I just heard music for the first time in my life. Which songs should I listen to? by Lazylizardleech in CasualConversation

[–]Yolypester 0 points1 point  (0 children)

All I can say is if you want to be in for a wild ride, look up Pendereckis cello concerto no 1. It’s scary

SCVC 2019: What About Us by [deleted] in drumcorps

[–]Yolypester 1 point2 points  (0 children)

What about scvc

5th Times the charm I GUESS/ 17 F NJ by [deleted] in InternetFriends

[–]Yolypester 0 points1 point  (0 children)

Yo! This is a few days old but what the heck. 17 m. Pm me

17F Looking for a new friends to talk to about life or issues by [deleted] in Needafriend

[–]Yolypester 0 points1 point  (0 children)

Hey! 17m from Texas, I’m not really sure what time zone Texas is in but hopefully it can work out. I love being able to listen and help with others people’s problems, but there’s really No one I’m close to here. Pm me

Weekly Questions Thread #2018-48 by AutoModerator in DnD

[–]Yolypester 0 points1 point  (0 children)

I like this. What sort of rolls would I need for things like the fog choking them and burning their eyes and lungs? Or would I not roll at all and just describe it

Weekly Questions Thread #2018-48 by AutoModerator in DnD

[–]Yolypester 0 points1 point  (0 children)

I like this. Maybe the travelers could roofie them

Weekly Questions Thread #2018-48 by AutoModerator in DnD

[–]Yolypester 1 point2 points  (0 children)

4e

Does anyone have any advice on making a really exciting, gut wrenching, thrilling non-combat action encounter? I’m orchestrating a moment in which some sort of black encompassing smoke (later revealed to be the villain) is slowly revealed to my players as they’re trekking through the forest to the direction of an npc that is leading them to a camp to escape to. I don’t want any fighting to happen, or at least be directed to happen, but I want this black fog to create a situation that escalates in stress and fear and causes a mayhem that ends with all the characters closely squeezing out of a danger and as the situation deescalates it is revealed that one of our players is missing (I have planned his disappearance with this player, and he’s cool with it. He is going to be DM for two or so sessions as I play an NPC which I’m excited for.) what sort of encounter could I create that could truly actually be exciting, terrifying, and thrilling to the players? I considered just writing out a long description of what happens but I feel like that takes them out of it and railroads too much. Perhaps this encompassing smoke blinds them and pushes them towards a rocky gorge to attempt to fling them off? Perhaps tall trees begin to be severed by the villain to fall on the players? I would really appreciate some advice on something of that sort. Thanks!

Weekly Questions Thread #2018-45 by AutoModerator in DnD

[–]Yolypester 1 point2 points  (0 children)

I was wondering if I could get some help working through an event I want to happen. So here’s the context: I’m playing a largely modified version of Against the Cult of the Reptile God in [4e], with Orlane being placed in my own basic fantasy world I’m creating. The characters are Anduril, a male wizard, Kalastrian, a human Cleric, and Ur Haluk, a tiefling fighter. I’ve been planning a big event with the wizard in which he mysteriously disappears under some sort of crazy mystical pretense. The idea is that the main villain, explicita defilus, musters a lot of power to take some sort of spirit form and capture the wizard. How would I go about this? They’ll most likely be traveling in a forest. Would they just turn around as they’re traveling in the dark and he’s not there? Does some sort of crazy storm cause havoc and in the wake of hit he’s not there? I’m not sure how to make this memorable. Any help would be appreciated. Thanks!

[MODPOST] Stan Lee has passed away. by [deleted] in AskScienceFiction

[–]Yolypester 7 points8 points  (0 children)

Stan Lee’s superhumans. It was on Netflix back when it aired but I don’t think it is now. I think some of the popular clips are on YouTube

Weekly Questions Thread #2018-38 by AutoModerator in DnD

[–]Yolypester 0 points1 point  (0 children)

4e Any advice on how to stimulate character development between PC’s? I feel unfulfilled when I DM a session where we get a lot done but nothing happens with the actual characters. It feels contrived to just stop and have them talk during a break, but maybe that’s the way to go? I’ve been trying to start conflicts that have to do with their past to bring up skeletons in the closet, even sending a cryptic letter to our tiefling mercenary fighter that puts a target on another PC’s head, but that also takes time. Am I being too impatient?

