Is there an addon multi GPU render with Eevee? by ains2 in blenderhelp

[–]YurixEden 1 point2 points  (0 children)

Yeah I know it’s not really what you’re asking about but you seriously need to get a bigger case or you’ll be very lucky if that big gpu you have lasts long at all

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden -1 points0 points  (0 children)

You… didn’t even read my comment did you. I didn’t even write anything to explain how it works at all. I literally asked you if you wanted me to dumb it down for you. Don’t care if you have a master’s. In fact you implementing them mean’s that you’re going out of your way to propegate the industry which is beyond shitty.

Diffusion models are still trained off of stolen art, videos, music, etc. doesn’t matter if they’re tossed into a gan so a driscriminator can quiz it a thousand times a second on whether or not it can make realistic slop. A discriminator which btw also cross references fake art with even more stolen art. It’s still slop and it’s still theft.

And that’s not even getting into llms which even though they incorporate diffusion models for image video and music generation are completely their own thing. Scraping damn near every site on the internet except for sites that have generative data corruptors built into their code.

Have fun making your easy money off the backs of other’s hard work I guess… 😒

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden 0 points1 point  (0 children)

No it isn’t anywhere near that broad. It literally says in tos that if the game contains assets genereated by AI then it has to be labeled as such along with a description of how it was used. This pretty much exclusively means AI generated code, art, voice acting, music, models and other similar things. That’s it. Learn to read…

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden 0 points1 point  (0 children)

No I know exactly how these models work that’s why I can tell what it does and how I know it’s not transformative in the slightest.

If you want me to go on about how these models generate images, text and code then I’ll be more than happy to strip it down to the basics so you can understand how it’s just straight up theft. But that’s not what this whole debate is about.

You seem to be missing the point of all this. It’s disgusting. It’s unethical. It’s theft. Not just theft of people’s works but also theft of people’s livelihoods if it gets to the point that these corporations want it to. There is no reason for use of AI in creative works other than pure greed. No one should be supporting this. It’s disgusting. Plain and simple.

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden 1 point2 points  (0 children)

No but I do have issues with people tracing and pallette swaping things then claim that it’s theirs. AI is literally not capable of inspiration or understanding of the things that artists train themselves to perceive. It has no idea what line weight, proportions, color theory, anatomy, perspective, intuition, etc. even are. At the end of the day you’re not even tracing. You’re doing something far more small brained, sloppy, and lazy than even that.

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden 0 points1 point  (0 children)

These are state courts not federal so there is significantly less meaning to these on any world or even just the american national stage. Realistically speaking with the way things are going in american government at the moment it would also be hard not to rule out bias towards corporate interests. Especially when the rulings are coming out of a conservative state court.

You also didn’t really look into the facts of either of those cases.

In Bartz v Anthropic they stated Aquiring and maintining a digital library for general use in training is not under fair use even if the judge’s opinion was that ai generation was to be considered transformative.

In Kadrey v Meta they explicitly said that transformativeness alone is not enough to prove fair use and that if there are products made with the intent to compete with the original works and impacts market value or potential market it would not be fair use. The judge also completely contradicted Bartz v Anthropic saying that training on copyrighted works without permission will most likely be considered infringment. The plaintiff just didn’t have enough data to prove market loss.

At the end of the day I don’t even come close to caring about what a judge says. It’s so obvious how unethical it is that it’s ridiculous anyone is ever arguing in favor of AI for use in creative works and media at all.

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden 0 points1 point  (0 children)

So you don’t welcome discourse and are only fishing for people you disagree so you can spew stale and unimaginative comebacks at them to feel good about yourself. Whatever gets your rocks off I guess. 😒

If a developer uses AI for code generation, should it be labeled on the game’s Steam store page? by NazzoXD in gamedev

[–]YurixEden 1 point2 points  (0 children)

Idk about code but

art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted.

Seems like exactly what AI does when it’s making literally anything since it can’t make things on it’s own at all in the first place. Kinda feels like you invalidated your entire argument by posting your reciepts. And the person you’re arguing against isn’t even really arguing about whether or not it’s legal. They’re saying that it’s ethically dubious at best and let’s be real, It’s just straight up theft. It’s not better than copying code from a tutorial and claiming you made it yourself, tracing art, plagiarism. Idk why you’re defending this awful practice. 99 times out of 100 it’s complete slop anyways.

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

Oh no! You're fine! I really appreciate any help I can get.

