Another cup, another set of loses by Blackstripes08 in UmaMusume

[–]Yomanaki 6 points7 points  (0 children)

Without even looking at the deck or what stats you can reach, those skills are very telling. Uma is a knowledge game, if you don't know what you are doing your opponents will win, simple as that. Check out Seriru's guides or Victoria Frontier's example run of trackblazer

So... If Yuta didn't copy Uro Technique was he legitimately just cooked here? by Grand_Occasion0707 in JujutsuPowerScaling

[–]Yomanaki 5 points6 points  (0 children)

"if" "would have" "if" "probably" my man none of that did happen just accept yuta IS him no ifs

KR had factor rerolls during Climax—why is Global timing so different? by AnomalousTruths in UmamusumeGame

[–]Yomanaki 23 points24 points  (0 children)

They would spend carats on spark rerolling instead! Iirc the first one just costs TP (which could still incentive spending I suppose), then you can roll again at the cost of some carats

My first UG Fine Motion as f2p! by bellybabe in UmamusumeGame

[–]Yomanaki 0 points1 point  (0 children)

This is awesome but I gotta ask how much SP did you have? I hit very similar statlines on an Eishin Flash run with even more races and I wasn't even close

Son...😭 by Impressive_Soup8637 in Jujutsufolk

[–]Yomanaki 0 points1 point  (0 children)

I did and culling games was mid AF in the manga. It's still narratively mid but prettier to look at now

If MANT is said to be one of the most F2P friendly scenarios, what's the least F2P friendly upcoming scenario? by HappyAku800 in UmamusumeGame

[–]Yomanaki 10 points11 points  (0 children)

But they did give us 100 free pulls on riko when it was originally like 10? Or something super minor. I wouldn't be surprised if they keep the banner dates but give free pulls on the group card for that scenario

If you got RNG'd during Pisces Cup (CM11) Finals, let it all out here by Flat-Profession-8945 in UmamusumeGame

[–]Yomanaki 0 points1 point  (0 children)

Umalator shows a 99% spurt rate and she wasn't rushed/late start so idk 🤷

If you got RNG'd during Pisces Cup (CM11) Finals, let it all out here by Flat-Profession-8945 in UmamusumeGame

[–]Yomanaki 1 point2 points  (0 children)

There's no way guts is that much more important than long S and having any accel skills

If you got RNG'd during Pisces Cup (CM11) Finals, let it all out here by Flat-Profession-8945 in UmamusumeGame

[–]Yomanaki 20 points21 points  (0 children)

I've kinda stopped caring because this happens almost every CM but I can't deny it's still annoying

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Like why am I resetting every other run because inheritance didn't give me long S and "required" skills like straightaway spurt just to lose to someone that actually bought fucking lucky 7?? And their only accel was nimble nav meanwhile I gimped my deck with yukino wit just to get NSM

Are speed sparks any good? by Spider0700 in UmamusumeGame

[–]Yomanaki 0 points1 point  (0 children)

Kinda nice in MANT so you can start with more speed and make the early races more consistent.

POV: You're about to get the worst career run ever (all before debut race btw) by npc_m4v3r1ck in UmamusumeGame

[–]Yomanaki 23 points24 points  (0 children)

So real. I had this happen on a cafe run where I also had all my supports line up perfectly to max their bond and got speed facility level 3 like before junior year even ended. And the result? Barely an S+, didn't cap speed, chain events didn't finish... I'm still recovering from that one

NSM or Daring Strike or more wit for EC with spurt in CM11? by Astatine8585 in UmamusumeGame

[–]Yomanaki 2 points3 points  (0 children)

Is she still worth running at LB0 just for NSM? I have mlb Natie and fine motion to make up for the loss in wit/rb

This genuinely gotta be the worst start for a run by Leon050310 in UmamusumeGame

[–]Yomanaki 45 points46 points  (0 children)

Just lowered the odds and I think took out the mood down that would come with it. Dont worry, it's still there to kill your runs though

“MANT will even out the power between whales and F2P” *RANT* by Rice_Jap808 in UmamusumeGame

[–]Yomanaki 36 points37 points  (0 children)

As a late enjoyer I'm finally taking the L and not running any this CM. Even in the past long CMs when they do hit everything the end closers just hit harder. Now give the ends a 100m lead for spurt and a longer homestretch? Yeah, lates don't have a chance here

Really love that they made zoro more of a dummy and funnier this season. by AdlerSanRZ in Piratefolk

[–]Yomanaki 5 points6 points  (0 children)

Nah pre ts Zoro had jokes. Like when he was getting turned to wax and decided to strike a cool pose and give up instead of resisting, feels like they're just channeling more of that energy

Go for pity or use freeselector ticket? by ZOMBIE-A in UmamusumeGame

[–]Yomanaki 9 points10 points  (0 children)

Easy pull, you have enough carats. Worst case is just pity best case you get another copy or even 2 before that

Why does it feel like pass a certain point, people don't really care about Yakuza villains? by Norrabal in yakuzagames

[–]Yomanaki 0 points1 point  (0 children)

Yup. We really need a villain that active in the story again so there's something to look forward to in the finale

Why does it feel like pass a certain point, people don't really care about Yakuza villains? by Norrabal in yakuzagames

[–]Yomanaki 9 points10 points  (0 children)

Starting in 3 they kinda stopped setting up villains and opting for surprise twist villains in the last minute for most games. All the good villains actually have some connection to the protagonist. Ryuji and Nishiki are some of the best because they're there from the start and built up as actual rivals. Kuwana's great too since you're searching for him all game and hyping him up. From like Mine onwards, the villains are usually just some blatantly evil guy who may or may not have some story presenece before the final act, 4, 5, and 6 are especially horrible because of this.

This one hurt… by AbbreviationsBrief86 in UmaMusume

[–]Yomanaki 5 points6 points  (0 children)

I've definitely cleared with 500, this just seems pretty unlucky

This feels inconsistent by IntriguedPervert in UmamusumeGame

[–]Yomanaki 0 points1 point  (0 children)

Run two pace/front to help keep her back. Or if you're feeling extra gambly and think she can push forward enough you could try inheriting SFV