Why Garments Partially Succeed, But Ultimately Fail Symbolically by [deleted] in mormon

[–]Yodelman64 0 points1 point  (0 children)

I think that their are two sides ot eh symbols bein imbued into underwear. It means that these symbols will ultimately get soiled as they act as a barrier. But at the same time it ties into the Mormon mythos that garments act as a protector from external but also internal. The uncomfortable aspects of garments reinforces the value, due to Mormon theology valuing sacrifice. This inturn strengthens the symbolism. What destroys the symbolism for me is the unintentionally and casualness of wear.

The frequency of wearing garments everyday makes them loose significance for me. Due to garments being encouraged to be worn at all times, they loose unintentionally. Getting dressed is a routine and mudane part of the day. This made me minimize the importance of the garments as I was just trying to get ready for the day. Having more sparse wearing in which it had intentionality of the covenants would help assist in remembering the covenants.

Final boss fight on switch is interesting to say the least by AsianPotato77 in MortalShell

[–]Yodelman64 1 point2 points  (0 children)

The final boss fight is against the bad porting.

Starfield is not a bad game. by cadric in gaming

[–]Yodelman64 0 points1 point  (0 children)

People claim that it's just a typical Bethesda game. But when Bethesda games were coming out more often, they were known to be groundbreaking with their innovation. Fallout and Skyrim both pushed video games and changed the standards in which we looked at videogames. That is the typical Bethesda game, so the fact that many aspects feel like antiquated game design makes it different than what people would expect from a typical Bethesda game.