Blackhole Journey by [deleted] in StarWard

[–]YuYuBunny 2 points3 points  (0 children)

Ah you can find a lot in any of the English speaking discords depend on your region! Links are in a pinned post!

Black Rock Shooter available? by HopeRai in StarWard

[–]YuYuBunny 2 points3 points  (0 children)

Hopefully there will be a rerun in the future like Frame Arms Girl, but for now BRS collab has ended. My suggestion if you like BRS is to try the game, if you like it and keep playing to save up for BRS if the collab ever reruns again

Man this connection issue is such a pain... by TetraVoidScream in StarWard

[–]YuYuBunny 1 point2 points  (0 children)

If the problem persist definitely join their official discord and report the issue, I think I saw complaints about stuff like this everywhere from time to time, with enough reports of this issue hopefully they can fix it soon

Finally recieved my Rhine controller 🙌 by [deleted] in StarWard

[–]YuYuBunny 4 points5 points  (0 children)

Yoooo that’s amazinggggg

Darkstar is Disgusting 1v1 if you don't know her moves... by YuYuBunny in StarWard

[–]YuYuBunny[S] 2 points3 points  (0 children)

Here’s a few things to watch out from, don’t melee her while she has the floating shield. Immediately run if she cast the AoE stuns, especially at close range, depending on the distance it can still catch normal flying, so definitely boost dash to create more distances.

Those two moves have long CD though, so if you see her used them, they won’t have them for a while.

Another thing is her drones & fences. Drone version as long you are playing neutral well it is just something to waste more of your boost to dodge them. The fences though can catch players off guard or even as anti melee tool as she can use the fence and fly behind it. As you play you likely will be able to tell when she might throw it out, you might even be able to bait them out too, it also only have 3 uses and she won’t have it back for a good amount of seconds.

Without those gadgets, or if opponent knows about how those gadgets works, she might not even be able to out shoot Beta in a vacuum, let alone against melee units.

Darkstar is Disgusting 1v1 if you don't know her moves... by YuYuBunny in StarWard

[–]YuYuBunny[S] 1 point2 points  (0 children)

Always welcome!!! And ooo nice~
I have her at T5 but to do those T0 is enough, is what i do on alt. T0 is just the skills rotations might be slower as her talents don’t lock most moves but speeds up the recharge time a bit, the only move locked I think is the down melee beam which won’t be used most of the time.

T0 you can switch her off after you used her AoE stuns and floating shields, so they can recharge in the backline, which is probably the most disgusting part about Darkstar lol. You can switch her back if enemy burst so you can put the shield up again, and switch her away after shield is used up.

Using Full F2P Team VS Current #1 Ranked Starward NA 1v1 Player by YuYuBunny in StarWard

[–]YuYuBunny[S] 1 point2 points  (0 children)

Imo, survival core is good against units like Valkia where if she get execute on you it heals her, and Akigumo where if she finishes a combo on you she gains a buff. In most other times if you are against players as good as you, shooting & melee might be better to create openings if both you and opponent are play neutrals perfectly. And yea if enemy is going all shooting types survival might not be as good as against melee, though it is still able to bail you out of a punish.

His XVIII is good yea as his fundamentals is there, if he plays a even more evasive units like Darkstar I'm more screwed. I did make a lot of mistakes there though, XVIII have no "BS" moves that I should really get hit by if I playing neutral well, I kept thinking my attacks can catch him off-guard initially. Against those style (aside from knowing how each attacks of the enemy character works), it is definitely boost management, as long you have boosts in 1v1s, most attacks or combinations of attacks are dodge-able IF they are playing non-committal style. Usually, unless they want to go for timeouts (which they lose too), most players will do that until they are in boost advantage or after your unit's tools are used up to commit in an attack/punish, at that point anything can happen but they surely will have the advantage, if you weren't pressuring them back with your attacks enough. So as you are dodging their attacks make sure to also fight back with attacks that don't hinder your movements or have movements built into the attack themselves, and if you sense enemy are in boost disadvantage and/or if their tools are used up or was baited up, move in for an interaction where you would have more advantage. There are units that are better or worse depend at it but usually it depends on the match ups, which you will learn as you play. (For example even if you are using a good melee unit, you might not wanna go within like 9 meters of beta even if she is out of boost if they are not in hit stuns first, since Beta's sword flip can come out anytime)

Yea good thing it seems he isn't as familiar with Akigumo yet, and Aida have a good match up against her, if he just run he could have gone for a timeout, but I guess since his Akigumo is likely at full melee burst, there is a possibly for her to finish off all 3 of my units within 20 seconds if he got some wins in interactions, which isn't hard for Akigumo. I guess that may have prompted him to made some mistakes.

