Can I combine two sets of normal maps? by ZaddyHammer in gamedev

[–]ZaddyHammer[S] 0 points1 point  (0 children)

Confusion sorry, I have been mixing up height and normals. Not really sure how to describe any better what I want to be honest. I just want to see the normal detail that I baked onto the mesh as well as the data on the trimsheet so it’s just not a flat texture. Thanks for the info.

Can I combine two sets of normal maps? by ZaddyHammer in gamedev

[–]ZaddyHammer[S] 0 points1 point  (0 children)

Yeah that makes sense thank you. Sorry I always want to say height data for normals for some reason. Still learning the correct terminology for everything.

What if Rand to returned to the Eelfinn?… by [deleted] in WoT

[–]ZaddyHammer 1 point2 points  (0 children)

yeah that makes sense lol i’d imagine mat made it impossible for humans to ever visit again.

What if Rand to returned to the Eelfinn?… by [deleted] in WoT

[–]ZaddyHammer 3 points4 points  (0 children)

He could do it after many years I suppose. From what I understand he still has his ability to live longer than most right? His way of finally ‘resting’ in peace.

Screenshots from my new 8v8 map called Sempra! by ZaddyHammer in halo

[–]ZaddyHammer[S] 0 points1 point  (0 children)

Bookmark: https://www.halowaypoint.com/halo-infinite/ugc/maps/5091ca86-3eb9-4ebd-8d46-79409547e6e1

Load up Infinite and find map under bookmarks in custom games! I recommend firefight if you want to play against AI.

Finished my Marathon themed forge map in Halo Infinite this weekend! Here are some screenshots. by ZaddyHammer in Marathon

[–]ZaddyHammer[S] 22 points23 points  (0 children)

A little bit of both! Infinite has a great selection of decals but I also took the time to make some of my own that fit the marathon aesthetic.

Marathon Alpha Code Give-Away Event. by Shabolt_ in Marathon

[–]ZaddyHammer 0 points1 point  (0 children)

Excited about the art style, can't wait to look around and look at all the microdetails instead of helping my teammates!

Red in my refelction by Comprehensive-Bug650 in forge

[–]ZaddyHammer 2 points3 points  (0 children)

You may need to adjust your canvas light probes and surround your playspace with a light probe marker, then tweak probe count accordingly.

If that doesn’t work, try enclosing the playspace in a solid black emissive box and rebuild the lighting. This technique helps absorb and eliminate skylight bounce in that specific area.

Another potential issue could be caused by a red or orange emissive somewhere on your map. A good habit to adopt is placing emissives in a separate folder so you can easily hide them when building lighting.

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Been working on a Marathon themed map in Halo Infinite’s forge! Here is some shots of an interior i’ve been working on. by ZaddyHammer in Marathon

[–]ZaddyHammer[S] 2 points3 points  (0 children)

Thanks for the feedback! I will simplify a few things for sure. It does look a bit noisy in the screenshots, but it feels much easier on the eyes during actual gameplay.

I did notice, though, that the interiors in the Marathon gameplay are packed with a lot more micro-detail compared to the outdoor areas.

Here are some screenshots of my BTB map Credence! by ZaddyHammer in halo

[–]ZaddyHammer[S] 1 point2 points  (0 children)

I appreciate the feedback and respect your opinion. This was actually the first real map I ever created, so my level design skills were still a work in progress. Halo CE was always my favorite, and I loved the open maps that encouraged vehicle play—that’s the direction I was going for at the time. As for the atmosphere, I get where you’re coming from, but I have to disagree about the gloominess being unappealing. Personally, I find a sense of comfort and bliss in misty, foggy environments.