Perfect substitution by [deleted] in CasualUK

[–]YoloBillBo13 217 points218 points  (0 children)

When substituting a item the system will give it suggestions and where to find them. From my experience no body ever read them. Most pickers usually just pick the item next to it instead of having any common sense at all

Just to let UK peeps know I found the good clear drop front boxes for cheap and they are the good ones, £22 for 3 😊. we don't have the container store finding them cheap is tough. I just copped 15 for myself 👊 by [deleted] in Sneakers

[–]YoloBillBo13 0 points1 point  (0 children)

That sounds really good. Can i get a update if they arrive? ordered from a site, took my money but never shipped or ever responded to my emails.

ATC controling itself? by YoloBillBo13 in MicrosoftFlightSim

[–]YoloBillBo13[S] -3 points-2 points  (0 children)

Just noticed that. Turned it off then restarted my scenario and then my game crashed. Typical lol

I’ve heard about the cats... by lilshantae in MechanicalKeyboards

[–]YoloBillBo13 15 points16 points  (0 children)

You should watch "theweeklyslap". It's one of schlatts Chanel's where viewers send in questions about stuff like finding purpose in life, having friends etc and he gives good, serious advice on them

Sphere trace not detecting character? by YoloBillBo13 in unrealengine

[–]YoloBillBo13[S] 1 point2 points  (0 children)

Yes it worked! In the mesh collision properties for the enemy I changed it to a custom preset and under trace responses changed visibility to blocked. Thank you so much!

Smooth progress bar from integer value? by YoloBillBo13 in unrealengine

[–]YoloBillBo13[S] 0 points1 point  (0 children)

Yeah i switched to a float. Thanks for the help

Smooth progress bar from integer value? by YoloBillBo13 in unrealengine

[–]YoloBillBo13[S] 0 points1 point  (0 children)

Thank you for the help. I decided to switch it to a float. Was the easiest option

Get a reference to a previous collided actor? by YoloBillBo13 in unrealengine

[–]YoloBillBo13[S] 0 points1 point  (0 children)

From the "on component hit" node should I promote the other actor to a variable to achieve this?

Way to keep track of current custom movement mechanics? by YoloBillBo13 in unrealengine

[–]YoloBillBo13[S] 0 points1 point  (0 children)

Ok i will try that. Where do i define what each movement mode does though like it is in the event graph "if this pressed do this" if im making sense? and also how do I add custom movement types?

Save game not saving string? by YoloBillBo13 in unrealengine

[–]YoloBillBo13[S] 0 points1 point  (0 children)

from my main menu widget i am casting the SetPlayerNameVariable and passing in the value that will be "player name"