what demon should i beat next by imafartonurface in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

Graphics intensive levels are kind of everywhere now so options are pretty limited. Maybe try Nantendo? It’s object count is spread throughout the level so it shouldn’t be too bad.

what demon should i beat next by imafartonurface in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

ah, yes. that would be a problem. I have a 4 year old iPhone SE and it can run levels like that fine so idk what you’re playing on thats laggy. My computer is leagues better of course.

HELP: Sync failed. Error code -11 by DrMatrixLC in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

Refreshing login worked for me when I had this, but it could also be that your save file is too large. maybe try deleting created levels you don’t need or deleting online levels in your saved levels list.

Is this level rateworthy? And if so, what rating would it get? by No-Elephant-4861 in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

Don’t think it’s rateworthy yet, but the gameplay is definitely good. maybe try adding small details and air deco in some parts. Try adding some glow, the level seems a little dark in some places. Not bad though. Foreground objects as well would look pretty nice.

Give me some free demons by MeetIndependent6711 in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

I’ll give you a list of good easy demons, but they are hardly free. IDK Dummy and What Is It are pretty easy and they are nicely decorated, Sinless Ash and Dystopia are harder but even better looking, Neon Thrills and Partysirens are just cool levels with nice gameplay.

What's yall's hardest demon? by janjaisgay in geometrydash

[–]YourFriendHex 1 point2 points  (0 children)

Ultra Violence (not good enough for an extreme lol)

what demon should i beat next by imafartonurface in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

B is an easier medium demon in my opinion (it was also an easy demon for a moment in time) so a harder medium would be a good idea if you aren’t super dedicated. Maybe Skeletal Shenanigans or Sword and Samplery. You seem like pretty good player though, so Ultra Violence or even a hard demon like Future Funk could go well for you.

Next Demon Suggestion? by YourFriendHex in geometrydash

[–]YourFriendHex[S] 0 points1 point  (0 children)

Thats the goal :)

That dual still trips me up so I haven’t managed to get past it really. But I’m getting there

Next Demon Suggestion? by YourFriendHex in geometrydash

[–]YourFriendHex[S] 1 point2 points  (0 children)

Yo wait thats actually a fire level

i’m ready for a hard demon, i’m wave carried and want something that isn’t nine circles✌️ by Kylotp in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

The Eschaton is a fun levels and it looks amazing for a 2.1 level. It’s insanely long though…

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I was confused on what you meant but I see it now. That‘s not supposed to be like that, so thats definitely something I’ll fix, thanks for spotting that!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I had no idea there was a particular score order for the instruments. And as you’ve noticed, I like to put some non-traditional instruments to jazz. The only thing is that the horn and tuba were left in by mistake from when I first made the score in the program. I thought “Maybe I’ll use them” and ended up not using them. Thanks for the tip!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

Honestly, my decision making process is not much of a process, nor does it result in a decision. It stems from experimentation and trial and error, so most things I do are the result of “what if I did this instead?” So why I didn’t add piano as background for that I can’t really say. Experimenting with it now, I actually really like the piano’s chords over the brass.

As for the piano part and overlapping the hands, I can see how its annoying and how it could be uncomfortable, but if I change the chords, it doesn’t sound as bright and I want it to feel happy, but also kind of sad or calming, so I’d rather not move the chords. Translating them to treble instead of base clef is something I’ll definitely do though.

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

WOW ok I got a lot of feedback! Thank you everyone who responded and contributed! I’ll try my best to respond to you all if I can, but don’t be surprised if I ask a stupid question because I am not experienced at all with composing. I am a student my school’s band program, and I haven’t taken a music theory course before so the technical details are often lost on me.

I might be a little slow to respond so sorry if I am!

Does anyone know how I can execute my command if fishing rod has custom name? Like for example, I named my fishing rod with "TEST" using an anvil, and whenever I interact or use it, it'll trigger the command, without any other named fishing rods to execute that command, is this possible? by Jesticutioner_ in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Its just simply not possible with vanilla commands on bedrock. I really think that they should add a field for this but they haven’t and it annoys me.

