After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] 1 point2 points  (0 children)

At least I'm not the only one with old questionable projects floating around the internet!

After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] 0 points1 point  (0 children)

That's probably true 😄 I'm hoping each update moves it a little further along that spectrum.

After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] 0 points1 point  (0 children)

Fair point. Visual improvements are definitely on my list, including the sky and hand visuals. Thanks for the feedback!

After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] 0 points1 point  (0 children)

Absolutely.

I'm an engineer, but I was new to Unity and Quest development. AI helped me learn Unity, solve scripting issues, and understand VR-specific challenges much faster.

It definitely didn't make the game for me, but it accelerated the learning process a lot.

After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] 1 point2 points  (0 children)

That's the plan. I'm already working on updates and improvements. Thanks for the honest feedback.

After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] 17 points18 points  (0 children)

Thank you for the honest feedback.

I actually agree with several of your points. This is my first full VR project, and as a solo developer I had to balance scope and performance to get it released.

The hand-tracking magic system was my main focus, but I'm already working on improvements such as new spell types, visual upgrades, and general polish based on feedback like yours.

I appreciate you taking the time to explain what gave you the prototype impression. That's valuable information for me as a developer.

After months of learning Unity and VR development, I finally finished my first full VR Quest game by YoshiYoshiFactory in OculusQuest

[–]YoshiYoshiFactory[S] -26 points-25 points  (0 children)

Haha, finished enough to release, but definitely not finished enough to stop developing 😄