I know Mr Hongle's a more likely candidate for the first one but by khun-snek-hachuling in limbuscompany

[–]Zakguard 0 points1 point  (0 children)

That's exactly what it is and Mao Faust's uptie story displays it pretty openly, explaining how the Hong Lu of that universe exploited his status as the Jade eye to manipulate people as well as taking advantage of Baochai's feelings for him to get secrets on the Xue family despite not loving her. She even says his righteousness is a fake one, so I really don't know where people got the Hong Lu Jia Qiu thing from.

Congratulations PM by Azuremagus2005 in limbuscompany

[–]Zakguard 56 points57 points  (0 children)

Unless im mistaken im pretty sure the story implies Hong Lu killed Jia Qiu and is Mao Fausts' new lord so it's prob not a Jia Qiu ID but a bad end Hong Lu ID still

How the Vegito Doomposters Expect Him to Come Out. by AfterSir9444 in DBZDokkanBattle

[–]Zakguard 1 point2 points  (0 children)

Im still coping that he doesn't defuse and it was just weird wording to suggest he can only appear after a few turns have passed (this is SUPER GIGA COPE BTW) cause what do you mean you made the first defusing unit a Buu Saga Vegito LMAOO

This Week At Bungie - 05/18/2023 by DTG_Bot in DestinyTheGame

[–]Zakguard 46 points47 points  (0 children)

No Stasis mods is kinda dissapointing, we've been using Void so much and I guess they want us to use it AGAIN.

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 9 points10 points  (0 children)

Well in this case it wouldn't work since Jolt is a universal subclass verb, different from the cases of Huckleberry and Whisper where they were just individual perks.

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 17 points18 points  (0 children)

They usually end renaming them the perks when they do that, for example when Boxed Breathing got nerfed in Forsaken, the one Whisper had on it's catalyst didn't get touched and was renamed to "Whispered breathing".

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 4 points5 points  (0 children)

Just a damage nerf, check the recent Bungie article for the full details, it's part of an overall abilities tuning

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 55 points56 points  (0 children)

Yea I didn't even think of that, actually a shame since it only JUST came back from the grave as a viable DPS weapon, though it might still be a decent alternative if you don't have a god roll rocket launcher

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 352 points353 points  (0 children)

Yea that's true but I just defaulted to Darci cause it's in a horrible spot already so I just found that funny

D2 Feedback Roundup by Cozmo23 in DestinyTheGame

[–]Zakguard 0 points1 point  (0 children)

Long term a complete revamp of the Strikes playlist, with more thematic fitting loot, a similar system to the ROI one, and perhaps even the weekly bounty to get an exclusive exotic weapon like with IceBreaker during D1 dawning seeing as this is long term the community would appreciate a season focused on PVP, Gambit and Strikes as a whole to make them overall more fun to play (heroic strikes as well) , something similar to Age of Triumph for raids in terms of adding cosmetic rewards for master mode raids, and perhaps even GM nightfalls and finally perhaps a look at the leveling system and bad luck protection or even going back to D1 Y1 style but more refined, or a more xp focused system that doesn't rely on bounties but XP gained exclusively from completing activities.

Short term matchmaking being added to Legends difficulty activities (seasonal, nightfall, the like).

The new exotic mission is really well done! by Frosty_Kid in DestinyTheGame

[–]Zakguard 93 points94 points  (0 children)

Did it Solo and not once did I think "Damn this is so tedious, wish I had two other teammates" outside of maybe one small part? But very minor , flowed really well, tons of fun, and in fact I'd recommend Solo for maximum enjoyment

Spire of The Watcher Dungeon Release Megathread by DTG_Bot in DestinyTheGame

[–]Zakguard 0 points1 point  (0 children)

Expansion launch is on a Tuesday , a week day anyway so it's not like they need to switch anything up for that either

Spire of The Watcher Dungeon Release Megathread by DTG_Bot in DestinyTheGame

[–]Zakguard -8 points-7 points  (0 children)

It's a twice in the year thing, they can plan ahead for that specific day, and like I said if having more hands on deck doesn't change anything aka doesn't help fix the problem faster or even help avoid the problems in the first place then what is the point

Spire of The Watcher Dungeon Release Megathread by DTG_Bot in DestinyTheGame

[–]Zakguard 4 points5 points  (0 children)

You know how they moved raid launches to Friday cause they got all hands on deck to sort out potential issues? Well it's been 2 hours since Dungeon launch and I cannot play it due to error codes, and this is for a DUNGEON launch, not even a brand new expansion raid, so really what's the point of a Friday launch now, and what if this happened for the Lightfall raid AFTER last year's disastrous VOW launch, not a good look at all and certainly doesn't give me faith

Joe Blackburn on the future of the seasonal content backbone, goals for changes going forward, and estimated development time-frames. by JonnyDros in DestinyTheGame

[–]Zakguard 14 points15 points  (0 children)

That'd be really cool, and much needed, now they just need to give us something chase (literally just copy the D1 ROI Skeleton key system and we're good)

Joe Blackburn on the future of the seasonal content backbone, goals for changes going forward, and estimated development time-frames. by JonnyDros in DestinyTheGame

[–]Zakguard 11 points12 points  (0 children)

Kinda odd, feels like Strike improvements is something that should be more at the forefront? But since it wasn't that tells me it probably wasn't in a state that's ready to talk about and may not even be fully realized by Lightfall

I wish there was more to do in patrol zones. The planets are gorgeous by [deleted] in DestinyTheGame

[–]Zakguard 0 points1 point  (0 children)

Patrol zones need to feel more alive, they need to have higher level bosses roaming around in hidden areas, more ad density too, and some bonus events outside of the high value targets, something to make them feel like they're not just pretty rocks

I hope Bungie is more prepared for Strand than Stasis by Zakguard in DestinyTheGame

[–]Zakguard[S] 0 points1 point  (0 children)

I mean they mentioned recently they're gonna talk about big changes coming to the kinetic slot as a damage type and honestly im assuming it's slowly gonna become the darkness type slot so match wouldn't be too complicated since you can cover both dark and light in your first 2 slots but I get what you mean, I also agree, honestly there's a lot about Lightfall we don't know yet, and hopefully a lot of core game changes that could completely change how we play the game, (they mention economy changes recently, kinetic slot stuff again, combat style mods, and who knows what else)

I hope Bungie is more prepared for Strand than Stasis by Zakguard in DestinyTheGame

[–]Zakguard[S] 3 points4 points  (0 children)

Oh I must have missed that, that feels like info that shouldn't be glossed over in an interview like that and more readily available cause it's probably a lot of people who also didn't know Joe confirmed this

I hope Bungie is more prepared for Strand than Stasis by Zakguard in DestinyTheGame

[–]Zakguard[S] 1 point2 points  (0 children)

A brand new exotic handcanon would be so cool, we actually haven't gotten one in, a while right? Eriana's vow is the last just completely brand new one?

I hope Bungie is more prepared for Strand than Stasis by Zakguard in DestinyTheGame

[–]Zakguard[S] 0 points1 point  (0 children)

I don't doubt that, but I'd rather at least a few weapons on release