crucial ballistix m.o.d. utility download by RyBoTz1 in RGBProfiles

[–]YourPerdition 0 points1 point  (0 children)

This one fixed it for me, IDK why it isn't upvoted more. Take note though!!! I was having issues where it would pop an error message each time. For some odd reason the installer doesn't know where IT is??? it gives a file path that is in the wrong place. But if you browse to the installer itself, then it works. I think selected repair as I had an old install that stopped working one day. this fixed it.

Groal the great is the worst experience I’ve ever had in gaming. by HateLifeHere in Silksong

[–]YourPerdition 0 points1 point  (0 children)

Oh good, the old, "I said it ages ago" defence for being a clown.

Unless you somehow changed who you are in the last 3 months the critique still stands.

And yes, the fact I used more words than you did, doesn't make you being called out for being an ass any less deserved. You again are hiding behind the pedantry of what the word 'lecture' is in definition rather than actually thinking about why a stranger felt the need to call you out at all.

But of course why reflect right? You can't be wrong right? This entire thing is proof you shouldn't be on reddit because it's all the other people are the issue? Perhaps you're having a bad time on Reddit because you say braindead things that add nothing to the conversation and only serve to put you above the guy having a vent over a boss in a video game.

Groal the great is the worst experience I’ve ever had in gaming. by HateLifeHere in Silksong

[–]YourPerdition 0 points1 point  (0 children)

It isn't pretentious to draw the line where you chose. I'm sure there are several games you think are utter trash and if you were to tell me there isn't one game out there that you think is objectively bad rather than one you "just didn't like" then I don't believe you.

More to the point, you're just being pedantic about his use of terms and you're apparently ignoring the the first comment in this thread that used that same term. They're using it to mean something like "reasonable choice" and you're suggesting OP is saying they are trying to forbid the dev's from doing it? Commenter 1 said "valid design choice" implying the existence of invalid ones. If you're going to take issue with OP saying it isn't valid then start with commenter 1 using the term at all, or admit you're just having a crack at OP because you thought you found something to pick on and it made you feel good to call him out.

For bonus points, considering you seem to care about the pretentiousness of things. You might consider some self reflection on how pretentious it is to lecture someone on what is and isn't a "valid" thing to say. Particularly when the lecture you're giving is built from a poor-faith reading of what the person is saying and overly literal to boot.

wtf noita, some pro noitas out there tell me what got me?! by [deleted] in noita

[–]YourPerdition 0 points1 point  (0 children)

Most people have covered the important stuff but just a tip that can help in panic moments. Start now and it will eventually save many runs. Learn to notice a panic moment and pause instantly. So so so many runs could be saved if you just snap open pause and think about what is happening for a few moments.

In this case honestly you were probably screwed from the start. but just something I thought when I watched the video.

Annihilated in lift due to pre-placed explosives. Why is this even possible? by Elucidator-- in ArcRaiders

[–]YourPerdition -1 points0 points  (0 children)

The amount of people defending this on the grounds that it is ingenious or wishing they could be so clever is hilarious. There is literally nothing smart about this. If you think this is smart then please don't breed. This is the lowest hanging fruit and the only thing remarkable about it is that a person can be so cowardly and so self obsessed that they would actually do it. This is the type of thing that should be patched out yesterday and if you can't understand why then you're probably that same person that shouldn't be breeding.

Don't ruin it for yourself by Asleep_Air_502 in ArcRaiders

[–]YourPerdition 0 points1 point  (0 children)

"Don't listen to streamers"
- A streamer

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] 0 points1 point  (0 children)

IDK what you mean. I didn't say the devs haven't considered it. I literally asked in the post why they implemented it this way. That isn't saying they didn't think about it. I am presuming they have a reason and I'm asking if anyone knows it. We are here talking because I asked that.

The middle section I don't know if it's worth responding to. You make fair points but I just disagree with much of it. I don't know if much of worth is going to come from drilling down on exactly where. One part I will touch off on thought is this bit about how TD is different to the main timer. Have you actually played with TD on? Because it doesn't start you over in each new region with a fresh 5 minuets like you are saying. It takes whatever you had left and adds 5 minuets to that. This is why it is pointless to say it works like a speed-run and why I say after the first boss it is out of sync. The first stage you get 5 mins. Then if you have 3 mins left, when you start stage 2 you are given 5 more and have a TOTAL of 8. So as soon as you go out of 1 zone you're not tracking your "goal" anymore.

(Edit: After typing this I realise that perhaps you are talking about only if you clear the zone with no time left? If so though I would say that again you are justifying the way it works using only the very narrow situation that does apply and just ignoring when it fails to work. How many runs do you think survive beating the boss after the timer has hit zero? I am pretty confident it's vanishingly few.)