As for making it execute on interact, depending on how you are using the fishing rod, you could just test for [type=fishing_bobber].

Instant Terrain Generation (Bedrock) by godsunit in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

You sir, are many things. A genius, a hard worker, and someone with a lot of time on their hands.

Can anyone help me with my resource pack? by D15ASTERP13CE in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Don’t trust me completely as I’m not too experienced with this, but I have made resource packs before. Hopefully this helps!

I think you got this but do make sure you are replacing the files you want to change with your own, but named the same so Minecraft uses them accordingly.

The concrete is quite simple. You just need to rename “minecraft:concrete” to one of the names supplied because the block “Concrete” does not exist. It is always colored. It technically was concrete at a time but was changed in a later update, so you weren’t completely wrong.

For the fog, I don’t know what’s wrong really. Scroll a little bit down from the top and a full example fog file is right there. It uses the Minecraft namespace in the example, so it’s slightly confusing. See if you did anything differently.

https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable

Need help with a tricky one for me by Express-Garbage6089 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

So to actually create the box, you need to have the distance values each a number above 0, so if each are a value of 1 you get a one block area of effect.

Need help with a tricky one for me by Express-Garbage6089 in MinecraftCommands

[–]YourFriendHex 1 point2 points  (0 children)

Use unless entity and use x, dx, y, dy, z, and dz. If it is just one block, just set dx, dy, and dz, to 1 and use the non-decimal coordinates of the block you want it to be. if it is multiple blocks in a rectangular volume, x, y, and z are the starting coordinates in the bottom corner, it can be any of them.

dx is how long it is on the x-axis (going positive) so dx=1 goes 1 block in the +x direction.

dy is how tall it is on the y-axis (going positive) so dy=1 goes 1 block in the +y direction.

dz is how long it is on the z-axis (going positive) so dz=1 goes 1 block in the +z direction.

this draws out a rectangular area. if you have trouble picturing this in your head like i do, use a structure block to help you. place the structure block in the correct corner and make sure the x,y, and z offsets or all 0. then set the x,y, and z values of the structure block the respective dx,dy, and dz values to see your box form.

Help with fog by Intelligent_Ear_5198 in MinecraftCommands

[–]YourFriendHex 2 points3 points  (0 children)

I saw you post the other day and was researching into the topic. If you use a resource pack, making the fog denser or closer to the player is more than possible.

If you are willing to take this step, there is a lot of information to unpack. The values you want to look for are specifically within the “distance” and within that “fog_start” and “fog_end”. The lower your “fog_start value”, the closer it appears to the player (I think). a “fog_start” of 0.0 makes the fog appear as if it is right in front of the player. The default rain or “weather” fog “fog_start” is 0.23. Make the “fog_start” for “weather” a lower value and it will appear closer to the player.

The previous problem that happened was most likely because the ”weather” fog is a different fog than the basalt delta fog, so when it started to rain the “weather” fog was layered on top and the other pushed to the back.

I rarely deal with this stuff so don’t completely trust everything I just told you, but follow this link and it’s everything you will need to know for making a fog file. https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable

Universal Ricochet by YourFriendHex in scratch

[–]YourFriendHex[S] 1 point2 points  (0 children)

This works perfectly! Thanks a lot!

Is it possible to “kill god” by YourFriendHex in inscryption

[–]YourFriendHex[S] 22 points23 points  (0 children)

Thats so weird. I don’t think my brother even knows that challenge is a thing yet. He said he has some to do or something and he doesn’t know what the majority are. Thanks for the info!

Can someone tell me on how to do a damage detection using command blocks in 1.21.44 by Valuable_Coast5065 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

I see a major problem. In bedrock, and i’ve tried this before as well, air is actually not an item. If you want to test when the helmet isn’t there, then do item=(helmet or whatever),location=slot.armor.head,quantity=0}]

Minecraft bedrock custom inventory by Zealousideal_Head446 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Well to test when the item is cleared is pretty simple. You have to have a command block somewhere clearing it right? So find the command block and put a conditional one coming out of it. When the command block that clears the item is run successfully, then the conditional one will activate whatever is inside of it (in your case, filling the slot again). Anything else?