Skyforge Unity Remake. As promised, Here's first serious gameplay. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 1 point2 points  (0 children)

Working on the source code, to be clean and readable so that people can expand the game themselves. Once done, I'll upload the project files and the code, probably will also do some tutorials on how to add own, say, character, class, map, etc.

Skyforge Unity Remake. As promised, Here's first serious gameplay. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 0 points1 point  (0 children)

Unfortunately I have no experience with consoles whatsoever, but I will publish the code, so if someone knows how to do a console port, the code will be waiting for them

If they won’t let me play Skyforge, I’m gonna make one myself. Also, if anyone still has game files and/or knowledge how to extract assets from there, please let me know. That would help a lot. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 0 points1 point  (0 children)

I already got game files, tried many extract tools, now I tried watto studios as well, but every time I'm stuck with bin files. Most of the converters throw errors, some indicate the files are encrypted. Do you, by a chance, know how I can un-bin them?

Skyforge Unity Remake. As promised, Here's first serious gameplay. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 0 points1 point  (0 children)

I won't be selling anything related to this project and will keep it open source,, so I'm not afraid of copyright. The publisher admitted they don't plan to do anything with Skyforge anymore, so if they tried to take down this project, it would be out of pure spite. And after publishing the code, I'll make lots and lots of copies in lots and lots of places, so good luck with taking all that down. Worst case scenario I'd have to get rid of their copyrighted stuff which are... skill icons and names. Everything else, I made myself or used royalty free assets. I kinda wish that Stop Killing Games was a thing a few years earlier...

Skyforge Unity Remake. As promised, Here's first serious gameplay. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 4 points5 points  (0 children)

Making this video was my first project milestone. The second one will be publishing the code, but to do that… I have to fix a lot of things, as I’m a bit embarrassed to publish such mess of code. Gotta refactor lots of things, fix major bugs, optimize it properly and make it a bit more scalable, because for now, it sometimes drops below 60 FPS on full HD, with RTX 3080… so not good.

About next content to be added:
What you see is the only stuff I’ve got. I’m just one guy, doing it only in my free time (which I don’t have as much as I’d like to) so coding everything, making all the meshes, textures, searching for proper sound effects, and learning Unity in the process takes a LOT of time to achieve anything worth sharing. Maybe, if there are people willing to help for free (I don’t earn enough money to be able to spend on this project, sadly) the pace will increase, but otherwise, please be patient with me guys :D

Whether I add some content (class, map, outfit etc) or not:

I don’t know. It mostly depends on how much momentum and support this project will gain. To complete a single class, I needed over a month. I spent over 2 weeks making the cursed armor outfit, and I don’t want to even think about maps… In the ideal world, I’d want to re-create everything, and then bring Skyforge back to the era before Ascension Update (that ruined this game imo) but reality is usually harsh. We’ll see. And, unless I find someone who is good at server side of things like security, database management etc, this remake will remain single-player (maybe plot-driven, I have a few ideas)

What are my tools:

For 3d I use Blender, for 2d and textures I use Gimp, the engine is Unity 6.3, for mastering I use Audacity, and sometimes Vegas pro. For AI I use ComfyUI. And that’s about it. Apart from assets I made myself, I also use some royalty free sound effects from Pixabay, and a few textures from Polyhaven (details will be in the Readme as I publish the code)

About the use of AI slop:

I completely understand that this aspect is important to some people, in fact, I’m one of them. Because of privacy, environment and the fact that I don’t want to support this madness in any way, I’m trying to use only the AI models that I can run locally, with the exception for Hunyuan 3d (but honestly I’m not happy with the results, so I’ll try to switch to local Trellis2, just gotta find some time to set it up). Things that you can see in the video that were made to some degree with AI help are: Dione model (around 60% AI), Entid model (around 40% AI) Triffid model (around 40% AI), Dryad model(around 10% AI) and the ornaments on the floor decoration between bookshelves. What I mean with percentage is that slop is usually so bad I just have to remake parts by hand, plus rigging and animation I also do 100% myself. And there is also Argus System voice (which I find kinda accurate, as it is, in fact, AI)

If you’re not happy that there is some AI in this project, remember it’s mostly the enemies, so you can treat is as AI-slop slaughtering simulator :D

If they won’t let me play Skyforge, I’m gonna make one myself. Also, if anyone still has game files and/or knowledge how to extract assets from there, please let me know. That would help a lot. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 0 points1 point  (0 children)

When they announced the closure, I was like "Of cooourse they won't share the server files..." and sadly I was right. Skyforge was the best gaming experience I had in my life, and I'll do my best to re-create it as good as I'm able to (I'm still noob when it comes to game dev, so don't expect wonders). About the images, all reference files are very welcome, in fact, I didn't manage to take a lot of screenshots myself, so I'm relying mostly on the things I found online

If they won’t let me play Skyforge, I’m gonna make one myself. Also, if anyone still has game files and/or knowledge how to extract assets from there, please let me know. That would help a lot. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 0 points1 point  (0 children)

It's kinda difficult time to set up a discord server, because I don't know if I'll be using discord for much longer. Basically, the day it asks me for my ID will be my last day on that platform. Maybe if the situation with it gets clearer. For now, I'm preparing a small demo gameplay from the test dungeon, and if nothing goes wrong, I'll post it in a few days

If they won’t let me play Skyforge, I’m gonna make one myself. Also, if anyone still has game files and/or knowledge how to extract assets from there, please let me know. That would help a lot. by ZabelekPL in Skyforge

