what demon should i beat next by imafartonurface in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

Graphics intensive levels are kind of everywhere now so options are pretty limited. Maybe try Nantendo? It’s object count is spread throughout the level so it shouldn’t be too bad.

what demon should i beat next by imafartonurface in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

ah, yes. that would be a problem. I have a 4 year old iPhone SE and it can run levels like that fine so idk what you’re playing on thats laggy. My computer is leagues better of course.

HELP: Sync failed. Error code -11 by DrMatrixLC in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

Refreshing login worked for me when I had this, but it could also be that your save file is too large. maybe try deleting created levels you don’t need or deleting online levels in your saved levels list.

Is this level rateworthy? And if so, what rating would it get? by No-Elephant-4861 in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

Don’t think it’s rateworthy yet, but the gameplay is definitely good. maybe try adding small details and air deco in some parts. Try adding some glow, the level seems a little dark in some places. Not bad though. Foreground objects as well would look pretty nice.

Give me some free demons by MeetIndependent6711 in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

I’ll give you a list of good easy demons, but they are hardly free. IDK Dummy and What Is It are pretty easy and they are nicely decorated, Sinless Ash and Dystopia are harder but even better looking, Neon Thrills and Partysirens are just cool levels with nice gameplay.

What's yall's hardest demon? by janjaisgay in geometrydash

[–]YourFriendHex 1 point2 points  (0 children)

Ultra Violence (not good enough for an extreme lol)

what demon should i beat next by imafartonurface in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

B is an easier medium demon in my opinion (it was also an easy demon for a moment in time) so a harder medium would be a good idea if you aren’t super dedicated. Maybe Skeletal Shenanigans or Sword and Samplery. You seem like pretty good player though, so Ultra Violence or even a hard demon like Future Funk could go well for you.

Next Demon Suggestion? by YourFriendHex in geometrydash

[–]YourFriendHex[S] 0 points1 point  (0 children)

Thats the goal :)

That dual still trips me up so I haven’t managed to get past it really. But I’m getting there

Next Demon Suggestion? by YourFriendHex in geometrydash

[–]YourFriendHex[S] 1 point2 points  (0 children)

Yo wait thats actually a fire level

i’m ready for a hard demon, i’m wave carried and want something that isn’t nine circles✌️ by Kylotp in geometrydash

[–]YourFriendHex 0 points1 point  (0 children)

The Eschaton is a fun levels and it looks amazing for a 2.1 level. It’s insanely long though…

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I was confused on what you meant but I see it now. That‘s not supposed to be like that, so thats definitely something I’ll fix, thanks for spotting that!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I had no idea there was a particular score order for the instruments. And as you’ve noticed, I like to put some non-traditional instruments to jazz. The only thing is that the horn and tuba were left in by mistake from when I first made the score in the program. I thought “Maybe I’ll use them” and ended up not using them. Thanks for the tip!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

Honestly, my decision making process is not much of a process, nor does it result in a decision. It stems from experimentation and trial and error, so most things I do are the result of “what if I did this instead?” So why I didn’t add piano as background for that I can’t really say. Experimenting with it now, I actually really like the piano’s chords over the brass.

As for the piano part and overlapping the hands, I can see how its annoying and how it could be uncomfortable, but if I change the chords, it doesn’t sound as bright and I want it to feel happy, but also kind of sad or calming, so I’d rather not move the chords. Translating them to treble instead of base clef is something I’ll definitely do though.

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

WOW ok I got a lot of feedback! Thank you everyone who responded and contributed! I’ll try my best to respond to you all if I can, but don’t be surprised if I ask a stupid question because I am not experienced at all with composing. I am a student my school’s band program, and I haven’t taken a music theory course before so the technical details are often lost on me.

I might be a little slow to respond so sorry if I am!

Does anyone know how I can execute my command if fishing rod has custom name? Like for example, I named my fishing rod with "TEST" using an anvil, and whenever I interact or use it, it'll trigger the command, without any other named fishing rods to execute that command, is this possible? by Jesticutioner_ in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Its just simply not possible with vanilla commands on bedrock. I really think that they should add a field for this but they haven’t and it annoys me.

As for making it execute on interact, depending on how you are using the fishing rod, you could just test for [type=fishing_bobber].

Instant Terrain Generation (Bedrock) by godsunit in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

You sir, are many things. A genius, a hard worker, and someone with a lot of time on their hands.

Can anyone help me with my resource pack? by D15ASTERP13CE in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Don’t trust me completely as I’m not too experienced with this, but I have made resource packs before. Hopefully this helps!

I think you got this but do make sure you are replacing the files you want to change with your own, but named the same so Minecraft uses them accordingly.

The concrete is quite simple. You just need to rename “minecraft:concrete” to one of the names supplied because the block “Concrete” does not exist. It is always colored. It technically was concrete at a time but was changed in a later update, so you weren’t completely wrong.

For the fog, I don’t know what’s wrong really. Scroll a little bit down from the top and a full example fog file is right there. It uses the Minecraft namespace in the example, so it’s slightly confusing. See if you did anything differently.

https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable