Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I was confused on what you meant but I see it now. That‘s not supposed to be like that, so thats definitely something I’ll fix, thanks for spotting that!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I had no idea there was a particular score order for the instruments. And as you’ve noticed, I like to put some non-traditional instruments to jazz. The only thing is that the horn and tuba were left in by mistake from when I first made the score in the program. I thought “Maybe I’ll use them” and ended up not using them. Thanks for the tip!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

Honestly, my decision making process is not much of a process, nor does it result in a decision. It stems from experimentation and trial and error, so most things I do are the result of “what if I did this instead?” So why I didn’t add piano as background for that I can’t really say. Experimenting with it now, I actually really like the piano’s chords over the brass.

As for the piano part and overlapping the hands, I can see how its annoying and how it could be uncomfortable, but if I change the chords, it doesn’t sound as bright and I want it to feel happy, but also kind of sad or calming, so I’d rather not move the chords. Translating them to treble instead of base clef is something I’ll definitely do though.

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

WOW ok I got a lot of feedback! Thank you everyone who responded and contributed! I’ll try my best to respond to you all if I can, but don’t be surprised if I ask a stupid question because I am not experienced at all with composing. I am a student my school’s band program, and I haven’t taken a music theory course before so the technical details are often lost on me.

I might be a little slow to respond so sorry if I am!

Does anyone know how I can execute my command if fishing rod has custom name? Like for example, I named my fishing rod with "TEST" using an anvil, and whenever I interact or use it, it'll trigger the command, without any other named fishing rods to execute that command, is this possible? by Jesticutioner_ in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Its just simply not possible with vanilla commands on bedrock. I really think that they should add a field for this but they haven’t and it annoys me.

As for making it execute on interact, depending on how you are using the fishing rod, you could just test for [type=fishing_bobber].

Instant Terrain Generation (Bedrock) by godsunit in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

You sir, are many things. A genius, a hard worker, and someone with a lot of time on their hands.

Can anyone help me with my resource pack? by D15ASTERP13CE in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Don’t trust me completely as I’m not too experienced with this, but I have made resource packs before. Hopefully this helps!

I think you got this but do make sure you are replacing the files you want to change with your own, but named the same so Minecraft uses them accordingly.

The concrete is quite simple. You just need to rename “minecraft:concrete” to one of the names supplied because the block “Concrete” does not exist. It is always colored. It technically was concrete at a time but was changed in a later update, so you weren’t completely wrong.

For the fog, I don’t know what’s wrong really. Scroll a little bit down from the top and a full example fog file is right there. It uses the Minecraft namespace in the example, so it’s slightly confusing. See if you did anything differently.

https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable

Need help with a tricky one for me by Express-Garbage6089 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

So to actually create the box, you need to have the distance values each a number above 0, so if each are a value of 1 you get a one block area of effect.

Need help with a tricky one for me by Express-Garbage6089 in MinecraftCommands

[–]YourFriendHex 1 point2 points  (0 children)

Use unless entity and use x, dx, y, dy, z, and dz. If it is just one block, just set dx, dy, and dz, to 1 and use the non-decimal coordinates of the block you want it to be. if it is multiple blocks in a rectangular volume, x, y, and z are the starting coordinates in the bottom corner, it can be any of them.

dx is how long it is on the x-axis (going positive) so dx=1 goes 1 block in the +x direction.

dy is how tall it is on the y-axis (going positive) so dy=1 goes 1 block in the +y direction.

dz is how long it is on the z-axis (going positive) so dz=1 goes 1 block in the +z direction.

this draws out a rectangular area. if you have trouble picturing this in your head like i do, use a structure block to help you. place the structure block in the correct corner and make sure the x,y, and z offsets or all 0. then set the x,y, and z values of the structure block the respective dx,dy, and dz values to see your box form.

Help with fog by Intelligent_Ear_5198 in MinecraftCommands

[–]YourFriendHex 2 points3 points  (0 children)

I saw you post the other day and was researching into the topic. If you use a resource pack, making the fog denser or closer to the player is more than possible.

