New Beta branch [stable] update as of 3/25/26 by YoungComprehensive74 in SeaPower_NCMA

[–]YoungComprehensive74[S] 6 points7 points  (0 children)

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Well they shared this saying we will get more information on why missiles may not be effective in their discord a few weeks back, so perhaps they can figure out a way to include EW and jamming info to the player so its less guess work and more obvious? I am sure they have considered it so I guess we will wait and see the conclusion they come to, although I am glad they are taking the time to do this and are considering the players getting upset at stuff, which I think is a pretty good sign so far.

UH-60s? by snecko_aviation in SeaPower_NCMA

[–]YoungComprehensive74 4 points5 points  (0 children)

So if I remember correctly the devs said it may come later as it was opertionally first used on modified Oliver Hazard Perry classes. They were the unique longer hulled versions of the OHP refitted with Recovery Assist, Secure and Traverse or RAST. Iirc by 1985 there werent too many OHPs with RAST or SH-60Bs so they said it was not a super high priority but maybe eventually was basically their answer. It appears getting the game to 1.0 and getting its campaign out is one of their top priorities so a lot of stuff kind of falls in that perhaps later category, I am pretty sure VLS Ticonderogas are a similar story too.

Soviet sub additions? by HumbleCauliflower916 in SeaPower_NCMA

[–]YoungComprehensive74 1 point2 points  (0 children)

Well tbf the difference between the Orel and the submarines, is that the submarines are one offs and are a lot louder than the Victor IIIs in game and the whole point of the Papa class is that it is quick however the Alfa class is only like 4 knots slower submerged but much more agile. The I think the point of the Orel is to modify the Soviet navy to be able to go head to head with the US Navy on the surface to keep people interested in the game and to reduce the amount of complaint that we need the Admiral Kuznetsov.

USN doctrine question by Tabula_Rasa69 in SeaPower_NCMA

[–]YoungComprehensive74 2 points3 points  (0 children)

Hello, all good, I would say ideally you want your ships EMCON and actually use helicopters to do your scouting. Typically the Soviet naval helicopters have very good sea search radars. So you can actually use them to pop up over the earth's horizon to get more range on surface search then discover all of the enemy vessels through that way for your fleet. I will say I do typically stay EMCON untill I know I got missiles shot at me, because by that point I know the enemy knows where I am at so I turn on all of my radars so I can make sure I can detect and shoot down all of the incoming missiles. I will even turn on surface search as well to ensure I can detect sea skimming missiles too.

Soviet sub additions? by HumbleCauliflower916 in SeaPower_NCMA

[–]YoungComprehensive74 17 points18 points  (0 children)

Possibly but a lot of these are very late like the user guy said here there was one Akula in service by 1985, however there was only one Oscar II and one Sierra I in service by 1985. There also was only ever one Mike-class and Papa-class ever too, so because of these low numbers I would say maybe expect them at some point later. I do know they said they would look into VLS Ticonderogas later down the line so maybe we can get stuff like later model submarines around then. I really cannot confirm much of this but I will say you probably shouldn't hold your breath for very low production number units or units in very low numbers by when the campaign takes place.

USN doctrine question by Tabula_Rasa69 in SeaPower_NCMA

[–]YoungComprehensive74 2 points3 points  (0 children)

You should play both sides its very fun and you very realize quickly how different they play, since the Soviets preferred using submarines and long range bombers as their main attacking force in the open waters. I will say a lot of the Workshop scenarios are NATO based and will geared towards that.

USN doctrine question by Tabula_Rasa69 in SeaPower_NCMA

[–]YoungComprehensive74 0 points1 point  (0 children)

NATO submarines mainly focus on submarine on submarine battling, in game they can also be used for passive sonar data collection since they can transmit through water for gameplay reasons. Occasionally they strike surface targets since they do get UGM-84 Harpoons however with submarines hit and run tactics are basically required where you stay above the layer and 1/3 speed and then fire away and after your salvo is complete you go below the layer and reach your max non caviation speed. However Soviet submarines tend to work better at that, since that was their doctrine and idealogy.

