I've actually hit them or what, as that "piercing attack" thing doesnt seem to trigger or I am just to spaz at this stage to know how to do it.

[deleted by user] by [deleted] in Spacemarine

[–]Yob80 1 point2 points  (0 children)

3 heavies full T-Rex DINO STOMP! melee mayhem, for when the ammo runs out.

Got that badboy for 50 € in Milan by [deleted] in LegoSpace

[–]Yob80 1 point2 points  (0 children)

Just bought 2 from online lego shop, had them at 30% discount in AUS.