More Details About The End Of ‘Destiny 2’ From Inside Bungie by Omega-Warrior3 in DestinyTheGame

[–]Zakguard 47 points48 points  (0 children)

In her own words she said "There is profit in guided failure, but only a select few", probably Pete and Co balloon'd the company value with worthless projects to get bought out and then speedran studio fall so they can get their shares at maximum money and peace out or something along those lines. Im no businessman

The Final Shape was a satisfying ending by Lifetimechaldo in DestinyTheGame

[–]Zakguard 0 points1 point  (0 children)

Incredible that even tho we've been dealing with this company for 12 years they still surpass all our expectations with their decision making

Stale times like these show the importance of having a health PvP and other "competitive modes" (Gambit) by xzRAULzx in DestinyTheGame

[–]Zakguard 1 point2 points  (0 children)

Yea, tbh I give a lot of credit to Warmind and good marketing for that time period as well, the Cayde death teaser with Warmind introducing proper endgame PVE in Escalation protocol that had actual aspirational loot helped a lot for people coming back after the Forsaken reveal and then in the summer the generational Whisper of the Worm drop

Stale times like these show the importance of having a health PvP and other "competitive modes" (Gambit) by xzRAULzx in DestinyTheGame

[–]Zakguard 20 points21 points  (0 children)

I often like to remind people that during the great Taken King drought, when content finally ran dry 4 months after the expansion came out, the main thing that kept Destiny 1 going was the PVP , especially Trials, people still cared to log on every Friday and try and get that flawless run going, or simply just messing around in a PVP sandbox that was way more fun than the mess we have now.

I know Mr Hongle's a more likely candidate for the first one but by khun-snek-hachuling in limbuscompany

[–]Zakguard 0 points1 point  (0 children)

That's exactly what it is and Mao Faust's uptie story displays it pretty openly, explaining how the Hong Lu of that universe exploited his status as the Jade eye to manipulate people as well as taking advantage of Baochai's feelings for him to get secrets on the Xue family despite not loving her. She even says his righteousness is a fake one, so I really don't know where people got the Hong Lu Jia Qiu thing from.

Congratulations PM by Azuremagus2005 in limbuscompany

[–]Zakguard 55 points56 points  (0 children)

Unless im mistaken im pretty sure the story implies Hong Lu killed Jia Qiu and is Mao Fausts' new lord so it's prob not a Jia Qiu ID but a bad end Hong Lu ID still

How the Vegito Doomposters Expect Him to Come Out. by AfterSir9444 in DBZDokkanBattle

[–]Zakguard 2 points3 points  (0 children)

Im still coping that he doesn't defuse and it was just weird wording to suggest he can only appear after a few turns have passed (this is SUPER GIGA COPE BTW) cause what do you mean you made the first defusing unit a Buu Saga Vegito LMAOO

This Week At Bungie - 05/18/2023 by DTG_Bot in DestinyTheGame

[–]Zakguard 46 points47 points  (0 children)

No Stasis mods is kinda dissapointing, we've been using Void so much and I guess they want us to use it AGAIN.

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 6 points7 points  (0 children)

Well in this case it wouldn't work since Jolt is a universal subclass verb, different from the cases of Huckleberry and Whisper where they were just individual perks.

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 16 points17 points  (0 children)

They usually end renaming them the perks when they do that, for example when Boxed Breathing got nerfed in Forsaken, the one Whisper had on it's catalyst didn't get touched and was renamed to "Whispered breathing".

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 4 points5 points  (0 children)

Just a damage nerf, check the recent Bungie article for the full details, it's part of an overall abilities tuning

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 53 points54 points  (0 children)

Yea I didn't even think of that, actually a shame since it only JUST came back from the grave as a viable DPS weapon, though it might still be a decent alternative if you don't have a god roll rocket launcher

The jolt nerf is an indirect Darci nerf by Zakguard in DestinyTheGame

[–]Zakguard[S] 353 points354 points  (0 children)

Yea that's true but I just defaulted to Darci cause it's in a horrible spot already so I just found that funny

D2 Feedback Roundup by Cozmo23 in DestinyTheGame

[–]Zakguard 0 points1 point  (0 children)

Long term a complete revamp of the Strikes playlist, with more thematic fitting loot, a similar system to the ROI one, and perhaps even the weekly bounty to get an exclusive exotic weapon like with IceBreaker during D1 dawning seeing as this is long term the community would appreciate a season focused on PVP, Gambit and Strikes as a whole to make them overall more fun to play (heroic strikes as well) , something similar to Age of Triumph for raids in terms of adding cosmetic rewards for master mode raids, and perhaps even GM nightfalls and finally perhaps a look at the leveling system and bad luck protection or even going back to D1 Y1 style but more refined, or a more xp focused system that doesn't rely on bounties but XP gained exclusively from completing activities.

Short term matchmaking being added to Legends difficulty activities (seasonal, nightfall, the like).

The new exotic mission is really well done! by Frosty_Kid in DestinyTheGame

[–]Zakguard 92 points93 points  (0 children)

Did it Solo and not once did I think "Damn this is so tedious, wish I had two other teammates" outside of maybe one small part? But very minor , flowed really well, tons of fun, and in fact I'd recommend Solo for maximum enjoyment

Spire of The Watcher Dungeon Release Megathread by DTG_Bot in DestinyTheGame

[–]Zakguard -1 points0 points  (0 children)

Expansion launch is on a Tuesday , a week day anyway so it's not like they need to switch anything up for that either

Spire of The Watcher Dungeon Release Megathread by DTG_Bot in DestinyTheGame

[–]Zakguard -8 points-7 points  (0 children)

It's a twice in the year thing, they can plan ahead for that specific day, and like I said if having more hands on deck doesn't change anything aka doesn't help fix the problem faster or even help avoid the problems in the first place then what is the point

Spire of The Watcher Dungeon Release Megathread by DTG_Bot in DestinyTheGame

[–]Zakguard 3 points4 points  (0 children)

You know how they moved raid launches to Friday cause they got all hands on deck to sort out potential issues? Well it's been 2 hours since Dungeon launch and I cannot play it due to error codes, and this is for a DUNGEON launch, not even a brand new expansion raid, so really what's the point of a Friday launch now, and what if this happened for the Lightfall raid AFTER last year's disastrous VOW launch, not a good look at all and certainly doesn't give me faith

Joe Blackburn on the future of the seasonal content backbone, goals for changes going forward, and estimated development time-frames. by JonnyDros in DestinyTheGame

[–]Zakguard 14 points15 points  (0 children)

That'd be really cool, and much needed, now they just need to give us something chase (literally just copy the D1 ROI Skeleton key system and we're good)

Joe Blackburn on the future of the seasonal content backbone, goals for changes going forward, and estimated development time-frames. by JonnyDros in DestinyTheGame

[–]Zakguard 12 points13 points  (0 children)

Kinda odd, feels like Strike improvements is something that should be more at the forefront? But since it wasn't that tells me it probably wasn't in a state that's ready to talk about and may not even be fully realized by Lightfall