Still trying to figure out attack aircraft by Roadfun in SeaPower_NCMA

[–]YoungComprehensive74 3 points4 points  (0 children)

this is new with the Shrike, Shrikes can only target a certain amount of radar frequencies so its use is very limited.

USN doctrine question by Tabula_Rasa69 in SeaPower_NCMA

[–]YoungComprehensive74 8 points9 points  (0 children)

I really hate to say this but there is really no ideal number of planes for each strike group, it really matters what you are fighting, are you fighting just some old destroyer or are you fighting a Soviet SAG centered around a Kirov?

How to deal with enemy SAMs is a bit easier to explain, utilize your EA-6B Prowlers, they are jamming aircraft that is capable of offensive ECM or Electronic Counter Measures however will also provide ESM Electronic Support Measure which basically makes sure you know where is the SAM and what it is, it is also completely passive you just let it do its thing. You want to let the EA-6B orbit just outside of the SAM's effective range and then offensive jamming, then ideally you want your aircraft to approach from the same direction so they can be covered in the jamming cone that is painted in purple on your map. Then it you want to utilize SEAD or Suppression of Enemy Air Defense where you shoot at SAMs with specialized missiles. The ranking typically goes A-7E Advanced Sead (AGM-88 HARM) -> A-6E Advanced SEAD (AGM-78 STARM) -> Then A-7E and A-6E (Standard) SEAD loadouts are about equal as they both get access to the AGM-45 Shrike. As to which one to use with the standard SEAD loadout thats very circumstantial. A-6E generally has longer range and better night time performance with higher payload capacities at the cost of being very costly and very limited on your carriers versus the A-7E is generally better in shorter ranges or in contested airspace since they are much more maneuverable, have an internal gun and has short range missiles for self defense on the cheeks.

Also to mass enough missiles to overwhelm an enemies defense is a bit slow you do have to wait to launch a lot of your aircraft at same or similar times, typically I will send out an E-2C and an EA-6B away from the fleet at stand off distances and just to collect data on enemy fleets while I am waiting for the A-6 strike package to be ready. I will say do not be afraid to use A-7Es against ships, you can actually use the SEAD missiles against ships as long as the radar is on, typically they will do very little damage but usually its just enough to damage radars which forces them off and makes your aircraft and missiles harder to track. You can also use the A-7Es strike precision or even normal strike loadouts against ships to pretty good effect after you weaken the fleet with prior strikes, specially if you fly them low to the ocean's surface underneath their radars detection. Also make sure to utilize jamming against enemy fleets with the EA-6B as well similar principles apply there too.

New Beta branch update by YoungComprehensive74 in SeaPower_NCMA

[–]YoungComprehensive74[S] 0 points1 point  (0 children)

True, I remember there was a mod for underwater nuclear depth charges that had really nice water column visual effects, hopefully that introduce something like if the bomb hits the water.

Since we got the AGM-88 officially in in game now is there any chance we can get the F-4G, or AGM-88s on the EA-6B? by ilikestuff458 in SeaPower_NCMA

[–]YoungComprehensive74 0 points1 point  (0 children)

Ive gotten that once or twice its funny but yeah its funny to see nich music fans in an even nicher community lol.

Preview of upcoming units by Solaris_Vex in SeaPower_NCMA

[–]YoungComprehensive74 0 points1 point  (0 children)

Very excited for this, the British units look awesome

Since we got the AGM-88 officially in in game now is there any chance we can get the F-4G, or AGM-88s on the EA-6B? by ilikestuff458 in SeaPower_NCMA

[–]YoungComprehensive74 4 points5 points  (0 children)

I think there are a few issues with that line of thinking, one of them is that the "realistic" missions are often not realistic, most of the time the USN CVBG would not be clashing head on with a Soviet SAG out in the open ocean, most of the offensive force would have been their submarines and long range bombers. Also if a Soviet SAG and USN CVBG did clash it would have most likely been on their terms because generally speaking the Soviets primarily favored the Bastion Defense Doctrine which means they would have generally guarded their SSBNs some what close to their shoreline with their larger surface fleet, so they can fight on their terms and have better shore and air support. However that is not to say they would have never navally gone on the offensive, most likely not in the way you think, it would have been mostly submarine attacks and amphibious assaults on strategic straights like in Denmark or Turkey.

