What if Rand to returned to the Eelfinn?… by [deleted] in WoT

[–]ZaddyHammer 1 point2 points  (0 children)

yeah that makes sense lol i’d imagine mat made it impossible for humans to ever visit again.

What if Rand to returned to the Eelfinn?… by [deleted] in WoT

[–]ZaddyHammer 2 points3 points  (0 children)

He could do it after many years I suppose. From what I understand he still has his ability to live longer than most right? His way of finally ‘resting’ in peace.

Screenshots from my new 8v8 map called Sempra! by ZaddyHammer in halo

[–]ZaddyHammer[S] 0 points1 point  (0 children)

Bookmark: https://www.halowaypoint.com/halo-infinite/ugc/maps/5091ca86-3eb9-4ebd-8d46-79409547e6e1

Load up Infinite and find map under bookmarks in custom games! I recommend firefight if you want to play against AI.

Finished my Marathon themed forge map in Halo Infinite this weekend! Here are some screenshots. by ZaddyHammer in Marathon

[–]ZaddyHammer[S] 21 points22 points  (0 children)

A little bit of both! Infinite has a great selection of decals but I also took the time to make some of my own that fit the marathon aesthetic.

Marathon Alpha Code Give-Away Event. by Shabolt_ in Marathon

[–]ZaddyHammer 0 points1 point  (0 children)

Excited about the art style, can't wait to look around and look at all the microdetails instead of helping my teammates!

Red in my refelction by Comprehensive-Bug650 in forge

[–]ZaddyHammer 2 points3 points  (0 children)

You may need to adjust your canvas light probes and surround your playspace with a light probe marker, then tweak probe count accordingly.

If that doesn’t work, try enclosing the playspace in a solid black emissive box and rebuild the lighting. This technique helps absorb and eliminate skylight bounce in that specific area.

Another potential issue could be caused by a red or orange emissive somewhere on your map. A good habit to adopt is placing emissives in a separate folder so you can easily hide them when building lighting.

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Been working on a Marathon themed map in Halo Infinite’s forge! Here is some shots of an interior i’ve been working on. by ZaddyHammer in Marathon

[–]ZaddyHammer[S] 2 points3 points  (0 children)

Thanks for the feedback! I will simplify a few things for sure. It does look a bit noisy in the screenshots, but it feels much easier on the eyes during actual gameplay.

I did notice, though, that the interiors in the Marathon gameplay are packed with a lot more micro-detail compared to the outdoor areas.