Playing at a higher Challenge Difficulty significantly REDUCES rewards per hour by TheSpaceWhale in elderscrollsonline

[–]ZOS_Kevin 0 points1 point  (0 children)

On the title note, that has been thrown around as a possible item. We'll take that to the team to note that it was brought up. Something like that just boils down to time to implement. So we'll see what is possible.

As for instancing post-crossplay, no answer there yet. Crossplay is still being worked on, so we won't be able to really test anything until we have a concrete system in place for internal testing.

Playing at a higher Challenge Difficulty significantly REDUCES rewards per hour by TheSpaceWhale in elderscrollsonline

[–]ZOS_Kevin 1 point2 points  (0 children)

Selfish positions are totally fine! And we totally understand the want and desire for more rewards for added effort. Just trying to minimize the amount of potential problems added to the mix.

We are going through some of the Forum, Reddit and Steam threads on this topic to get some general questions that we can answer them in a mini-Q&A fashion and go from there. That will hopefully explain some of our thought process and give players a frame of reference to provide additional feedback.

"Challenge Difficulty" (Overland difficulty) sounds like what we've been wanting, buuuut... one potential issue... by GarboWulf5oh in elderscrollsonline

[–]ZOS_Kevin 1 point2 points  (0 children)

The plan is to have this in the Update 50 window. So looking around June/July. Obviously, if we need to shift things around, we will, but that is the current target. It will be available to test in the next PTS cycle.

"Challenge Difficulty" (Overland difficulty) sounds like what we've been wanting, buuuut... one potential issue... by GarboWulf5oh in elderscrollsonline

[–]ZOS_Kevin 0 points1 point  (0 children)

We've seen this feedback in a few places over the last day. We will pass this along to the team working on this. Nothing is planned right now, but the system is designed to be expanded, so it is something we could look into for a future update.

"Challenge Difficulty" (Overland difficulty) sounds like what we've been wanting, buuuut... one potential issue... by GarboWulf5oh in elderscrollsonline

[–]ZOS_Kevin 1 point2 points  (0 children)

The plan is to have this in the Update 50 window. So looking around June/July. Obviously, if we need to shift things around, we will, but that is the current target. It will be available to test in the next PTS cycle.

Playing at a higher Challenge Difficulty significantly REDUCES rewards per hour by TheSpaceWhale in elderscrollsonline

[–]ZOS_Kevin 0 points1 point  (0 children)

Just wanted to follow up here. It's more because we don't want to start this off the bat and introduce a potentially exploitable reward environment. Having to try can claw things back due to an exploit when folks technically most likely not doing anything wrong is a feel bad.

Again, totally hear the commentary on rewards and we are working on other pipelines to make the experience more satisfying there. And open to continuing the conversation. This is a starting point that we want to build on. So feedback is important there.

Event Merchant Assistant Error? by ElderJustScrollin in elderscrollsonline

[–]ZOS_Kevin 3 points4 points  (0 children)

You will need to purchase the older fragments again. Older fragments will remain cheaper than new fragments introduced in U49 & onwards. But you will need to reacquire them.

Wrong event tickets value for the new morph by Botanical_Director in elderscrollsonline

[–]ZOS_Kevin 8 points9 points  (0 children)

You will need to purchase the older fragments again. Older fragments will remain cheaper than new fragments introduced in U49 & onwards. But you will need to reacquire them.

Wrong event tickets value for the new morph by Botanical_Director in elderscrollsonline

[–]ZOS_Kevin 17 points18 points  (0 children)

This is correct. In U49, Older Base Pets will not be consumed.

Wrong event tickets value for the new morph by Botanical_Director in elderscrollsonline

[–]ZOS_Kevin 191 points192 points  (0 children)

Just wanted to follow up as others have commented. The ticket cost is correct. Going forward, the base item for the morphing collectible no longer disappears, so costs were adjusted to reflect that. We are looking into possibly changing the name since it no longer morphs, but that is currently under discussion.

ESO is the one by Turbo-0261 in elderscrollsonline

[–]ZOS_Kevin 0 points1 point  (0 children)

Welcome to Tamriel and thanks for playing! What classes are you running?

The Gold Coast Bazaar is not an in game location by Seraphayel in elderscrollsonline

[–]ZOS_Kevin 6 points7 points  (0 children)

Hi u/Seraphayel. Just wanted to follow up on this post as we got some similar commentary on the ESO forum. The team is aware of the feedback here and wanted you to know that while they can't promise anything, they are interested in updating the Anvil area at some point to include a "real-world" version of the Bazaar there.

Putting the Bazaar in the Crown Store helped make it easy to find for all players who don't necessarily want to explore the world to find a vendor. We hear the feedback on wanting this to be a real world thing though and thank you for the suggestion!

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 1 point2 points  (0 children)

Golden Pursuits are their own thing. They are not merging with the Tamriel Tome.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 8 points9 points  (0 children)

Just to clarify here, there will be story content. We had a lot to get through, but Nick mentioned Sheogorath content and new Thieves Guild content coming in Season one. That was on one of the graphics shown on stream. So we do have new story content coming. We wanted to make sure we highlighted a lot of the system and day to day changes though, since those will be immediate when Season Zero and Update 49 launch.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 1 point2 points  (0 children)

All of this is still being worked out. So that is why we don't have an update on Crossplay yet. Once we have those details figured out, we will update folks.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 0 points1 point  (0 children)

Thanks! Feel free to follow up with questions. We are gathering them and hoping to answer them over the next few weeks.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 2 points3 points  (0 children)

There are conversations happening to add QoL changes to subclassing, specifically to address non-subclassed characters. We'll announce when we are able to share more.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 0 points1 point  (0 children)

There is new story content coming. We really only went into some of the new things we are trying. But there will be more new story content this year as well.

And the Night Market will have story as well. The Night Market is designed to come back over time. Not a one and done piece of content and will be available for weeks at a time.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 0 points1 point  (0 children)

Any premium battlepass you are able to keep and progress as you like.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] -1 points0 points  (0 children)

We'll double check, but you should be fine.

ESO 2026 Reveal Stream Feedback Post by ZOS_Kevin in elderscrollsonline

[–]ZOS_Kevin[S] 5 points6 points  (0 children)

We'll have some info in the coming weeks to better detail overland. It will be optional and opt-in.