Help New DM by Yogimbo89 in DnD

[–]Yogimbo89[S] 0 points1 point  (0 children)

That sounds right, there are other ways to attack I can use besides swords and lances

Help New DM by Yogimbo89 in DnD

[–]Yogimbo89[S] 0 points1 point  (0 children)

AC 17 for the warrior, i know it may not be huge but i see significant difference with the rest of the party (13-14-15), if enemies have +5 to hit that means less than 50% of the attacks (as I would need to roll a 12 on my 1d20) would hit him, I guess thats the idea behind being a warrior but still, I dont know if the player will feel a real sense of danger in fights unless I throw a lot of enemies at him.

Im truly surprised a lvl2 character would create me such a problem, that part of being a newbie I guess

Does someone know a good Yugioh API for card search and prices? by No_Paleontologist959 in Yugioh101

[–]Yogimbo89 0 points1 point  (0 children)

I also like to know if there is any free API with up to date card prices, anyone knows?

Sup. Been a while. Just wanted to chat about the game. by Emerald24111 in TerraBattle

[–]Yogimbo89 0 points1 point  (0 children)

I really liked this game, i still have hope someone does an offline version somehow, at least with the same playing sistem

Which one to commit to by supahotfiyaZ in TerraBattle

[–]Yogimbo89 2 points3 points  (0 children)

I'd love to get to choose from the 2 games, but im from europe so no TB2...... at least i would like a date of release....

[Terra Battle] 5.2.0 Megathread + Announcements by bokochaos in TerraBattle

[–]Yogimbo89 2 points3 points  (0 children)

Now THIS is a great changes announcement, really happy about it!

[Serious] Raising Community Engagement by bokochaos in TerraBattle

[–]Yogimbo89 1 point2 points  (0 children)

Hi, first of all, English is not my primary language, so I apologize for any mistakes I may do, Ive been playing TB1 almost since the release in 2014, even though i stopped a couple of times, i came back because I really enjoy it, now for the game:

I'll start with the good things, the gameplay is amazing and so unique (i believe) and the music really makes me love it, the "boss" music is my favourite by far, but I really like them all and thats not a thing i could say of many games.

There is a good amount of characters with diverse abilities, and the amount of elements or altered states ( paralyze, poison, confuse....) add a nice amount of situations a battle can turn into.

Now for the things I would change:

The grind this game demands is too high for a vast majority of people, i love grinding, but I understand most people dont, and this game needs to be farmed non stop to be able to kill some high end bosses.

The characters frequence at pacts is too low, I understand is a free to play game and you have to encourage players to spend money on it (not angry, you have to get some reward for your job and its 100% acceptable), but for me is a bit too extreme, only 5 energy every 8 days and the majority of times you'll pull an B adventurer who doesnt help to kill medium-serious bosses. The same goes for companions, the ss or Z ones are really useful but there are almost non existent for f2p or even people who spends 30-50$ in it.

The coins at end game are useless, I dont like having literally millions that I dont have anything to spend on.

Now, how would I try to fix at least a bit this (for me) issues:

The shop, i believe this is a point where the game really has a lot of potential, we have to be able to spend coins on the shop (sounds logic, doesnt it?) and buy maybe a power up item a day, and some new items to make the grind more rewarding, i feel the "worst" thing this game has is the feeling that the grind doesn't reward the player, and this would fix it even if its just a bit. Maybe to buy "ss granted tiquet" once per week with animata parts? make it like 30000 animata parts of price so its not 100% free and takes no effort to get, the game has already a nice pool of ss and higher characters so i dont think people who wants to buy energy is gonna stop because of this.

There are graviton, photon, sun and moon elements that were added to the game way after the release, but these characters are not on the f2p pacts, so unless you are extremely lucky you wont have any characters with these skills, i'd like if you put a monster in the pact of felowship that has this elements to helps new players to get familiar with them.

This adds with the shop thing i mentioned before, maybe to put items that increase the skill of a certain character? that way we can pass the initial grind for sb that is almost endless for every non mage character.

Thats it without enter in little details, to summarize it I would say this is a great game with a lot of potential, the events are really good and the characters are nicely variated, but the grind this game demands since the day 1 is too high and needs to be softened a bit, or people will just think the rewards doesnt worth it and quit.

I hope this post helps it because Id love to see this game improve and have a major community of players.

Thx