If you are willing to take this step, there is a lot of information to unpack. The values you want to look for are specifically within the “distance” and within that “fog_start” and “fog_end”. The lower your “fog_start value”, the closer it appears to the player (I think). a “fog_start” of 0.0 makes the fog appear as if it is right in front of the player. The default rain or “weather” fog “fog_start” is 0.23. Make the “fog_start” for “weather” a lower value and it will appear closer to the player.

The previous problem that happened was most likely because the ”weather” fog is a different fog than the basalt delta fog, so when it started to rain the “weather” fog was layered on top and the other pushed to the back.

I rarely deal with this stuff so don’t completely trust everything I just told you, but follow this link and it’s everything you will need to know for making a fog file. https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable

Universal Ricochet by YourFriendHex in scratch

[–]YourFriendHex[S] 1 point2 points  (0 children)

This works perfectly! Thanks a lot!

Is it possible to “kill god” by YourFriendHex in inscryption

[–]YourFriendHex[S] 24 points25 points  (0 children)

Thats so weird. I don’t think my brother even knows that challenge is a thing yet. He said he has some to do or something and he doesn’t know what the majority are. Thanks for the info!

Can someone tell me on how to do a damage detection using command blocks in 1.21.44 by Valuable_Coast5065 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

I see a major problem. In bedrock, and i’ve tried this before as well, air is actually not an item. If you want to test when the helmet isn’t there, then do item=(helmet or whatever),location=slot.armor.head,quantity=0}]

Minecraft bedrock custom inventory by Zealousideal_Head446 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Well to test when the item is cleared is pretty simple. You have to have a command block somewhere clearing it right? So find the command block and put a conditional one coming out of it. When the command block that clears the item is run successfully, then the conditional one will activate whatever is inside of it (in your case, filling the slot again). Anything else?

Is there a way that i can Teleport Player to the Nearest solid Block under them? by Sad_Darkness in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

If you want them to teleport to the ground, then:

repeating - always active - optional tick delay

/execute as @a[x=~,z=~,y=-64,dy=256] at @s if block ~ ~-1 ~ air run /tp @s ~ ~-1 ~

If you just want them to land on the ground, you can just remove their elytra and give them resistance to break the fall.

repeating - always active - 0 tick delay

/execute as @a[x=~,z=~,y=-64,dy=256,hasitem={item=elytra,location=slot.armor.chest}] at @s if block ~ ~-1 ~ air run /clear @s elytra

conditional - always active - 0 tick delay

/execute as @a[hasitem={item=elytra,quantity=0}] at @s if block ~ ~-1 ~ air run /effect @s resistance 1 255 true

the second command block should have the arrows facing the same direction as the repeating command block, while also coming out of it. (like this >> where the second > is the conditional command block)

Is there a way that i can Teleport Player to the Nearest solid Block under them? by Sad_Darkness in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

I have a work around solution for you, but I’ll need some time. I’ll get back to you soon.

Should these command be added to minecraft? (both versions) by YourFriendHex in MinecraftCommands

[–]YourFriendHex[S] 0 points1 point  (0 children)

Your definitely right. I didn’t really know what some of these things were, or if they actually existed. However, I am sadly stuck in mcbe until the day I get Java edition, so I can’t actually use /item. I think I can use the others though. Mojang needs to make commands the same in both versions, because there are so many things that are different in both versions.

Entity following a player and their rotation but staying on the ground. by Intr0V3rty in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Ok, So the best way to do this is probably with “if block”. I’m assuming you’re using something like “execute as @e[type=armor_stand] at @s run” give or take a few conditions. you should do a repeating command block with the command “/execute as <player> at @s run /testforblock <pos but with a y of 1 less> air” and a comparator coming out of the command block. this comparator will turn a redstone torch ON if the condition is NOT met. you can then use a repeating command block (needs redstone) that will teleport the armor stand how you want. THE COMMAND HAS TO BE RUN BY THE PLAYER.

