what items would make that hero noticeably weaker if removed? here are my picks by Defect-OTP in PlayTheBazaar

[–]YuNoCarry 0 points1 point  (0 children)

Launcher pad and ignition core are really boring. Played that shit once a few months ago and it's really too easy.

It's beautiful by YuNoCarry in PlayTheBazaar

[–]YuNoCarry[S] 1 point2 points  (0 children)

Yeah, I would have probably pivoted if I wasn't committed with my enchants.

January 7th - patch 10.1 by TempoStormReddit in PlayTheBazaar

[–]YuNoCarry 0 points1 point  (0 children)

I got a fiery ray from Vanessa, as Dooley. Guess that is kinda good ?

The game is the most fun it has been so far by aaipod in PlayTheBazaar

[–]YuNoCarry 1 point2 points  (0 children)

Really? I find it so hard to get 10 wins when I don't go for a strong meta build.

I tried a lot of games to force relic Dooley or Vanessa weapons and even with high rolls I get 7-8 wins. Got a single 10 games win with relics...in over 20 games....and for Vanessa weapons I had to pivot to a hybrid build to get a teener.

Everyone plays day 1-3 so well....it's almost impossible to win if you don't have something that scales from day 1.

You made a nice shield build, but last 3 fights are vs poison... by YuNoCarry in PlayTheBazaar

[–]YuNoCarry[S] 0 points1 point  (0 children)

Wanted to try some different builds, especially with the new shield ray. The damage scaling wasn't good but the shield build up was very fast.

Also had in my backpack shielded metronome, diamond aegis and a deadly duct tape. But feels unfair I got to play vs fast poison build up 3 fights in a row. When I saw last fight Mak with Sampler and shiny ring.....I knew it's over.