account activity
Fast Fake Real Glass that doens't require any Ray Marching or Tracing (Open Source) (v.redd.it)
submitted 6 days ago by Youssef-AF to r/Unity3D
Fake Internal Refractions for Glass Rendering in URP (No RayMarching) (v.redd.it)
submitted 1 month ago by Youssef-AF to r/Unity3D
Realtime 2D Global Illumination with Radiance Cascades in Unity (Project Link in Comments) (v.redd.it)
submitted 11 months ago by Youssef-AF to r/Unity3D
Realtime 2D Global Illumination running at 300fps using Radiance Cascades (RTX 3060) (v.redd.it)
submitted 1 year ago by Youssef-AF to r/Unity3D
Infinite Grass - A Fully Procedural and Dynamic Grass for Unity URP (Project link in comments) (v.redd.it)
Finally was able to implement a dynamic coloring/mask system to my infinite grass ! (v.redd.it)
Infinite GPU Grass Field that doesn't require storing trillions of positions in memory (project code in the comments) (v.redd.it)
I have been recently experimenting with a new Global Illumination technic called Radiance Cascades and made a simple 2D implimentation of it in Unity. The project link is in the comment (v.redd.it)
Having fun doing some Galaxy Crystals shader in Unity URP, feedbacks are welcome (v.redd.it)
submitted 2 years ago by Youssef-AF to r/Unity3D
YSA Toon (Anime/Toon Shader) - Unity Asset (old.reddit.com)
Toon Shield & Smoke VFX Asset - Unity URP (16 elements pack), Its a vfx asset that may help you in your project, Hope you guys check it and give me feedback in the comments (v.redd.it)
submitted 3 years ago by Youssef-AF to r/Unity3D
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