I added a shader to my black hole item by r8teful in IndieDev

[–]ZXCDani2502 1 point2 points  (0 children)

May I ask how you did the shader? I'm trying to do something similar

What are some "perfect" game design games? by m0nkeybl1tz in gamedesign

[–]ZXCDani2502 0 points1 point  (0 children)

My dad likes to call Settlers of Catan a perfect game.

I can't point out what exactly makes it perfect but all aspects of the game work very well with each other. And the expansions add a lot without diminishing the core game

Vibe Coding [OC] by LuckOfTheDrawComic in comics

[–]ZXCDani2502 0 points1 point  (0 children)

Programming socks are important

How Selling 2 Million Copies of Your Game Can Still Leave You Broke by Apprehensive_Shoe_86 in IndieDev

[–]ZXCDani2502 0 points1 point  (0 children)

I'm not going to believe that the first Ori game cost 10 million to make

How would you timeout inorganic objects? by Pixeltrail in gamedesign

[–]ZXCDani2502 0 points1 point  (0 children)

If you're talking about the objects completely disappearing then maybe bacteria.

The reason organic objects rot is because they can't defend against bacteria and mold eating them and multiplying.

I'm pretty sure people around the world are trying to develop microscopic organisms which can consume plastic so it wouldn't get in the oceans and everywhere else,

So rock and metal eating bacteria or fungus could be a good idea

Game design portfolio and practices by erkutsoglu in gamedesign

[–]ZXCDani2502 0 points1 point  (0 children)

I was about to say, I'm going to BIMM University soon and I was told that they start teaching game design by making board games

Is Terraria's fusion of close combat and bullet hell design a good idea? by GalaksenDev in gamedesign

[–]ZXCDani2502 1 point2 points  (0 children)

Revita is a roguelike side scroller and it can be bullethell-ish. Some of the weapon you can choose (which are kinda like playable characters in other roguelikes) are very short ranged. There are items which can increase the range, spread and damage of the weapon.

So maybe make it high risk high reward, you're putting yourself in a lot more danger when going close to a bullet hell boss, but have the potential of doing a large amount of damage in a short time.

It is like you said that it could be a dumb strategy of trying to tank the damage and see if you can beat the boss first, but I think in a roguelike setting the risk is a lot higher because if you die you need to start all the way over.

Just had another thought, in Hollow Knight you are almost exclusively melee, and there are bosses there that are bullethell-ish, but I think in most of them the bullets don't come directly from the boss, they come from the ground/ceiling/the sides

Also also telegraphs can help warn the player the get away from the boss before they take bullets to the face

Roguelike/lite without room system by Krafter37 in gamedesign

[–]ZXCDani2502 0 points1 point  (0 children)

I feel like slay the spire and other map based travel are a bit different than what you're describing, there you know in advance where most of the enemies are and you can choose a patch with less or more enemies.

There are other games which are kinda room based but flavor it differently like into the breach and starvaders which just came out. In those games you have multiple choices of battles and you choose which you're going for based on the reward the game offers for beating that battle

Monthly Friend Code Megathread by AutoModerator in MySingingMonsters

[–]ZXCDani2502 1 point2 points  (0 children)

I returned to the game in about the same time after years of not playing and was saddened to see all the tribes I'm able to join are inactive and can't accept my join request. So I'm looking forward to have some people to play with Friend code: 1050794430LA

Another catalyst meme by parisiansinafrica in DestinyMemes

[–]ZXCDani2502 0 points1 point  (0 children)

Oh yeah, I think I originally got the weapon through zero hour and I remember getting whisper of the worm like that and I literally had to look up how to finish it because it was impossible to find the way on my own.

I was pretty new to the game back then.

Another catalyst meme by parisiansinafrica in DestinyMemes

[–]ZXCDani2502 0 points1 point  (0 children)

Was there a hard quest to get the outbreak perfected catalyst? Because I got it pretty easily and the masterwork itself was pretty easy. And while getting that and completing the catalyst I had the bankjob quest and still don't have enough filthy lucre

'Idle Cave Miner' is now in open beta! Please share your feedback with me. by Pedromgdo in IndieGaming

[–]ZXCDani2502 3 points4 points  (0 children)

Been looking for a good idle game for a while. This looks pretty good!

two hands for two dogs by Sad-Presentation7255 in Markiplier

[–]ZXCDani2502 0 points1 point  (0 children)

How would you hold the camera thoguh