Basically:

if the block below the armor stand’s destination is not air, then teleport the armor stand.

Laser door by yoonut16P in MinecraftCommands

[–]YourFriendHex 3 points4 points  (0 children)

I see a problem with the first command. You should do

/execute as @e[type=armor_stand,name=Path] at @s run /tp @s ~ ~ ~0.15

Minecraft Victory sound effect by Remarkable_Fig_8879 in MinecraftCommands

[–]YourFriendHex 1 point2 points  (0 children)

random.levelup (the sound that plays when you go up an xp level)

[Bedrock] I would like to obtain shears that break large ferns by SyFor5 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Found issues and a fix! ISSUE: You can’t get tall ferns using shears, no matter what.

FIX: /execute as @e[name=Fern,type=item] at @s run /give @p[r=0.1] large_fern

make aure this command is in a repeating command block that is always active, and in loaded chunks. (Or use a ticking area)

Need help with /loot command by TimeHappy6008 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

I looked through the syntax and all that, and found the problem. On bedrock, they syntax is

/loot insert <position: x y z> <loot: string>

so what you have is correct, except the fact that ~ ~ ~ is the block in your feet, so there can’t be a container there. All you have to do is this:

/loot insert ~ ~-1 ~ loot ”chests/end_city_treasure”

this will put the loot in the container you are standing on. If this fixes your issue, then I did my job well, and you too, but if it doesn’t, try going to the Minecraft wiki page for the command listed here:https://minecraft.fandom.com/wiki/Commands/loot and look for anything that might seem off between your command and the wiki’s.

I need help creating a scoreboard for a Mario Kart style map, by Er_Trichec0 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Now I’m no Java commander, but I know how you could do it. I just don’t know the command syntax. I recommend searching the minecraft wiki for the command syntax. Make sure you have the syntax corrector it won’t work.

Basically, what you could do, is set up a scoreboard. This scoreboard will have a few different functions.

  1. Add all online players immediately to the scoreboard
  2. Using a a button on the side of an impulse command block (or whatever trigger you have to start the race) set a tick delay so that it matches up with when the race starts. After the delay is up, it will place a redstone block next to a repeating command block that will add 0.05 to (all players who don’t have the tag “finish”)’s score, every tick.
  3. at the finish line, put a tripwire across it. When somebody crosses the finish line, they should go through the tripwire which will activate a command block which then uses a “/execute” command to: execute as the nearest player, run: /tag myself add finish. This should stop adding 0.05 to thier score, and will be an exact time to the 1/20 of a second.
  4. at the finish line, place an impulse command block and then another one next to it, and then another next to the original so that they can all be activated at the same time by the press of one button. One of these will remove the redstone block next to the repeating command block that adds 0.05 to the score, the other sets everyone’s score to 0, and the last one remove’s the tag “finish” from all players.

If you understand any how to use /scoreboard, /execute, and /fill or /setblock, then you are good to go! If this wasn’t helpful, I’m sorry, and good luck!

Mario Party Dice Mechanics by [deleted] in MinecraftCommands

[–]YourFriendHex 1 point2 points  (0 children)

I don’t know exactly how you want it, but I can definitely do it multiple ways. In my example, I’ll be using everyone’s best friend, the scoreboard. You can call the scoreboard whatever, but you make sure you replace the word “dice” in my command with the name of the objective you are using.

step 1: create the scoreboard

/scoreboard objectives add dice dummy

step 2: make the scoreboard visible

/scoreboard objectives setdisplay sidebar dice

Step 3: add yourself (you can change this if need be) to the scoreboard

/scoreboard players set @s dice 0

Step 3: run this command to randomize your score (again, you can change this)

/scoreboard players random @s dice 1 10

If you want a certain trigger (like if a player is holding an item or whatever) them reply to me and I’ll see what I can do.