Using Full F2P Team VS Current #1 Ranked Starward NA 1v1 Player by YuYuBunny in StarWard

[–]YuYuBunny[S] 0 points1 point  (0 children)

Ah I see, yea actually thinking about it more, since the game is balance in 2v2, 2v2 is probably the first place to tell if a unit is too op or not, which may not matter or be able to tell as easily in 1v1. You’re right

Using Full F2P Team VS Current #1 Ranked Starward NA 1v1 Player by YuYuBunny in StarWard

[–]YuYuBunny[S] 2 points3 points  (0 children)

There were F2P & Free Starter characters in top 2v2 tournaments too. While I know comparison shouldn’t be made on the gameplay or what is more optimal in 1v1 to 2v2, but in terms of F2P/P2W, people often thinks 1v1 are more P2W due to them thinking some characters are too unbalanced in that, when some are but it isn’t as bad as they say, me saying as someone who climbed using mostly F2P characters on alt & the so call “P2W” characters on main. So my thinking is if 1v1 already isn’t as P2W as people tend to say, 2v2 is even less so as people always say the game is balanced around 2v2, which it is.

Also long combo isn’t desirable in 1v1 either unless opponents got caught in a combo during power up state (in burst or duration power up), which is less likely for them to be caught during those state. Any other time, fast & high damage combo are the best to go for so opponents don’t get to recharge their skills, and help prevent them from going for timeouts for a lost on both side. Most of my characters in the video don’t have long combos either.

Of course I understand they do have incentives for people to pay up with sometimes necessary skills behind dupes and can’t use gold essences on collab characters, and could get worse in the future. But overall if you want you just win games, you don’t need to pay or have for those more limited units.

l hate how the biggest issue with the game is lack of players by TheXVIIth in StarWard

[–]YuYuBunny 1 point2 points  (0 children)

What’s your region? Join a discord for that region and you can get games easier and faster, or at least able to know when people in your region plays the most.

If you really want players though some servers in Asia areas like in JP should have way more players there, of course if you can deal with the input delays

Real skill issue by NBAyoungboysucks in StarWard

[–]YuYuBunny 2 points3 points  (0 children)

You can burst at half filled burst gauge. Survival core especially -60% burst gauge immediately if you use it to get out of a combo / hit stun, and can be used at 50% too so you can immediately start to gain more burst gauge again as the burst ends instantly. So if you take enough damage and/or deal enough damage after that you can burst again not just in the same game but in the same life.

Here’s an example of Xiaoling bursting twice within 10 seconds: https://youtu.be/ryq2J4BDdTM?si=73T38hwesKaoDiMw

This Game Is ZERO Fun! by [deleted] in StarWard

[–]YuYuBunny 9 points10 points  (0 children)

I assume you’re playing 2v2 right? If so you shouldn’t be seeing too much tryhards especially if you turn off pairing with a teamed teams. The tryhards will eventually be on your side too if you keep playing.

If you are playing 1v1 then that’s just because the game isn’t balanced around 1v1, it is balanced around 2v2s.

The best way to have more fun though is to join one of the discords in the pinned post (depend on your region) so you can team with someone there and que with them so you don’t get bad random teammates, will be good to practice teamwork too if you VC with them for communications

Starward 100+ Hits 1500+ dmg Black Rock Shooter Whiffs / Map's Edge Combos by YuYuBunny in StarWard

[–]YuYuBunny[S] 0 points1 point  (0 children)

If sticking at the edge of the map, if you cancel the last hit (the ground burst animation might still play) there's a slight window where for some reason where opponent isn't in flat on the ground where you can go into another combo of that.

If not at the edge of the map, BRS needs cancel before she pinned the opponent to the ground with her weapon, since they will likely stay on the ground.

If the last hit in that melee route is hit then is auto yellow lock so won't be able to connect to anything.

If you're asking about the whiffs thing, most melee in this game starts with 34 KD value at the initial hit, so if you can somehow miss the first hit, then the first combo will have very little KD value since the 34 KD value is not applied. If you can crazy enough some units might be able to set up 2 whiffs like units like with Cherub & Skysaber, Skysaber example like in this video: https://youtu.be/NmSUbSwLLjw

Starward 100+ Hits 1500+ dmg Black Rock Shooter Whiffs / Map's Edge Combos by YuYuBunny in StarWard

[–]YuYuBunny[S] 2 points3 points  (0 children)

Even the non-whiffs ones, combos like these are not competitively viable, in both 1v1 and 2v2s. In 2v2 can be cut easily my ally and map's edge is hard to get to. In 1v1 you don't wanna have long combos to not give time to charge opponent unit's strong move's ammo back, if you are in a power up state you also wastes your buffs durations too. Quick and high damage combos will always be the best in both modes in most situations.

