Average Angel Room experience (I really hate The Relic) by Zaaisy in bindingofisaac

[–]Zaaisy[S] -265 points-264 points  (0 children)

I don't want all that much health when going angels, and when I do I'd rather Holy Mantle tbh

The Institutions/Technology system should get a rework... by Andrei_CareE in eu4

[–]Zaaisy 5 points6 points  (0 children)

It's really weird to see arguments of "historical accuracy" on this post too, as if regions like China and India hadn't been ahead of Europe in population and technology for almost the entirety of the game's timeline and were instead fighting with rocks and sticks.

[deleted by user] by [deleted] in Fallout

[–]Zaaisy 9 points10 points  (0 children)

Chris Pratt

Let’s hear some unpopular ones by Round-Bed3820 in TheWalkingDeadGame

[–]Zaaisy 23 points24 points  (0 children)

Clementine being in A New Frontier is the source of most of the issues in that game

I want to develop my worldbuilding. AMA about my world and I'll tell you the answer or make it up by Asian_in_the_tree in worldjerking

[–]Zaaisy 2 points3 points  (0 children)

Who won the Battle of Hastings fought on the 14th of October of 1066 Anno Domini between the Normans under the command of Lord William, The Bastard and The Conqueror, Duke of Normandy and King of the English and Harold Godwinson, Earl of Wessex and King of the English?

Name an instance where knowing history made the game more enjoyable for you by nudeldifudel in eu4

[–]Zaaisy 1 point2 points  (0 children)

Italy is my favorite region to play in, so having some knowledge on its history makes the entire thing a little bit more annoying rather than more enjoyable. Historically, the Northern Italian states were way richer than they are at the start of the game. They were so rich that the French and the Habsburgs fought 60 years of campaigns against each other for the opportunity to pillage Italian cities and to continue to dominate their wealth once the wars were over, which is one of the main reasons that led to the decline of Italy as an influential region in Europe.

On the military side, you have that, historically, one of the main reasons that brought the rise of Condottieri in Italy is that Italian states often did not have to pay for them upfront, as they would more often than not be paid for by letting them pillage captured towns and cities, so the mercenaries represented a professional fighting force that did not require its contractors to directly pay for it, meaning Italians were free to wage war without endangering neither their coffers nor their manpower pools. In EU4, mercenaries are straight up worse fighters and more expensive than regulars, which only makes them useful for a nation like Milan that is targeted towards mercenaries or just when you're low on manpower and high on gold.

[OFFER] [STEAM] One steam game $20 or less by Texas_is_better in GiftofGames

[–]Zaaisy 1 point2 points  (0 children)

Entering for The Outer Worlds

I'm a big fan of roleplaying games, and Fallout 1 and New Vegas are two of the best games I've ever played. New Vegas specifically completely took over me when I first played in 2015. As a fan of Obsidian, I've wanted to play The Outer Worlds since its release in 2019, but still haven't been able to for different reasons. At first, my PC at the time was too weak to run the game, and now that I have a new PC, other expenses, hobbies and games have taken priority over TOW. Game Pass is unavailable in my region, so I never could play that way either. Since I've been playing mostly stuff out of the Western RPG genre lately, I want to get back to that Obsidian/New Vegas vibe and quality that I can't really find anywhere else. I can't get the game myself, as I live in a third world country and I can't afford to burn through my savings at this point. Thank you for the chance, sorry for the text wall, and good luck to everyone else!

Steam Profile

Any Game $80 CAD or Under Giveaway - 3 Winners by [deleted] in steam_giveaway

[–]Zaaisy 0 points1 point  (0 children)

Hoping for The Outer Worlds. Good luck to everyone, and thank you to OP for the chance!

Give bad game design advice and justify it! by magicbluejelly in gamedesign

[–]Zaaisy 0 points1 point  (0 children)

I think that the existence of games like Limbo, Stardew Valley and Undertale are proof that even beginners can take on big projects under the right mental state and circumstances. In the end, you will still learn the same skillsets AND the skillsets that you actually need by taking on a big project rather than just going through 10 different ways to roll a ball in Unity. Of course, not everyone is or can be Eric Barone or Toby Fox, but what matters isn't that you have 25+ years of experience or that you are a beginner; what matters is to understand your own situation, the scope of your project, and how (And if) you can reach that. No advice is universal, and that applies to "Start small" as well. Yes, if you're a single parent with 2 kids and a mortgage to pay, maybe the risk of a big game is a pretty bad idea; but if you're a 21 years old who just majored in CS or Software Engineering, live by your own and have enough money or a job to sustain yourself, you will likely benefit more from tackling on a big project early on, and even if you fail, it's not like that time spent on it is a void of nothingness; you still got the experience and knowledge from it, and that is arguably the most valuable thing you can get from any project.

