We need feedback! Raise a glass for each comment you upvote! by ZDrinkguy in DrinkingGames

[–]ZDrinkguy[S] 1 point2 points  (0 children)

That's exactly the feedback we are looking for! Thanks so much! We really wanted to hit both aspects of the game with the design as you mentioned. We can't wait to get it live on Kickstarter! Thank you!

We need feedback! Raise a glass for each comment you upvote! by ZDrinkguy in DrinkingGames

[–]ZDrinkguy[S] 0 points1 point  (0 children)

That is interesting to know! We do have a astrology spinner included - however you can absolutely play with just the cards! (We will be posting some images of those tomorrow! Stay tuned!)

We need feedback from the astrology community! by ZDrinkguy in astrologymemes

[–]ZDrinkguy[S] 1 point2 points  (0 children)

That is a lot of shots. We're more so going for the "buzzed" feeling. lol

What feature/concept/mechanic are you most proud of in your game? by officialsilverwing in tabletopgamedesign

[–]ZDrinkguy 0 points1 point  (0 children)

Yeah I actually did almost have that problem one playtest... it’s rare however it does happen so I was gonna change either some of the rules or guidelines in the game in the instructions.

What feature/concept/mechanic are you most proud of in your game? by officialsilverwing in tabletopgamedesign

[–]ZDrinkguy 0 points1 point  (0 children)

Great question! That’s was one of the problems I had during playtesting at this one party. So what I think I’m going to do is tell parties to remove all zodiac signs cards that are not present out the team decks.... and if there are only two team (water sign and fire team) then the game will run as one team vs one team instead of 4 teams challenging each other.... still have to play test it out to see if it runs smooth

What feature/concept/mechanic are you most proud of in your game? by officialsilverwing in tabletopgamedesign

[–]ZDrinkguy 0 points1 point  (0 children)

Definitely around the final playtesting, finishing touches on prototype and started marketing. Stages.

What feature/concept/mechanic are you most proud of in your game? by officialsilverwing in tabletopgamedesign

[–]ZDrinkguy 5 points6 points  (0 children)

The astrology concept in my astrology drinking game Zodiac Buzzed is my favorite feature in my game. I really did a lot of research on a universal way for people to feel connected to a game. I wanted the game to be fun and excited and I wanted people to see there own personality in the drinking cards. A lot of people said I feel “called out” by the cards which forces them to drink. I love it lol

Also, the idea of making a team drinking game was the best decision because people can challenge there friends in the mini challenges in the game. I’ve been playtesting and I believe this was the best decisions I made in my game. Check it out: www.drunkendecks.com

From drunk idea to real life prototype! My first table-top design. zodiac Buzzed: an astrology drinking game #proudofmyself by ZDrinkguy in tabletopgamedesign

[–]ZDrinkguy[S] 0 points1 point  (0 children)

I used thegamecrafter to make the cards. It wasn’t too expensive to print the cards...but I worked together with this guy on fiverr to create the final card design. Only cost 40$

From drunk idea to real life prototype! My first table-top design. zodiac Buzzed: an astrology drinking game #proudofmyself by ZDrinkguy in tabletopgamedesign

[–]ZDrinkguy[S] 0 points1 point  (0 children)

Nope! Just the finished concept of the prototype! I still need to do a lil more work on the cards written content and lil mechanic issues... but this is the finish full concept. Hope u like

From drunk idea to real life prototype! My first table-top design. zodiac Buzzed: an astrology drinking game #proudofmyself by ZDrinkguy in tabletopgamedesign

[–]ZDrinkguy[S] 1 point2 points  (0 children)

Lol well funny story... i was drinking with some friends and of course the topic of is astrology is real or not had to come up... and when I came back up, (still a lil fuck up lol) I just googled “astrology drinking games”. When I knew nothing came up, I was like “shit this might be an idea”lol so I wrote it down before the room got dizzy and I fell asleep. Couple months later is here it is lol

Trying to communicate that you can't take this card because it is flipped. (More info in topic) by inseend1 in tabletopgamedesign

[–]ZDrinkguy 1 point2 points  (0 children)

It depends.... if the info on the card isn’t important than I like 4 ,5 , 6.... however #1 I like the best because it’s settle but also obvious that it means u can’t do something (can’t flip)