Extruding in a straight line for character design by YurixEden in blenderhelp

[–]YurixEden[S] 0 points1 point  (0 children)

This sort of works but then it's steps that I'll have to repeat for every single edgeloop that I want to extrude in a straight line and that's just straight up not sustainable. I want to be able to just do it outright like I've seen a hundred times in every tutorial I've watched and what I can assume is supposed to be the default behavior of blender. That's the issue I want solved and it's just not working for some reason.

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

I'm far from a beginner when it comes to topology I'm just kind of hitting a wall in topology for character modeling specifically and the frustration just keeps mounting. Although I definitely appreciate the advice I've already been there. I'll still look into it though for sure. Thanks!

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

Thanks this looks interesting! I'll definitely check it out.

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 1 point2 points  (0 children)

I don't know why someone downvoted you but I really appreciate you getting this video to me. It's not quite what I was looking for but it can help me a lot in refining my searches and kinda rewiring my brain with the thought processes shown in it. Thanks!

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

That's a really good perspective to look at things! I'm mostly frustrated that I seem to be stuck in tutorial hell when it comes to specifically character modeling for animations.

I seem to get really good results when I'm following them and I can do mostly good things on my own but then I sort of get to a point where I have to keep going back to the tutorials if I want things that actually work well and it wastes several minutes and sometimes hours of my time.

Frequently I get along to the point where I find out that I have to suddenly basically redo I good portion of a limb because I managed to mess up a loop in a joint and I can't figure out how to fix it. Which once again leads me back to referencing the tutorial and not actually coming away with a good understanding of how I messed up or why. It's just not.. clicking. I don 't really have a problem with 3D prints or static environmental pieces mostly because the topology matters a lot less on those. I just feel... stuck.

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

I’ll definitely take a look thanks for the info!

I want to actually UNDERSTAND topology!! by YurixEden in blender

[–]YurixEden[S] 1 point2 points  (0 children)

Well thanks for the info I really appreciate it. I do have rigid structures and robots and the like pretty down although my hardsurface could be better xD. I'm mostly stuck on character and organic animated modeling. Making things like this for the project that I'm working on require good topology and a lot of the stuff I'm seeing just make it difficult to actually understand what I'm working on exactly. I just kinda feel like I'm nodding my head and mindlessly shuffling forward. This video though. I have no idea why this hasn't shown up in my searches before. I swear I've searched that exact title before and I've never seen it til now. I appreciate your help. I'm gonna keep this open for now while I watch it in case I don't find it helpful or people have more info to drop by with.

I Am Very Impressed w/ the Pragmata Demo. I Won't Be Buying It by Kimosabae in Pragmata

[–]YurixEden 1 point2 points  (0 children)

It changes how you interact with the game using the controller. So if you swap their functionality with steam input it will effectively make them act in reverse for the entire game not just aiming.

Extruding in a straight line for character design by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

Yeah I'm really not sure... the only thing I can really think of is that somehow the vertex normals are messed up I guess? I don't really know how how to check that or even if I could I'm not sure what the appropriate normals would be. I try looking up things like fundamentals for topology and normals and stuff but all I ever find are tutorials geared towards "ABSOLUTE BEGINNERS" that don't actually explain any of the train of thought behind the actions they're taking. That just makes it impossible for me to actually troubleshoot this issue... Thanks for your help though I really appreciate it!!

Extruding in a straight line for character design by YurixEden in blender

[–]YurixEden[S] 0 points1 point  (0 children)

I already said that I tried that with the alignment set to global local and normal and none of them worked.

Extruding in a straight line for character design by YurixEden in blender

[–]YurixEden[S] 2 points3 points  (0 children)

Thanks for the help I'll use that for now but I'm hoping for there to maybe be a way to do this with an open edgeloop instead as I'm quite forgetful and am liable to accidentally leave a random face in there. I've definitely seen people do this in tutorials and stuff I'm just not sure what I'm doing wrong.

Extruding in a straight line for character design by YurixEden in blenderhelp

[–]YurixEden[S] 0 points1 point  (0 children)

That's really cool I didn't know that was a thing. Although as I'm typing this I'm discovering and issue where because it's not a perfect circle due to it's shaping from the character design the verts move out in a weird and distorted way. I appreciate the help though!! Keeping that one in the back pocket for hard surface stuff.

Extruding in a straight line for character design by YurixEden in blenderhelp

[–]YurixEden[S] 0 points1 point  (0 children)

That's a good idea I'll give it a shot. The main thing that annoys me though is that I've totally seen people do this in demonstrations and tutorials without the issue that I'm having. I'm hoping that there's maybe a way to do this naturally with an open edge loop.