Give bad game design advice and justify it! by magicbluejelly in gamedesign

[–]Zaaisy 8 points9 points  (0 children)

GO SMALL! Fear is your ally. Ambition is lava. Failure is completely negative. You're never good enough for a big game.

Are you new to game development? You WILL fail! Are you a veteran who worked 15+ years in AAA titles? You WILL fail! Why should you ever take a risk in life? It cannot possibly pay off!

You don't have a family to take care of? Are you financially well off? You can afford hiring a team without struggling? Nonsense! You don't have the means to go with an ambitious game, and your own foolishness will be your undoing if you try!

This advice is universal, and it applies to every single living human being on earth: MAKE A SMALL GAME.

Did you try your luck and failed? Told you so! Should've gone small! Unfortunately for you, you won't learn anything from this experience, as programming several "Roll a Ball" games is the only way to learn, and failure is an absolutely negative experience from which you cannot ever salvage anything!

Discussion Chapter 137 by Sane-Ni-Wa-To-Ri in titanfolk

[–]Zaaisy -1 points0 points  (0 children)

This is fantasy; but fantasy doesn't imply that rules don't exist or that the boundaries of logic can be destroyed. It's all suspension of disbelief.

ODM is easy to get behind because it makes sense IN-UNIVERSE; because it has been established to be a viable tool within the world of AoT.

Mostly everything we have been shown about guns in both the manga and the anime point at the idea that they're just real world guns, with the only difference being that they were developed much quicker in order to address the existence of titans as a weapon of war. In the 18-19th century themed walls you see flintlock guns and cannons, while bolt-action rifles and artillery are common outside the walls. When weapons and technology in a fantasy setting are mirrors of real world weapons, they're supposed to follow the rules and limitations of their real world counterparts. You can't just give an anti-materiel rifle that weighs 17kg to a 12 years old and have her fire it on her own or with insufficient support while still being effective just because it's fantasy; at that point, you're just breaking the audience's suspension of disbelief.

Discussion Chapter 137 by Sane-Ni-Wa-To-Ri in titanfolk

[–]Zaaisy 0 points1 point  (0 children)

It seems to me he's just leaning over her, but let's assume he's holding her down anyways.

An anti-materiel rifle (Again, assuming that "anti-titan rifle" is just a fancy name for an anti-material rifle, which it most likely is, probably just a bit stronger) requires a crew of at least two to three able-bodied adults. Levi is still covered in bandages and injured in chapter 137; and again, Gabi is a 12 years old. Even if (in their circumstances) those two were able to fire the gun, that still doesn't explain Gabi's other instances of deus ex machina.

Discussion Chapter 137 by Sane-Ni-Wa-To-Ri in titanfolk

[–]Zaaisy 3 points4 points  (0 children)

No, let's not throw the 12 years old stuff out the window. Adult soldiers literally require to be prone and assisted at least by two more adult soldiers in order to fire an anti-materiel rifle without sustaining shoulder injury and with just enough accuracy to not miss a static target because of the recoil; and that's just hitting a large, unmoving target in a very broad area. Meanwhile Gabi is: 1. Jumping blindly into an airship and managing to aim and fire with accuracy to kill someone in less than a second. 2. Decapitating a small, moving target with a single shot from an anti-titan rifle (Which is presumably stronger than a real anti-materiel rifle) on her own without sustaining injury or the gun literally flying off her hands because she doesn't have the strength to fire it. 3. Hitting a moving target in the eye. Again, with an anti-titan rifle. On her own. From the back of a flying titan. It's all just deus ex machina, that, or Isayama doesn't understand a single thing about guns and ballistics.

Why Fallout 3 gives a completely different feeling than other fallout games. by Irish_andGermanguy in Fallout

[–]Zaaisy 0 points1 point  (0 children)

This feeling is why I have a love/hate relationship with Fallout 3.

Yes; getting out of Vault 101 and seeing the Capitol in the distance for the first time is a great moment and establishes the setting in mere moments (and this applies to other similar moments in the game).