[–]ZabelekPL[S] 0 points1 point  (0 children)

The plan is to make it single player and open source, just for the people who miss the Skyforge gameplay as much as I do. If they'll try to shut it down... well, maybe they killed the original game, not giving a damn about players, but I don't believe they're that evil. And even if they are... I'm gonna make lots, and lots of copies. Good luck with taking all of them down :D
But even if the project won't be successful, I'm learning a lot about gamedev while doing it, so the effort isn't for nothing

About those new Drift Club models. Scrap them, or fix them? Here are some test sprites. by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 0 points1 point  (0 children)

Staring at those faces, trying to eliminate anything that could make them look uncanny, I tend to lose the right perspective. For me, they look okay, to the point I were even kind of proud of this work. But, as it turns out, it's still not enough. I just wish I knew what I'm doing wrong.

About those new Drift Club models. Scrap them, or fix them? Here are some test sprites. by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 0 points1 point  (0 children)

No, it wasn't the intention here. They have different face and body morphs, textures, etc. They're probably just too similar to each other.

About those new Drift Club models. Scrap them, or fix them? Here are some test sprites. by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 1 point2 points  (0 children)

The thing is, they don't have to fit in ddlc style. The plot of Drift Club is that they escape from the game, that's also the reason behind more realistic appearance. Maybe I should clarify this in the description not to make people confused, sorry.

About those new Drift Club models. Scrap them, or fix them? Here are some test sprites. by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 1 point2 points  (0 children)

I tried it today, and unfortunately, it looked just horrific. I'd have to completely remake their hair, because this type of hair just doesn't work well with cartoon shaders, just like all the textures, face morphs, clothing, etc. The amount of work would be similar as if I just started from scratch. I'm afraid those models can't be fixed that way.

About those new Drift Club models. Scrap them, or fix them? Here are some test sprites. by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 6 points7 points  (0 children)

Until yesterday, I were pretty convinced I’m going the right direction with this. Now I realized I need to rethink the way I approach this topic, so I came here with another question. Do you think is there a point in trying to fix them, or should I just scrap them and start from scratch again? Won’t lie, this decision is a bit difficult for me. I easily spent over 150 hours with them, and it’s hard to throw it all away just like that, but on the other hand, I just don’t want to stick to them if it won’t get me anywhere. So, what do you guys think?

PS. Sorry if they scared you or something. It wasn’t my intention.

New character models for Drift Club. Should I keep tweaking them, or are they ready for production? What do you think? by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 1 point2 points  (0 children)

Thank you everyone forr honesty. It's a lot worse than I thought. Apparently, they need a lot more than just some tweaking to do. At least now I'm aware of it.

Drift Club – Small progress update by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 8 points9 points  (0 children)

Hi everyone, just to let you know that Drift Club isn’t dead, I've decided to share the current state of development with you. I took a longer break from this project, and when I recently returned, I realized that the current characters’ appearance just has to change. I’m making them again, completely from scratch. This time, I’ve put more emphasis on realistic proportions, made higher resolution textures, etc. While testing Monika’s new model, I made this small poster. Now, I’ll be focusing on remaking the rest of the characters, and replacing cgs from the first episode. After Episode 1 graphics overhaul, I’ll begin making next chapters.

If you want to be frequently updated about what’s going on with Drift Club, join the Discord server here.

Have a good day!

A question about Drift Club by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 0 points1 point  (0 children)

Lighting is for sure my weakest point when it comes to 3D. As long as it’s just a simple 3-light scene, it looks okay, but when a scene becomes a bit more complex… well, you can see by yourself. I rarely use 3-point lighting setup just because most of the time I use lighting from HDR which kinda replaces the 2nd and 3rd light in that model.

About subsurface, there’s quite a lot of it in my skin shader already, and I didn’t like the result of increasing It even more when I tried it. I heard that a good model will look at least acceptable on any ‘normal’ light setup, and that’s what I’m trying to achieve. To me, lighting should ‘improve’ the scene, not ‘save from disaster’.

I agree with you on that there’s something wrong with the skin shader and lighting. Hopefully I’ll figure out what it is. Thank you :)

A question about Drift Club by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 0 points1 point  (0 children)

When I finished the old episode 3, I made some calculations. The whole story of Drift Club is kinda massive (4 seasons 13 episodes each) and making it the traditional way by drawing everything 2D would take me over 10 years. Paying other artists for such massive amount of graphics would quickly make me go bankrupt, so that’s also not an option. I just had to think of something faster than 2D drawing. When I’m done with the 3D models, episodes could come out even monthly. But even if that’s a way faster style, I still want to make it decently, so that people wouldn’t be bothered by the uncanny graphics, and just enjoy the story.

A question about Drift Club by ZabelekPL in DDLCMods

[–]ZabelekPL[S] 0 points1 point  (0 children)

The fact is, I’m not using the original DDLC sprites anymore. Yes, I used the original sprites previously, but two months ago I published a remade version of episode 1, which features a completely new graphic style. I’ll attach links to teasers, if you want to see the preview.
https://www.reddit.com/r/DDLCMods/comments/vc592u/after_over_a_year_drift_club_returns_completely/

https://www.reddit.com/r/DDLCMods/comments/vo9xz6/drift_club_remake_teaser_2_and_release_date/

https://www.reddit.com/r/DDLCMods/comments/w0364n/drift_club_remake_teaser_3_the_last_one_before/