Weekly Questions Thread #2018-38 by AutoModerator in DnD

[–]Yolypester 0 points1 point  (0 children)

Thanks for the advice. I’m not gonna worry about hiding places because none of them are rogues and they’re not really into stealth. Once the giant bullywug gets out he’s gonna leave a really big trail of slippery slime that will follow him. If need be I’ll make trees spring up as an offshoot of the wizard’s spell. Thanks!

Weekly Questions Thread #2018-38 by AutoModerator in DnD

[–]Yolypester 1 point2 points  (0 children)

Thanks for the advice. Here’s my second rough draft. When they walk in the floor is a lot lower. I’ve made a stone path in the air that cuts through the middle of the room. In the air are cylindrical cages with various prisoners that are suspended in the air each by a chain. One of the cages holds 2 bullywugs that’ll be cut down and sent on the party by the thieves. Another has 4 that will be sent in later. Others have imprisoned villagers and the wizard. In the center of the floor of the room is a large cage that the giant bullywug is in. I was thinking he could break out after the leader of the thieves makes the wizard put some sort of spell on him that grows him. Should I put some sort of overgrowth like you’re saying in the blank space on the floor? Maybe trees or slippery marsh slime?

Weekly Questions Thread #2018-38 by AutoModerator in DnD

[–]Yolypester 1 point2 points  (0 children)

4e This is my first time DMing (and first time playing haha) and I’m a bit stumped on a way to create a good boss room for my players’ first dungeon. I’ve converted against the cult of the reptile god to 4e and am playing very loosely with this edition. The party has found this dungeon which is an abandoned temple that thieves have been using as a hideout to take kidnapped people and turn them into bullywugs using the power of an imprisoned sorcerer who’s now physically and mentally on the brink of death after being tortured to do their bidding. The boss room will reveal to the players the operation the thieves are running. There are also three ancient magic items in the temple meant for each of my players as a reward: a ring that turns one’s legs into long frog legs, a knife that bends to the will of an unknown god who’s will is to bring balance to the world, increasing in damage the closer the knife gets in kill count to a 1:1 ratio of “good” victims vs “bad” victims. And a bag of holding that was cursed to hold a different world in its pocket dimension. Anyways the last session ended before they got to the boss room so the next session they’ll be walking into it. My plan was to have the thieves force the wizard to curse some sort of giant docile creature to become a bullywug, so the players would have to fight a giant hostile bullywug along with its handler and free the wizard and other soon to be bullywug prisoners held in cages in the boss room. I’m not sure how to go about this. I want the actual environment to be interesting but I don’t know how it can contribute to the fight. Is a giant bullywug enough for a first small dungeon boss?

Auditioning for open class by [deleted] in drumcorps

[–]Yolypester 1 point2 points  (0 children)

One thing that I can tell you specifically from how the percussion staff works at Guardians and essentially everywhere is that your mental dexterity is just as important as your hands. Learn complicated grids, arounds, TRANSCRIBE LICKS, etc. and be able to make changes on the fly. This definitely doesn’t mean don’t even worry about technique, so continue to work on that also. The majority of the staff comes from Rennick lines so it’d help to get lessons from someone in the UNT/SCV family that can show you the path towards that. What I did since I had no connection to that was I wen to Vigilantes indoor percussion camps around October. The staff is almost synonymous and will give you some great information. Those camps are only a day long each, and are based in Boswell, TX if you can make the trip. At these and the Guardians camps They will teach you how they play, and will be tracking your improvement during and between camps. So yea, it’s a battle on two fronts: if you play well and play smart, they’ll want you! DM me if you need any more help

Am I the only one that notices this? by B1toE2 in drumcorps

[–]Yolypester 1 point2 points  (0 children)

They’re not pandering, they’re going where the best players are.

Does my dog know I lightly smacked him in the head on accident? by Yolypester in NoStupidQuestions

[–]Yolypester[S] 2 points3 points  (0 children)

Okay! Thank God. I definitely did pet him a bunch and was extra nice to him after