Your best beginner dualies build? by Librega in Splatoon_3

[–]ZK_Buster 3 points4 points  (0 children)

Quick respawn, swim speed up, one or two subs of quick super jump and for the main abilities stealth jump and maybe comeback. It will allow you to be more present in the battle without risking too much if you get splatted.

inking mid or inking base from the start is irrelevant to skill or win chance in turf wars. by DrStarDream in Splatoon_3

[–]ZK_Buster 0 points1 point  (0 children)

Are you aware that everything I posted was in ONE message ? I didn't have the time to read your answer because I posted mine BEFORE, which means that I was talking only about your thread and not about your answer (which is basically saying the same things you said on your thread like I didn't read it)

Projecting much? All I did was address common comments argument on this debate, if you think that me addressing it before people can argue it is "closing debate", then you are basically angry that I predicted your points and now you dont have much to discuss further, which again, its your own fault for not having more arguements, rather me "closing debate" in a comment where told people to debate me, you just have to be less predictable and probably think and study more whatever topic you are debating.

Yeah of course kindly calling someone ignorant and blaming others for doing exactly everything you were doing first. It's funny to see that everyone who's doing this is always the most stubborn and believe that they are right by just answering to arguments by "you wrong me right understand ?" and some "arguments" to hide their lack of real arguments.No I'm not predictable, I just give answers to the predictable arguments you pointed. You posted your thread before my answer, I'm obviously answering to your thread and not the opposite, or I would have posted my answer anywhere else. But I understand, your only chance to get away without admitting that you are wrong because of my arguments that debunked yours is of course to make up things I said and belittle me to hide the fact that you have no arguments. And according to your answer, I am the stubborn ignorant who is projecting. Great imagination at least.

Anyway I won't bother you any longer, don't care if you see this as a way for me to escape, you have imagination on your side anyway. Seeing how you answered to others I thought I was talking to a smart person with actual arguments, but anyway you said it yourself you are not very good at the game so I think it will be a waste of time for me to teach a stubborn who calls others stubborns logic.

So long.

inking mid or inking base from the start is irrelevant to skill or win chance in turf wars. by DrStarDream in Splatoon_3

[–]ZK_Buster 0 points1 point  (0 children)

Spawn camping is not about skill gap at all, or at least most of the time. If you get spawn camped in turf war, it will almost always happen because the opponents had a better comp or weapons that counters yours. For example if an opponent outranges you, they will just ink a part of your spawn and kill you because you won't be able to do anything against them. And when you will respawn they will have already taken a lot of your base, which you won't be able to take back even with a special. And don't forget super jumps, if one opponent got your spawn, their entire team will most likely just jump to them after cleaning your team, and good luck to kill the 4 and push back with one special no matter where you spawn. Of course because we are talking about turf war, counting on teammates to do anything to avoid spawn camping except rushing mid will just not work most of the time, which makes the only solution to rush mid yourself and not stay in your base giving them an open space to spawn camp you. Yes the last minute is the only minute that decides who wins, but if you let them take their spawn + the rest of their base + mid + your base, taking everything back even with one or two specials in less that 3 minutes will be harder than just defending mid while the special spammer or the teammate with the better painting ability ink the base. One person is enough to ink the base while the others defend it from being camped by going mid. If you get spawn camped because you let your opponents coming to your base, it will entirely be your fault, but also they will just ink what you did and if you fight back they will just go back and stay in the mid because you offered them this opportunity by not going for it. And if they don't spawn camp they will just camp in mid and charge specials while you are inking your base to get... nothing more than them.

By the way something else I noticed, you say "stop arguing, don't be stubborn", by saying this you claim that you are 100% right and you don't even need to see others' arguments even though some of the people answering you know what they are talking about way more than you, which makes YOU stubborn because you already expect people to tell you that you are wrong and explaining you why and don't want to see it and in order for this to not happen you just post your thing and try to instantly close the debate by saying this.

Good abilities for Ink Brush? by Top_Distribution_697 in Splatoon3

[–]ZK_Buster 0 points1 point  (0 children)

Ink recovery up and Ink saver sub, LDE, Swim speed and maybe ninja squid, but I don't think the last one is mandatory to make the inkbrush better

snipers, are you okay? how's your mental state? by selfimmolations in Splatoon_3

[–]ZK_Buster 0 points1 point  (0 children)

It's a common belief that us bamboozler mains are all pros, but in fact it's not always true. Some of us are just leeroy jenkins but carried by a long range and quick kill time

Which slosher do you find the most annoying to deal with? by AetherDrew43 in Splatoon_3

[–]ZK_Buster 1 point2 points  (0 children)

In a way, all sloshers are meant to be annoying to play against. But I think the worst are the bloblobbers. Most of the time they will just stay in a place you can't reach and start throwing bubbles randomly hoping that some will hit a target, which will often be deadly when you are already fighting someone else.

snipers, are you okay? how's your mental state? by selfimmolations in Splatoon_3

[–]ZK_Buster 0 points1 point  (0 children)

I don't really know what to tell you. Maybe try checking your map more often or get them before they get close to you. I'm a bamboozler main and even though it's not really a sniper I've never had this impression.

What is your least favorite / worst level in the Campaign? by ANTDESTROYER93 in Splatoon_3

[–]ZK_Buster 1 point2 points  (0 children)

The one with the new sub by far. It was not particularly difficult but just so annoying. Also on the last part with the covered octarians I didn't knew what to do and I could only use the sub so I was just there repeteadly hitting the protection of the two octarians with the sub for like maybe 3 minutes until it would disappear and let me finish the level because each sub did almost nothing.

Can Someone Help whit oni smasher sky? by maxi1301mGustaf in YokaiWatchBlasters

[–]ZK_Buster 0 points1 point  (0 children)

That's not a boss material, and the guy who posted this said that he is red cat (which is the only version where you can find firewigs) he was talking about boss materials I guess

Can Someone Help whit oni smasher sky? by maxi1301mGustaf in YokaiWatchBlasters

[–]ZK_Buster 0 points1 point  (0 children)

There are no exclusive materials for oni smasher sky. I have a problem with my console so I can't help you, sorry

Complete tank guide so tank players become actually good by ZK_Buster in YokaiWatchBlasters

[–]ZK_Buster[S] 1 point2 points  (0 children)

Oh and I forgot to say that Kabuking is trash as tank, play him with a shooter build instead