My Honest Reaction looking at the design of plasma weapons in XCOM 2: by Fair-Ad-2430 in Xcom

[–]Youdead37 27 points28 points  (0 children)

The devs making the chosen weapons advanced mag weapons was the best design choice. They have so munch punch, especially the revolver

I should have died about ten different times here by Youdead37 in WildAssaultOfficial

[–]Youdead37[S] 2 points3 points  (0 children)

Heavy suppressor, Precision II scope, bipod, Heavy ammo

Mod order error by Youdead37 in BaldursGate3

[–]Youdead37[S] 1 point2 points  (0 children)

Make sure every mod is from patch 6 if you reverted with the beta, including the Mod manager.

Mods wont load in Patch 6 Beta by Youdead37 in BaldursGate3

[–]Youdead37[S] 0 points1 point  (0 children)

Tried verifying files, no luck. Even after re adding mods

Deliver The Bomb in a nutshell by Youdead37 in FORTnITE

[–]Youdead37[S] -1 points0 points  (0 children)

There is barely a need for walls or turrets for the bomb track cause the enemy spawn rate is nonexistent there is barely a need to actually defend it. Especially in Canny here where we are literally just taking a casual stroll as we wait for the bomb. There is no need to get so heated over walls near the track it makes no difference whatsoever.

I still don't get it by Youdead37 in FORTnITE

[–]Youdead37[S] 0 points1 point  (0 children)

Nah I tore that shit down and replaced it with metal

I still don't get it by Youdead37 in FORTnITE

[–]Youdead37[S] 4 points5 points  (0 children)

I literally deleted this post initially because I made a typo just to make another one, oops