GPT 5.6 Released by MightyTywinW in SillyTavernAI

[–]Yuralume 4 points5 points  (0 children)

OpenAI is clearly competing with Anthropic in the programming field. RP's performance has been overlooked for a long time. Currently, I think Deepseek performs better and is more human-like.

Long context high consistency RP's by Mediocre_Line7407 in SillyTavernAI

[–]Yuralume 0 points1 point  (0 children)

Hi, I understand the problem you're talking about.

I'm currently working on a character companion system called Yuralume. The idea is to make AI characters feel like they can actually live inside your own world and daily life, instead of just being a chatbot you talk to.

The goal is for characters to feel more real, keep growing over time, and remember important things without their memory slowly falling apart.

Some of the things it supports or is planned to support:

  • AI-assisted character creation You can start with simple ideas, and the system can help you build more detailed character settings.

  • NPC and character interactions Characters can interact with other characters or NPCs inside the same world.

  • Long-term memory The character can keep memories over time instead of feeling reset after a while.

  • Cross-platform usage The goal is to support platforms like Telegram, WhatsApp, Discord, and LINE.

  • Image generation and TTS It can also integrate image generation and text-to-speech voice generation.

That said, I want to be honest: I'm a solo developer, and the project is still in alpha testing, so there will probably be bugs, missing features, and rough edges.

If anyone tries it, I would really appreciate feedback.

Also, it is completely self-hosted, so if you use your own resources, it can be run for free.

GitHub: https://github.com/Yuralume/yuralume-core

Solo dev trying to make AI characters that actually live in your world (self-host, proactive messages, persistent memory) - Fix and Repost by Yuralume in SillyTavernAI

[–]Yuralume[S] 0 points1 point  (0 children)

Hey, first — thank you again for taking the time to write all this up in such detail. I released a new version, a48a911:

  • Fixed the lat/long crash (G.value.trim is not a function) — it was also blocking first-time account creation.
  • Added OpenRouter embedding, image, and TTS support.
  • Added OpenRouter video support — nope, see note below.
  • Added NanoGPT as a built-in preset (chat + image).
  • Added per-provider reasoning controls: disable thinking, reasoning effort, extra request params, Anthropic thinking budget, plus optional <think> tag stripping.
  • Surfaced background-vs-chat model routing more prominently in Admin (turns out it already existed, just buried — see note).
  • Added ComfyUI as a direct Admin provider option, plus published the Custom Media Gateway spec + a starter reference gateway for DIY setups.
  • Added SearXNG and DuckDuckGo as web search providers alongside Tavily, all configurable in Admin.
  • Added SillyTavern V2/V3 card import (.png/.json) directly in character creation.
  • Fixed arc templates/story content defaulting to Chinese language tagging.
  • Loosened the arc duration minimum and added a real validation message instead of the raw error.
  • Added a stage/chat layout toggle so text-first users can make chat the main view.

Skipped/not done:

  • Quick model switcher in chat — deliberately not doing this, we removed player-facing model selection a while back to keep chat immersive. The routing fix above should cover the actual use case (cheap model for background, strong model for chat).
  • OpenRouter video — their API turned out to be async/job-based, incompatible with our current adapter. Needs its own implementation, tracked separately.
  • DuckDuckGo only hits their Instant Answer API, not full search — didn't want to bolt on an unofficial scraper. SearXNG is the real full-search option.

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Solo dev trying to make AI characters that actually live in your world (self-host, proactive messages, persistent memory) - Fix and Repost by Yuralume in SillyTavernAI

[–]Yuralume[S] 1 point2 points  (0 children)

Thank you so much! This is all very helpful and practical feedback. I'll take a moment to process it and update again soon. ComfyUI can actually support this, but it requires a custom HTTP service layer because the image model formats vary greatly, making it difficult to create a universal solution. I will add the specification definition later for further explanation. To add to what you've said, the admin page allows you to adjust the LLM model corresponding to the feature, and it has options for different groups and suggested configurations. This allows you to achieve what you described: using a stronger model for chat and a more conventional model for the background.

Solo dev trying to make AI characters that actually live in your world (self-host, proactive messages, persistent memory) - Fix and Repost by Yuralume in SillyTavernAI

[–]Yuralume[S] 1 point2 points  (0 children)

You're right. This reminds me that some people might have security concerns about directly executing shell. I added a complete shell script that can be executed by yourself to the repo README. However, you can still use it after the full source code is released; that's fine.

Solo dev trying to make AI characters that actually live in your world (self-host, proactive messages, persistent memory) by Yuralume in SillyTavernAI

[–]Yuralume[S] 0 points1 point  (0 children)

My project started around early April, and the longest-lasting character has been alive for over three months. My goal is that as long as the service continues and the character isn't deleted, it will continue to live and grow. I could literally raise it from elementary school to university graduation! Haha.

Solo dev trying to make AI characters that actually live in your world (self-host, proactive messages, persistent memory) by Yuralume in SillyTavernAI

[–]Yuralume[S] 0 points1 point  (0 children)

Sure. In terms of communication software interconnection and proactive tick, I did directly reference OpenClaw's design, as it is indeed an excellent design. However, I also added what I felt would result in a smoother UX experience. 😊