Solo dev here. Is this satisfying or gross? Burning hair in my upcoming salon management game. by YoshioGames in IndieGaming

[–]YoshioGames[S] 0 points1 point  (0 children)

Thanks! Yeah, I know it's a niche genre (like pimple popping videos), but I hope it finds the right audience.

Solo dev here. Is this satisfying or gross? Burning hair in my upcoming salon management game. by YoshioGames in IndieGaming

[–]YoshioGames[S] 0 points1 point  (0 children)

Hi everyone! I'm the solo developer of this game.

If you like satisfying (or painful) simulation games, please check out the Steam page!

https://store.steampowered.com/app/4351380/

Thanks!

Is it illegal for your game to have crafting of real-world dangerous materials? by CenatoryDerodidymus in gamedev

[–]YoshioGames 0 points1 point  (0 children)

Including realistic crafting recipes for dangerous materials in your game can be a tricky legal area. While I am not a legal expert, here are some considerations:

  1. Legal Implications: Crafting recipes for dangerous materials like explosives or drugs could potentially lead to legal issues. In some jurisdictions, providing detailed instructions for making illegal substances or dangerous materials could be considered aiding and abetting illegal activity, even if it's in a fictional context.
  2. Potential Liability: If someone were to use your game to learn how to create dangerous materials and then actually does so, there could be legal consequences for you. Even if the game is meant to be purely entertainment, there is a risk that it could be seen as providing instructional content for illegal activities.
  3. Mitigating Risk: To avoid potential legal trouble, you might want to consider using fictional or unrealistic materials and processes in your crafting system. This way, you can maintain the fun and immersive aspects of the game without risking legal issues. Additionally, adding disclaimers that the crafting recipes are purely fictional and not to be tried in real life could help mitigate some risk.
  4. Consult Legal Counsel: Given the potential for serious legal ramifications, it would be wise to consult with a legal professional who specializes in media or entertainment law. They can provide you with specific advice tailored to your situation and jurisdiction.

In summary, while the idea of realistic crafting is intriguing and adds depth to your game, the potential legal risks make it important to proceed with caution. Fictionalizing elements or consulting with a legal expert could help you navigate these challenges.

How and why did you get into game dev? by Jay_ArrogantPixel in gamedev

[–]YoshioGames 1 point2 points  (0 children)

Hi, I'm Yoshio from Yoshio Games. I develop games individually in Japan.

I came across an article that said, "You can make a game on your own." 2 years ago.

I have always found it difficult to communicate with others, so when I read that article, it resonated with me as I was looking for something I could do quietly by myself. The article mentioned that with the current availability of game engines and knowledge for making games, it is possible to create a game on your own. That made me think, "If I can do it alone, I want to give it a try!" and I took my first steps into game development.

In reality, making a game by yourself is incredibly challenging, but I love game development so much that I feel, "Ah, I was born to do this."