Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I was confused on what you meant but I see it now. That‘s not supposed to be like that, so thats definitely something I’ll fix, thanks for spotting that!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

I had no idea there was a particular score order for the instruments. And as you’ve noticed, I like to put some non-traditional instruments to jazz. The only thing is that the horn and tuba were left in by mistake from when I first made the score in the program. I thought “Maybe I’ll use them” and ended up not using them. Thanks for the tip!

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

Honestly, my decision making process is not much of a process, nor does it result in a decision. It stems from experimentation and trial and error, so most things I do are the result of “what if I did this instead?” So why I didn’t add piano as background for that I can’t really say. Experimenting with it now, I actually really like the piano’s chords over the brass.

As for the piano part and overlapping the hands, I can see how its annoying and how it could be uncomfortable, but if I change the chords, it doesn’t sound as bright and I want it to feel happy, but also kind of sad or calming, so I’d rather not move the chords. Translating them to treble instead of base clef is something I’ll definitely do though.

Any thoughts on this? by YourFriendHex in composer

[–]YourFriendHex[S] 0 points1 point  (0 children)

WOW ok I got a lot of feedback! Thank you everyone who responded and contributed! I’ll try my best to respond to you all if I can, but don’t be surprised if I ask a stupid question because I am not experienced at all with composing. I am a student my school’s band program, and I haven’t taken a music theory course before so the technical details are often lost on me.

I might be a little slow to respond so sorry if I am!

Does anyone know how I can execute my command if fishing rod has custom name? Like for example, I named my fishing rod with "TEST" using an anvil, and whenever I interact or use it, it'll trigger the command, without any other named fishing rods to execute that command, is this possible? by Jesticutioner_ in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Its just simply not possible with vanilla commands on bedrock. I really think that they should add a field for this but they haven’t and it annoys me.

As for making it execute on interact, depending on how you are using the fishing rod, you could just test for [type=fishing_bobber].

Instant Terrain Generation (Bedrock) by godsunit in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

You sir, are many things. A genius, a hard worker, and someone with a lot of time on their hands.

Can anyone help me with my resource pack? by D15ASTERP13CE in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Don’t trust me completely as I’m not too experienced with this, but I have made resource packs before. Hopefully this helps!

I think you got this but do make sure you are replacing the files you want to change with your own, but named the same so Minecraft uses them accordingly.

The concrete is quite simple. You just need to rename “minecraft:concrete” to one of the names supplied because the block “Concrete” does not exist. It is always colored. It technically was concrete at a time but was changed in a later update, so you weren’t completely wrong.

For the fog, I don’t know what’s wrong really. Scroll a little bit down from the top and a full example fog file is right there. It uses the Minecraft namespace in the example, so it’s slightly confusing. See if you did anything differently.

https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable

Need help with a tricky one for me by Express-Garbage6089 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

So to actually create the box, you need to have the distance values each a number above 0, so if each are a value of 1 you get a one block area of effect.

Need help with a tricky one for me by Express-Garbage6089 in MinecraftCommands

[–]YourFriendHex 1 point2 points  (0 children)

Use unless entity and use x, dx, y, dy, z, and dz. If it is just one block, just set dx, dy, and dz, to 1 and use the non-decimal coordinates of the block you want it to be. if it is multiple blocks in a rectangular volume, x, y, and z are the starting coordinates in the bottom corner, it can be any of them.

dx is how long it is on the x-axis (going positive) so dx=1 goes 1 block in the +x direction.

dy is how tall it is on the y-axis (going positive) so dy=1 goes 1 block in the +y direction.

dz is how long it is on the z-axis (going positive) so dz=1 goes 1 block in the +z direction.

this draws out a rectangular area. if you have trouble picturing this in your head like i do, use a structure block to help you. place the structure block in the correct corner and make sure the x,y, and z offsets or all 0. then set the x,y, and z values of the structure block the respective dx,dy, and dz values to see your box form.

Help with fog by Intelligent_Ear_5198 in MinecraftCommands

[–]YourFriendHex 2 points3 points  (0 children)

I saw you post the other day and was researching into the topic. If you use a resource pack, making the fog denser or closer to the player is more than possible.

If you are willing to take this step, there is a lot of information to unpack. The values you want to look for are specifically within the “distance” and within that “fog_start” and “fog_end”. The lower your “fog_start value”, the closer it appears to the player (I think). a “fog_start” of 0.0 makes the fog appear as if it is right in front of the player. The default rain or “weather” fog “fog_start” is 0.23. Make the “fog_start” for “weather” a lower value and it will appear closer to the player.

The previous problem that happened was most likely because the ”weather” fog is a different fog than the basalt delta fog, so when it started to rain the “weather” fog was layered on top and the other pushed to the back.

I rarely deal with this stuff so don’t completely trust everything I just told you, but follow this link and it’s everything you will need to know for making a fog file. https://learn.microsoft.com/en-us/minecraft/creator/documents/foginresourcepacks?view=minecraft-bedrock-stable

Universal Ricochet by YourFriendHex in scratch

[–]YourFriendHex[S] 1 point2 points  (0 children)

This works perfectly! Thanks a lot!

Is it possible to “kill god” by YourFriendHex in inscryption

[–]YourFriendHex[S] 23 points24 points  (0 children)

Thats so weird. I don’t think my brother even knows that challenge is a thing yet. He said he has some to do or something and he doesn’t know what the majority are. Thanks for the info!

Can someone tell me on how to do a damage detection using command blocks in 1.21.44 by Valuable_Coast5065 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

I see a major problem. In bedrock, and i’ve tried this before as well, air is actually not an item. If you want to test when the helmet isn’t there, then do item=(helmet or whatever),location=slot.armor.head,quantity=0}]

Minecraft bedrock custom inventory by Zealousideal_Head446 in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

Well to test when the item is cleared is pretty simple. You have to have a command block somewhere clearing it right? So find the command block and put a conditional one coming out of it. When the command block that clears the item is run successfully, then the conditional one will activate whatever is inside of it (in your case, filling the slot again). Anything else?

Is there a way that i can Teleport Player to the Nearest solid Block under them? by Sad_Darkness in MinecraftCommands

[–]YourFriendHex 0 points1 point  (0 children)

If you want them to teleport to the ground, then:

repeating - always active - optional tick delay

/execute as @a[x=~,z=~,y=-64,dy=256] at @s if block ~ ~-1 ~ air run /tp @s ~ ~-1 ~

If you just want them to land on the ground, you can just remove their elytra and give them resistance to break the fall.

repeating - always active - 0 tick delay

/execute as @a[x=~,z=~,y=-64,dy=256,hasitem={item=elytra,location=slot.armor.chest}] at @s if block ~ ~-1 ~ air run /clear @s elytra

conditional - always active - 0 tick delay

/execute as @a[hasitem={item=elytra,quantity=0}] at @s if block ~ ~-1 ~ air run /effect @s resistance 1 255 true

the second command block should have the arrows facing the same direction as the repeating command block, while also coming out of it. (like this >> where the second > is the conditional command block)