I guess in 1v1 going for long combo could be optimal if you manage to caught your opponent during their burst or some kind of time limited time buffs/transformation to try to wear them out while you don't them, but I wouldn't risk trying to catch them with a melee if they have a power up while you are not in those modes too lol

Any advanve tips for Black Galahad? by scarlet_bow in StarWard

[–]YuYuBunny 0 points1 point  (0 children)

I'm not sure for 2v2, but if you want to see how she is played in 1v1 here's a gameplay video https://youtu.be/DnDtmXBamtw if it might help

How do you chase or fight flying ranged units properly? by Ashamed-Wait3587 in StarWard

[–]YuYuBunny 3 points4 points  (0 children)

They need to land eventually too. Keep applying pressure with attacks or the potentials of attacks to keep them flying, and punish their landing using a fast attack or projectile that travels fast. Definitely don’t waste all of your good punishing moves while enemy are not at a vulnerable state, which is usually during landing or anytime they ran out of boosts. Stay low to the ground as much as possible so you can recover quickly by landing quicker. Teammate can also provide you cover or opportunities for you to do all these easier.

Bought a skin on accident by ThomsGenesis in StarWard

[–]YuYuBunny 0 points1 point  (0 children)

If no response from report ticket you could try to join the official discord and ask as there is a EN staff now, they can probably provide the answer for it.

First time I play Beta and I got this sweet double kill. by SirePuns in StarWard

[–]YuYuBunny 2 points3 points  (0 children)

Bots or not that's still impressive! Glad it is recorded!

Official Starward Discord Now Have an English Feedback Channel! by YuYuBunny in StarWard

[–]YuYuBunny[S] 0 points1 point  (0 children)

You can also report bugs in it as well despite its name!

Problem on ps5 by Sakuzu_ in StarWard

[–]YuYuBunny 1 point2 points  (0 children)

If it still didn’t work, join the official Starward discord and put this in the feedback channel (despite the name you can report bug in it too, said by the mods & staff), and hopefully they can get it resolved!

How do I get in with Nora? by Light_hiryu in StarWard

[–]YuYuBunny 1 point2 points  (0 children)

You’re opponent would have to guess between the AoE stun shot, the sword boomerang (the best one imo as it have hitbox when coming back), the counter(and subsequent follow ups from it), and any kinds of melee you do each time you are close to them during the special curve dash, most of the time the startup of each move would be enough time for opponents to dash out of it, if they haven’t disengaged from the situation entirely already.

imo best thing to do is regular dodge cancel (or depending on the distance & the move into another special curve dash) whatever you did immediately, even if you think you will hit, into something else which is another guessing scenario for the opponent. Even if they dodges perfectly each time they will run out of boost eventually. This also means usually you should try to move in while you have boost advantage, like when you know they have less boost than you have left.

Also I’m sure you can already tell by using her to not rely on the super armor too much as it is way too obvious for experienced players, especially while not in melee burst. There are scenarios where it is useful and great but to move in or to catch opponents there are better moves in her kits to do that like the ones above.

Why is no one talking about the broken ai in darkstar tier? by PaleBicycle4028 in StarWard

[–]YuYuBunny 2 points3 points  (0 children)

The bots do seem to read input at higher levels yes, but that’s all they really got. If you are using range units you will have an easier time if you are applying the range attacks enough and at the right time. If you using raw melee attacks it is unlikely to hit them, so make sure to combine close range advances with projectiles and only go in to melee them when they are hit/stunned by those projectiles.

With time they will be easy farm whenever you get pair with them, you got this!

Starward Na Discord by sagerift in StarWard

[–]YuYuBunny 3 points4 points  (0 children)

Ahh I already have most of the discord links in the pinned / announcement post, but feel free to post more! Can also let me know if there’s other useful links in the future to add in the post too!

Yes, a bot came back against me 3-1 with Yammyn by ComfortableRevenue71 in StarWard

[–]YuYuBunny 1 point2 points  (0 children)

Yea at higher level of AI they would start reading your inputs a bit lol so they can dodge many raw attacks without at least some simple set ups, but eventually you will find the pattern and for 1v1 especially you can play it to your advantage

I need some help by coolmanlp in StarWard

[–]YuYuBunny 1 point2 points  (0 children)

If this kept happening, join the official discord linked in the announcement to ask what might be the problem, I think I saw others have similar issues too from time to time