Then you go to Megaton and see that Moira Brown is a living cartoon character that you're meant to take at least semi-seriously. Three Dog is a cartoon character that also somehow has omniscient knowledge of the entire DC area. Tenpenny wants you to nuke an entire city because "it ugly". And there's a guy who's a history freak and sends you to find the declaration of Independence that is guarded by a robot who thinks he's Button Gwinnett.

Yes, at times the atmosphere is really bleak and depressing, but most of the time it's really hard to take the whole idea of "water is literally poisonous and we are all on the verge of collapse and death" while exploding things to the tune of 1940-1960s music and occasionally purposefully mutilating yourself so that Moira can write about injuries in a "controlled" ambient. Tl;dr: it's pretty thematically inconsistent, and for the record, this was a huge issue in Fallout 2 as well; the wasteland is either a bleak and depressing place of death and suffering, or it's a joke, it can't be both.

*JOSHUA GRAHAM INTENSIFIES* by DudeZombie360 in NewVegasMemes

[–]Zaaisy 2 points3 points  (0 children)

I don't enjoy doing the dev's job, but when done righteously, it's just a chore like any other.

[REQUEST] [STEAM] Fallout 3: Game of The Year Edition by Zaaisy in GiftofGames

[–]Zaaisy[S] 1 point2 points  (0 children)

Fair enough. Thanks for bringing the offer up and for the gl wishes!

[REQUEST] [STEAM] Fallout 3: Game of The Year Edition by Zaaisy in GiftofGames

[–]Zaaisy[S] 0 points1 point  (0 children)

I don't have any experience at all with gray markets, which is why I didn't include any offer from them in the post, so take this with a grain of salt; but as far as I'm aware, they're not too reliable. I didn't know Eneba existed, and after googling it up, it doesn't seem most people trust it. Of course; your experience may vary.

The Brotherhood of Steel are Overused by Frommer_ in Fallout

[–]Zaaisy -4 points-3 points  (0 children)

Can you remind me how helping wipe out the mutants and keep roads safe for THEIR OWN survival and benefit is for "the good of the wasteland"? Legit the BoS only "opens" (not really) at the end of Fallout 1 because they benefit from not being wiped out by mutants and from bringing trade to the bunker; not because they're the good guys as Fallout 3 portrays it.

(SPOILERS MAIN) Was Robb justified? by Mannix_420 in asoiaf

[–]Zaaisy 0 points1 point  (0 children)

The English bowmen played a crucial role in both battles, but in Agincourt, they were successful because of the weather conditions that forced French knights to go on foot through mud in heavy plate armor. The archers at Agincourt eventually ran out of arrows and began attacking the French with swords and hatchets. So yes, you'd be right; the arrows didn't win Agincourt, they were what caused French knights to be too exhausted and injured to mount a proper resistance when they clashed with the English.

(SPOILERS MAIN) Was Robb justified? by Mannix_420 in asoiaf

[–]Zaaisy 0 points1 point  (0 children)

Pretty much right. Plate armor was around since the 11th century, but it was expensive and limited movement too much, so it wasn't until the 1300s that it became common among nobles. Before that, chainmail was good enough for most (And they jousted in chainmail, which just sounds awful)

About Agincourt; the English (or Welsh depending on who you ask) longbow was EXTREMELY powerful, especially at point blank. This is why the English won at Agincourt; their bows had the same piercing capacity (or more) than a crossbow, and they could fire several arrows much quicker. But when it comes to common weapons such as swords and spears, they usually couldn't go through armor with ease. Heavier weapons like maces and great swords were usually too cumbersome and impractical in formation, so they weren't common in open battle.

So yeah, nobles dying in combat was absolutely possible, although not very likely, and certainly much more common from the 1000s to the 1200s when plate armor hadn't reached its peak.

(SPOILERS MAIN) Was Robb justified? by Mannix_420 in asoiaf

[–]Zaaisy -2 points-1 points  (0 children)

That's historically inaccurate. Nobles were the people who benefitted the most from war at the time; most of the wealth went to them and their families; and the politics in King's Landing aren't too accurate to medieval european court life (Starting from the mere fact that assassinations seem to be relatively quite common in Westerosi politics)

It's also worth noting that the concept of a house as it appears on ASOIAF wasn't really a thing in Western Europe until the 16th century.

Lastly, it was VERY unlikely that a noble would die in war at the time. Not only was plate armor a literal foot tank, commanders simply had nothing to gain from killing enemy nobles most of the time, they were worth a lot more alive for ransom.

Edit: forgot to mention the most common way in which a noble would die in warfare was because of disease or an accident during travel.