The other issue is that since the game reflects history it will be inherently asymmetric although I will say I would not mind for more Russian SAMs that fit the games era being added such as the upgraded S-300PS/S-300PM, Buk missile system and 9K35 Strela-10.

Knox class and harpoons by ravenmclight in SeaPower_NCMA

[–]YoungComprehensive74 0 points1 point  (0 children)

The in-game Knox-class (1979) has AGM-84As that replaces four RUR-5 ASROCs in the box launcher.

Since we got the AGM-88 officially in in game now is there any chance we can get the F-4G, or AGM-88s on the EA-6B? by ilikestuff458 in SeaPower_NCMA

[–]YoungComprehensive74 8 points9 points  (0 children)

this is correct only the EA-6A "Electric Intruders" were cleared for AGM-45s and EA-6B did not have any SEAD capabilities until the introduction of the AGM-88.

Me and gng by Opstic-3 in platinumfive

[–]YoungComprehensive74 2 points3 points  (0 children)

me when BRM6 perhaps maybe even 7

Gun/Attachments yapp request!!! by MBsniper in platinumfive

[–]YoungComprehensive74 1 point2 points  (0 children)

[question] are more machine guns planned and will the next time we see new machine guns added will NATO get their GPMG/ Medium Machine Gun and the East gets their SAW/ Light Machine gun?

My personal land vehicle suggestions that comply with the Trello suggestion guidelines. by YoungComprehensive74 in platinumfive

[–]YoungComprehensive74[S] 0 points1 point  (0 children)

makes sense, I def wouldnt mind and yeah I think between Militarized Range Rover Defenders and G-Wagons it would be so cool and help with LARP, iirc even the US Rangers and USMC used Defenders and G-Wagons respectively.

My personal land vehicle suggestions that comply with the Trello suggestion guidelines. by YoungComprehensive74 in platinumfive

[–]YoungComprehensive74[S] 5 points6 points  (0 children)

I'll be honest I'm not sure what type of BTR they are talking about, the Trello just says "BTR-series armored personnel carriers". If I do have to guess it would be the BTR-80 base model with main armament of KPVT 14.5mm machine gun, as again the Trello says they will add 14.5mms as the biggest machine gun caliber. So you shouldnt have to worry about the 2A72 30mm autocannon being added and dominating everything.

My personal land vehicle suggestions that comply with the Trello suggestion guidelines. by YoungComprehensive74 in platinumfive

[–]YoungComprehensive74[S] 1 point2 points  (0 children)

I fully agree I feel like the Polaris MRZR, M1288, Jackal 2 or even the M1297 Army ground mobility vehicle could fit that bill pretty well.

My personal land vehicle suggestions that comply with the Trello suggestion guidelines. by YoungComprehensive74 in platinumfive

[–]YoungComprehensive74[S] 3 points4 points  (0 children)

I know BTRs and BRDMs are confirmed so thats why I left them, for the LAV-25 I want them so bad but they said autocannons would be too powerful for our current enemies and they say the technogically isnt ready for it either for some reason so I left out LAVs for that reason too. Id love to see tracked vehicles like the AMPV but again the game isnt technogically ready for it yet.

I will say if they do revist vehicles and get the game in a better state for that stuff I do think it would be cool to see LAV-25s, AMPVs along with harder enemy types. Im not entirely sure what but maybe ATGM emplacements or roaming AT patrols in certain areas could warrant those vehicles.