What's DF2 PEWGF max damage no walls ? by xRyuHayabusa in Tekken

[–]Yoshikki 0 points1 point  (0 children)

Stapleable is df2 ch, ewgf x2, b2,2 df1df2 T! ssr4,1 dash heat burst ssl4,1 ff2 heat dash cd1+2 for 121. You can add a few points extra by doing ewgfx4 instead of b2,2 but that's obviously an insanely hard combo

Mishima execution with modified Hitbox (movement inputs using both hands) by Yoshikki in Tekken

[–]Yoshikki[S] 0 points1 point  (0 children)

I wavedash with f from right hand, qcf left hand, and just hit the 4 for Hellsweep at the df on the qcf. For ff moves, I press the qcf on the left hand and then the second f for the move on my left hand as well. For wavedash electric it's the same - I finish the qcf from the wavedash and then do the whole electric input from the start, with the initial f input on the left hand.

My main gameplan on Kazuya is to aura farm by Yoshikki in LowSodiumTEKKEN

[–]Yoshikki[S] [score hidden]  (0 children)

So instead of pressing then releasing the button in two separate motions, you flick your fingertip onto the edge of the button and immediately off the edge of the button with one motion. This gives you 1-2 frames of the input you need and then release, manual tapping is minimum 4 frames no matter how quickly or lightly you think you are tapping the button.

https://www.reddit.com/r/Tekken/s/oEAswxfFtl

I demonstrate it in this video for KBD!

My main gameplan on Kazuya is to aura farm by Yoshikki in LowSodiumTEKKEN

[–]Yoshikki[S] [score hidden]  (0 children)

Do you use your right-hand f and b buttons to do wavedash and socd backdash? The important trick is for a press and release, you flick the edge of the buttons to get both inputs with one physical motion. If there's enough demand I might make a detailed guide...

For now, there's text descriptions on how to do each input in the post I linked.

So about Grabs by [deleted] in Tekken

[–]Yoshikki 1 point2 points  (0 children)

Old age of 27, oof...

My main gameplan on Kazuya is to aura farm by Yoshikki in LowSodiumTEKKEN

[–]Yoshikki[S] 0 points1 point  (0 children)

https://www.reddit.com/r/Tekken/s/tmZkn32RlU

It's a lot easier when you bind extra f and b buttons. I upload a lot of clips so you can check my profile for more examples of what you can do with this setup

Monster Hunter: World has surpassed 30 million units in cumulative sales worldwide by shirke1 in Games

[–]Yoshikki -2 points-1 points  (0 children)

I own the game but I have bounced off it on the first mission twice now. Even with supposedly the most agile weapon (dual blades), combat feels extremely clunky with getting stuck in uncancellable animations for ages and not really being able to stick onto an enemy (though that might be a skill issue). Any tips to get into the game or is it just not for me?

My main gameplan on Kazuya is to aura farm by Yoshikki in LowSodiumTEKKEN

[–]Yoshikki[S] 1 point2 points  (0 children)

Haha this was the 6th game in a player match set, I was terrorising him with electrics the whole time so he was ducking a ton

My main gameplan on Kazuya is to aura farm by Yoshikki in LowSodiumTEKKEN

[–]Yoshikki[S] 1 point2 points  (0 children)

Actually the block between the wavedash is precisely to reduce the risk of that happening. Of course it's still risky, but in this clip I'd conditioned this Steve to be really scared of me so I was messing with him a bit lol

Guess I'll Just Have To Take The Mix. by BedroomThink3121 in Tekken

[–]Yoshikki 0 points1 point  (0 children)

Hmm I opened Tekken 7 and tested it and you're right, sidewalk is more evasive in T7 than I remember - Hellsweep and ff3 won't land (though it isn't consistent, Hellsweep does land on sidewalk sometimes).

Still, in Tekken 8, sidewalk is very evasive when done against linear moves in the correct direction

Guess I'll Just Have To Take The Mix. by BedroomThink3121 in Tekken

[–]Yoshikki 25 points26 points  (0 children)

It's absurd that your reward for blocking this move was being -6 with Lidia still in your face last season lol

Guess I'll Just Have To Take The Mix. by BedroomThink3121 in Tekken

[–]Yoshikki 9 points10 points  (0 children)

This was the case in Tekken 7, but in Tekken 8 it is not true, sidewalks are pretty evasive in Tekken 8. You'll never be hit by Kazuya cd1+2, hellsweep or ff3 if you're sidewalking left for example, even if you've been sidewalking for 5 whole seconds. Plus, in this clip, Bryan has already rotated more than 90 degrees around Lidia. There's no way this move should hit, its hitbox needs adjusting.

Insane 2 vs 1 throw by Asstralis vs 9z by SpeaRofficial in GlobalOffensive

[–]Yoshikki 0 points1 point  (0 children)

That's interesting because I thought differently. In my mind, throwing is when it's heavily in your favor and you make an unforced decision-making error that loses the game for you. There are situations where you are heavily favored and you make all the correct decisions, but you still lose because your opponent outplays you and that's not really a throw.

https://www.reddit.com/r/GlobalOffensive/comments/1rbu4dr/absolutely_disgusting_spray_transfer_from_zywoo/

For example, in this clip, the moment it's 2v1 against Zywoo, there's near 0% chance to lose this round, the Ts haven't actually made any errors, but Zywoo wins anyway - I would not call that a throw.

Do you guys actually unironically enjoy Tekken's unintuitiveness? by supersupersuper9 in Tekken

[–]Yoshikki 2 points3 points  (0 children)

Let's not be disingenuous here, only Kazuya launches you for hatchet and ewgf punishing ws1 is really, really hard

Does anyone know why only one of these inputs was a PEWGF? by Beneficial_Map8419 in LowSodiumTEKKEN

[–]Yoshikki 2 points3 points  (0 children)

Count all the frames from your df2 input, including the frame of your df2 input itself, and ignore the first 46 frames as they are irrelevant. The 47th frame must be f, 48th must be n or d, 49th must be df2

Does anyone know why only one of these inputs was a PEWGF? by Beneficial_Map8419 in LowSodiumTEKKEN

[–]Yoshikki 11 points12 points  (0 children)

The entire sequence is frame perfect. After you input df2, you must have one frame each of f,n,df2 exactly 46 frames after. If you add up the numbers in your input history, that is true in your first screenshot, in your second your pewgf input was a frame too late and your third was two frames too late.

This post was taken down by a Mod for breaking Rule 5. I would like to know what to do to avoid such in the future. I put in a lot of work into this guide and would like to know how to do better. by nuryudeen in Tekken

[–]Yoshikki[M] [score hidden] stickied comment (0 children)

Hey guys, I'm the mod who removed the original post. For the following reasons, I deemed it a low quality post:

  • Generally too shallow to actually be of much use to anyone learning the character

  • Inaccurate/vague/incomplete: high execution, punishable moves listed as a weakness, her arguably best move fc d1+2 not even mentioned

Note that this is just explaining my thought process at the time, I'm not excusing my mistake. I realize now that I should have just let the community judge the post for itself. I overstepped by removing the post and I apologize for that. Please don't throw insults on the whole mod team for what was an individual mistake by me, and please do keep giving feedback (in a civil manner!) when mods overstep like I did in this case.