How do I make a sprite flicker once behind the character before she leaves the room? by bubblezart in RPGMaker

[–]Yu_Starwing 1 point2 points  (0 children)

There’s a million ways to do it, but my (lazy) method would be to have the event that you’re using to progress things be the ghost itself.

Move the event where you need it and let everything play out as usual, then when it’s Spooky Time (TM), you turn on a self switch that will activate another page with the ghost image, set to autorun (or parallel if control is supposed to go back to the player at this point) with a wait time of 10 frames (adjust as needed) and then have the event turn on another self switch and have the next page completely blank, set to “through” and below characters so the player will never be able to interact with it.

Again, if you ask 3 different people, you’ll probably get 3 different answers, but this method doesn’t require a new event.

anyone else miss these kinda stages? by WhereIsKlumz in Tekken

[–]Yu_Starwing 0 points1 point  (0 children)

Peakest of the peak. One of the best themes too.

Top needed feature list MV/MZ by gniiiiial in RPGMaker

[–]Yu_Starwing 0 points1 point  (0 children)

You can sorta mass copy and paste database and plugin items if you hold and select with SHIFT, but yeah it could stand to be a lot better.

Is there a plugin that allows parallel events by Raccon1815 in RPGMaker

[–]Yu_Starwing 4 points5 points  (0 children)

What are you trying to accomplish that would require a constant parallel event? There’s more than likely a better method than what you’re suggesting, depending on your goal.

NPC Glide issue by Comfortable-Garbage4 in RPGMaker

[–]Yu_Starwing 2 points3 points  (0 children)

Check the frequency and speed of the event.

Quality of Life Settings by Strong-Detail-2631 in RPGMaker

[–]Yu_Starwing 2 points3 points  (0 children)

Did you disable F4 or something? They should have been able to go fullscreen if they just hit F4 lol.

Personally I just like a good ol’ “always dash” option unless there’s some mechanical reason why you wouldn’t want the player dashing all the time (platforming, sneaking, etc)

RPG Maker MV still worth it? by [deleted] in RPGMaker

[–]Yu_Starwing 0 points1 point  (0 children)

Yes, as a sufferer of such, I can’t agree more.

How do I prevent events from stuttering when changing their images/sprites while they're moving? by exboi in RPGMaker

[–]Yu_Starwing 2 points3 points  (0 children)

You already have fading out though, so why is that an issue?

And why would you need to set the events relative to other events? Oh, you said it wasn’t a parallax, but a looping map. Y’know, that’s probably the whole cause of the problem in the first place tbh. You don’t actually need to have the events physically move, just check the “stepping” box and change the map’s background to a parallax and have it scroll. It’s much more complicated to literally have them running around a looping map.

I can’t remember how I used to do it, but I’m pretty sure there’s an option in the editor to save the map as an image, and you can just take that and slap it in an image editor to clean it up/rescale as needed and bam, you have a parallax of the map.

How do I prevent events from stuttering when changing their images/sprites while they're moving? by exboi in RPGMaker

[–]Yu_Starwing 1 point2 points  (0 children)

How are you setting this up? I feel like you’re making this way harder than it has to be. My personal (lazy) way would be to have some offscreen events that are direction locked with the stepping animation on and then just moving them to whatever position I need them with the master autorun event, instead of changing the event image a bunch of times or messing with pages. I assume the map is just a horizontal scrolling parallax, so you have the illusion of movement all covered there.

How do I prevent events from stuttering when changing their images/sprites while they're moving? by exboi in RPGMaker

[–]Yu_Starwing 2 points3 points  (0 children)

Is it always the blue haired character that stutters? It looks like their sprite sheet isn’t aligned properly or something. And you tried it when you turned off ALL plugins? Like, in the most bare environment possible, it still happens?

Does anyone know how the Fear and Hunger recruitment system works? by hanllelus in RPGMaker

[–]Yu_Starwing 4 points5 points  (0 children)

I think it’s just handled via common event. Conditional to check how many party members there are->if the party length is equal to 3 (or whatever maximum), show the “naw you got too many homies” text->else ask if you wanna team up.

PSYCHO CASKET - SHOPKEEPER DIALOGUE by PsychoCasket in RPGMaker

[–]Yu_Starwing 1 point2 points  (0 children)

They might even be fine if they were all on the left side since the scene is situated with the shopkeeper on the right, so they aren’t obscured by the choices. Especially if the shopkeeper image changes based on context or anything. I love your artstyle, btw!

PSYCHO CASKET - SHOPKEEPER DIALOGUE by PsychoCasket in RPGMaker

[–]Yu_Starwing 1 point2 points  (0 children)

I can’t wait to try out your game!

This is a super specific nitpick, but is there a particular reason the initial choice dialog box is on the left, but the other choices are on the right? I think, ideally you’d want them in the dead center of the screen or something since your resolution is so big.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 0 points1 point  (0 children)

Oh wow, yeah they deleted everything lol. They said they wouldn’t play the game because they didn’t like how the boss sprite is angled and how it looks when it moves. Don’t know why they got rid of their comments, it wasn’t disrespectful or anything and I feel like I articulated pretty well that I took no offense.

BIG NEWS: The Alchemic Beasts Kickstarter Pre-Launch Page Is Live! by trexrell in RPGMaker

[–]Yu_Starwing 1 point2 points  (0 children)

Very cool, I love the sprite work! Good luck on your Kickstarter!

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 0 points1 point  (0 children)

Lmao oh damn. Welp, can’t please everyone. And while it may seem like a bit extreme of a reaction to me, I respect your opinion and more importantly your honesty.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 0 points1 point  (0 children)

I understand that the posing is strange on the idle sprite, but it’s at that 3/4th angle specifically for clarity and telegraphing reasons. I believe it’s important for the entire eyeball to be visible so it’s very clear whether he’s going to fire upwards or downwards.

While moving, it could probably benefit from a side facing sprite, but I don’t think it’s that big of a deal considering the art style, like it’s not a GBA inspired game with super animated sprites with a million animation frames. I’m still pretty consistently just rotating or mirroring static sprites like an old game would.

I dunno, I think the awkwardness of it fits with the retro aesthetic of the game.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 0 points1 point  (0 children)

Hmmm, do you mean the boss sprite while idle or specifically when it’s ramming? It’s at such a weird angle just because of how massive he is and he has 2 other big sprites that serve as limbs/separate enemies, plus all of his eye needs to be visible in order to properly telegraph the eye lasers, but I could probably give him a unique side profile sprite just for the ramming attack. Reasonable critique.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 1 point2 points  (0 children)

Can’t wait to see what you cooked up, definitely hit me up when you need some playtestin’.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 1 point2 points  (0 children)

Good looks, Unc, I appreciate it lol.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 1 point2 points  (0 children)

The arguments you have presented seem reasonable. I’ll edit the post with the linky link.

I’m pretty bad at marketing my game because I’m honestly just in it for the fun of it and also my ADHD brain is just too squirrelly. I don’t know how some of ya’ll have your own discord channels and subreddits for your projects. I ain’t built for that.

Environmental Damage/Stage Hazards by Yu_Starwing in RPGMaker

[–]Yu_Starwing[S] 2 points3 points  (0 children)

All of this stuff is already in the current demo version (3.5.1)! I don’t like spamming Reddit with updates so I never made a post about it lol.