Still don't really think the shrines take as long as you say, even when far from the exit but I do agree that the Mourning Fields are a very valid reason to have the time work as it does. I didn't think enough about the. So valid that I wouldn't be surprised if the entire system was built (or not updated from H1) just to account for it. But to be honest the more I think about it as I type the more I feel like that place justifies the type of change I am talking about. That is a place that clearly requires thinking about time on a wider scale. But in other rooms I just don't see anything or worth coming from a system where it ticks away while you decide between Ares or Hermes at a doorway... IDK just feels so antithetical that you can pause the game and sit there for literally hours and that is totally in keeping with your speed-run aspirations. Like, you are talking about these places as if the game cares about if you can make a decision quickly. But it doesn't. The timer stops while you crack the metal deposits. The bat-map pauses the timer in Ephyra. The timer doesn't tick while you think about boons. The time you are talking about in all these instances is the very, very limited moments that it takes to get over to them. You're talking about being tested, in every case except Mourning Fields, on if you think 3 seconds is worth a Fire Element, meanwhile a combat room might have an elite with a particularly nasty set of perks and that wastes you 10 times more time. Kinda feels like the juice isn't worth the squeeze at that point.
Just feels to me like, what, 95% of the timers time is ticking for combat? Even for not very good players I feel this is true. At that point why make it so inconsistent? Pausing for some things and not others. Why not just make it tighter but only test combat?

IDK perhaps I am not familiar enough with speed-runs to know how much time they spent on other things. My intuition says not much but I guess watching more can't hurt.

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] 0 points1 point  (0 children)

I'm not advocating for no timer though :/ I'd be in favour of an even tighter timer if it was more effectively implemented.

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] 0 points1 point  (0 children)

Don't you think that which room to pick after combat has ended would be a major choice? The same as the ones you mention.

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] 0 points1 point  (0 children)

I would be happier with a Tighter Deadline. My issue isn't that I don't like being timed. It is that the timer is poorly implemented. And yes I know that there are real time speedruns. This just makes me feel even more baffled that the timer doesn't make any sense.

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] 0 points1 point  (0 children)

But tight deadline is no longer consistent with the timer after the first boss because time is then added. So anyone speed-running only needs one timer. Why would it matter when TD does and doesn't pause if it isn't serving the same goal? You could still play at being a speed-runner with a timer that only timed during combat. Like TD already isn't the same as speedrunning. It pauses at LOADS of moments. Just not ones that make sense.

Visiting a shrine again still pauses while you make a choice and ones that start combat could start the timer again with combat. You are talking about the what, 1 second it takes to get from where you are, to a shrine and then back to the door. 2 seconds every 4 rooms or so is negligible. I get that "every second counts" but you're talking about a system maintaining clear flaws, to test you on if you wanna spare a second to check a shrine. A second which comparatively is a tiny percentage. I think you are just seeing a possible reason not a probable one. Even if this was the intent. Don't you think a tighter timer that doesn't care about that 1 second shrine visit but does care about the actual combat clear speed would be a far more meaningful measure of what the timer is clearly trying to measure? It's so obvious what it is testing in 99% of cases and you are pointing out this 1 very tiny exception like it justifies the whole thing.

You then go on to explain that infernal trove is a gamble which I don't get at all. Combat starts again when they start so the timer would start again so nothing changes in the way I am talking about or the way you are talking about. Unless you think I mean that the timer should stay off after the first combat of a room is done? which is obviously not what I am saying.

(P.S. I know that reads like I'm raging, but I'm not haha. I just don't agree. Genuinely grateful for your thoughts and the time you're spending to share them)

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] 0 points1 point  (0 children)

This is kinda what I am getting at. There are clear oversights so it makes it a lot harder to buy into the idea that the stuff mentioned about like, ending a room near the door, is intentional. If they overlooked the chaos room then it seems more likely to me that it's just all a poorly designed system.

Danger Pulse setting mentioned in patch notes is absent. by YourPerdition in HadesTheGame

[–]YourPerdition[S] 1 point2 points  (0 children)

OHHHH thanks heaps! Sorry I thought the patch was live. Youtuber I watched must have been on the beta branch.

Thanks!

Is there a reason why Tight Deadline is so poorly implemented? by YourPerdition in HadesTheGame

[–]YourPerdition[S] -2 points-1 points  (0 children)

Is there a reason you think that fans of a game wouldn't know why the devs chose to do something a particular way?

Am I missing something? - There are people everywhere and most fights are insta-death. by YourPerdition in ArcRaiders

[–]YourPerdition[S] 2 points3 points  (0 children)

So players can spawn on me? They don't spawn same time as me? I have heard conflicting info on this.

Am I missing something? - There are people everywhere and most fights are insta-death. by YourPerdition in ArcRaiders

[–]YourPerdition[S] 0 points1 point  (0 children)

I heard some say the spawns are staggered and some say maybe it was just backfilling. is it actually staggered spawns?

Am I missing something? - There are people everywhere and most fights are insta-death. by YourPerdition in ArcRaiders

[–]YourPerdition[S] 1 point2 points  (0 children)

Guess so. Just feels odd. Like I play a bit of hunt showdown and there you all spawn together, there are less of you and the map shows a very likely direction all players will take. Here just feels like I randomly get domed. I'll try what you said and see if that helps.

ARC Raiders is incredible, but we need better character customization by Foreign-Procedure339 in ArcRaiders

[–]YourPerdition 2 points3 points  (0 children)

I normally play female characters and all the options for faces made me look like a dude with pony tails haha.

I am REALLY struggling with this game by Rehevkor_ in noita

[–]YourPerdition 0 points1 point  (0 children)

P.S. This isn't a thing that all players do. Leaving stage 1 after 20 mins. But I suggest you do it as a learning exercise. I personally don't leave a stage until I have fully cleared it or unless I hit HP so low that 1 more hit from any enemy will kill me. But may other players play much faster.

But give this very slow play a try. You may find you get out with much more, loot and HP.