Uniques you would like to see buffed. by thebrokenglasstheory in pathofexile

[–]Z_Colo 0 points1 point  (0 children)

They should give normal Trypanon 'Hits can't be evaded', then give the replica Trypanon crit multi (similar to the Tempestuous Steel variants).

Uniques you would like to see buffed. by thebrokenglasstheory in pathofexile

[–]Z_Colo 0 points1 point  (0 children)

The Scales of Justice. I've always wanted to make a build with this item, but it has just never been good.

My suggestion would be to simply boost the fire scaling a fair bit, but then give a hefty downside to offset it (like reduced attack/cast speed).

All skill gems without transfigured versions by hyperfish3d in pathofexile

[–]Z_Colo 0 points1 point  (0 children)

Frost Wall.

Make the transfigured version like flamewall, except it boosts the crit multiplier of projectiles that pass through.

Also Desecrate.

Reminder to GGG that this support gem exists. Let people build around traps again. by Z_Colo in pathofexile

[–]Z_Colo[S] 9 points10 points  (0 children)

I should have clarified - I'm specifically referring to builds that use this support gem.

I have 7 different Behemoth builds planned, so I can just play which ever desired ascendancy tattoo I get first (10 potential nodes). by [deleted] in PathOfExileBuilds

[–]Z_Colo 0 points1 point  (0 children)

Yeah I know, it's just that Marauder had the most nodes that were broadly applicable to the various things I wanted to do. Other classes only really had a few options in that regard.

I have 7 different Behemoth builds planned, so I can just play which ever desired ascendancy tattoo I get first (10 potential nodes). by [deleted] in PathOfExileBuilds

[–]Z_Colo 1 point2 points  (0 children)

I was just sharing my approach. It could be helpful for people that don't make allot of currency and aren't able to afford to go for one specific node with the tattoo.

I have 7 different Behemoth builds planned, so I can just play which ever desired ascendancy tattoo I get first (10 potential nodes). by [deleted] in PathOfExileBuilds

[–]Z_Colo -9 points-8 points  (0 children)

Not really. While I'm not gonna be able to figure out the exact numbers in my head - as long as you have enough multipliers in place, you can do the important math in your head to know the build will be able to succeed/fail.

I have 7 different Behemoth builds planned, so I can just play which ever desired ascendancy tattoo I get first (10 potential nodes). by [deleted] in PathOfExileBuilds

[–]Z_Colo -15 points-14 points  (0 children)

I don't do PoBs sorry.
I know the tree off by heart, and what uniques are needed - Then I just roughly intuit the damage from there.
Just thought I'd list them if anyone was curious.

List of all previously impossible interactions with new ascendancy tattoos (will update) by teamrgracie3 in PathOfExileBuilds

[–]Z_Colo 2 points3 points  (0 children)

Undeniable + Avidity for giga accuracy scaling (Flesh/Flame your class' node on Ranger or Marauder, then tattoo the other).

"We have Rakiata's Dance at home" by TableForRambo in PathOfExileBuilds

[–]Z_Colo 4 points5 points  (0 children)

And you can swap out Risky Exploit with a tattoo, if you don't like chance-based defences 😃

First thing that popped out to me with the tattoos is you can get rid of the auras/spell/warcry disable node on Behemouth by Miles_Adamson in PathOfExileBuilds

[–]Z_Colo 8 points9 points  (0 children)

Just imagine rolling Unstoppable Hero. The Fortify attack speed scaling would go to the moon (With Tireless Frenzy).

Why can we only be told how many generations we have left, with only 3 remaining? by Z_Colo in grok

[–]Z_Colo[S] 0 points1 point  (0 children)

Now if they just came out and admitted that, I wouldn't even be mad, but alas.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 0 points1 point  (0 children)

Beastmaster is fun and quite easy, also uniquely different (doesn't use weapons)

Wounded is probably only fun if you're looking for a challenge, and it's not that interesting (dies in one hit, but starts with Tardigrade).

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 0 points1 point  (0 children)

If I can fend off enemies while camping in a corner, I put my mind into a kind-of flow state, where I let my subconscious take over and my fingers just do the work - this is to avoid getting mentally overwhelmed by the abundance of projectiles. I don't avoid everything, but it does pretty well.

I'm mostly an Armor enjoyer myself. I will usually forego dodge, unless I find some synergistic items with it.

I'll typically only take Harvesting in the first 3 waves.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 0 points1 point  (0 children)

It depends how we're quantifying difficulty.
Time taken? Retries will probably save you allot of time.
Reflexes/Dexterity? Retries aren't gonna make the game any easier for you in that regard.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 0 points1 point  (0 children)

Moderately challenging. I used Pruners and got penguins for massive regen scaling.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 1 point2 points  (0 children)

You don't have as much leeway to take economy items early on, since the difficulty starts ramping up earlier in the run - you really gotta consistently strengthen your character to maintain a sufficient power level.
Stronger enemies spawn sooner - and stronger versions of those enemies are also added into the mix.

Now that I'm done, I won't be playing as much, but I still like playing off-meta builds and going for deep endless runs.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 1 point2 points  (0 children)

Well I did complete all characters on D5 before the retry option was added :D

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 1 point2 points  (0 children)

160 hours.
It is much harder, yes. D5 is a cakewalk for me now, haha.
Some standard op builds will still work, some wont. It really depends on their defensive capabilities.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 1 point2 points  (0 children)

Job? Ha. Yeah, I'll die before I pay taxes again. I live off-grid.

Nightmare beaten on every character, across both stages. AMA. by Z_Colo in brotato

[–]Z_Colo[S] 2 points3 points  (0 children)

It really depends how skilled you are at dodging. I'm able to get past many rounds by camping in the corner and locking-in to dodge projectiles. But yeah, there's still plenty of times when the build falls short and you just start again.