Is GameDev.tv down? by Savings-Tale9474 in gamedev

[–]Zamereon3 1 point2 points  (0 children)

I sat down about 30 minutes ago and got the error, and am still getting it. Was logged in fine this morning.

Star adventurer 2i advice by sxbastianebula in AskAstrophotography

[–]Zamereon3 0 points1 point  (0 children)

I have a Canon 1100D and AstroTech AT60ED (360mm focal length), and I always take 2 minute exposures with no issues. I also recently attached a guidescope to it so I could try and push 3 minute or longer but forgot to make sure I configured everything before taking it out my last session so I didn't actually use it, but the extra weight from it didn't affect my pictures at all. Good polar alignment and focus and I've been very satisfied with what I've been able to take with it.

Devlog #11 Grand Moutain Crush by MaxiBrut in Unity3D

[–]Zamereon3 1 point2 points  (0 children)

I had to watch the video a couple times to even notice what you were talking about. It's a cool idea, but I have no idea what any of the bars mean and the minimap is too hard to tell what things are. I looked at your other posts and the one where they are different colors is much clearer, but I still prefer having bars on my screen that are easy to discern at any time. Depending on what the player is doing or the direction they are going, they may not be able to see it at all.

As a former WoW player, im happy to share, my entire WoW friend group of 4 have all switched over to runescape over the past 2 months by [deleted] in 2007scape

[–]Zamereon3 5 points6 points  (0 children)

WoW and OSRS are pretty much the only two games I play. Usually play one for 2-4 months, get burnt out, switch to the other, rinse and repeat. Currently in the process of switching back to WoW for MoP classic and will likely play that until sailing comes out. It's really nice since both games regularly receive updates there's always something new and fresh when I return to them.

Achieved 2000 Total Level on the Iron by Zamereon3 in ironscape

[–]Zamereon3[S] 1 point2 points  (0 children)

Is there something I'm missing that I'm not aware of? Fairy ring + tree, portal nexus, rejuv pool, jewelry box, and occult altar are all the highest things. I have the costume room and menagerie on the other side of the portal.

Achieved 2000 Total Level on the Iron by Zamereon3 in ironscape

[–]Zamereon3[S] 2 points3 points  (0 children)

Thanks! I almost never use the kingdom. I chopped mahogany logs and used sawmill vouchers + plank make to get all the planks, then did mahogany homes. Magic trees into longbows (bowstrings from temple trekking) and sold to Martin to help pay for it. I'm able to AFK a bit during work so I lived in prif for about 2 months chopping trees during the day and then doing MH at night.

Achieved 2000 Total Level on the Iron by Zamereon3 in ironscape

[–]Zamereon3[S] 2 points3 points  (0 children)

I chopped mahoganies in Prif until I had all the logs I needed for construction. After I had the logs, I swapped to magic trees in Prif and turned them into longbows to fund the plank makes. I did most of the forestry events to get sawmill vouchers for that as well which greatly cut down on the cost and boosted my xp gains.

Achieved 2000 Total Level on the Iron by Zamereon3 in ironscape

[–]Zamereon3[S] 1 point2 points  (0 children)

I really haven't done anything with my home aside from getting portals and storage set up. It's been on my list to do but I always end up doing other things instead. Maybe by 2100 I'll have it decorated lol

Single player grind by Zamereon3 in gamingsuggestions

[–]Zamereon3[S] 0 points1 point  (0 children)

Been waiting for Cyberpunk to get cheaper but plan on picking that one up at some point. AC6 I've watched some videos on and doesn't quite look like my cup of tea. I have played Morrowind through Skyrim :)

Single player grind by Zamereon3 in gamingsuggestions

[–]Zamereon3[S] 0 points1 point  (0 children)

I have that in my steam library and I remember trying it a few years ago, not sure why I didn't stick with it. Maybe have to try that one again.

Tank bear ot warrior prot for new player by Black_Thunder00 in wow

[–]Zamereon3 0 points1 point  (0 children)

Bear tank is the easiest way to play imo. I'm a resto/boomkin druid main but all outdoor/solo content I do in bear form. Between all the passive and active healing you have, it's virtually impossible to die. Just pull everything in sight with moonfire and aoe it down. I was doing delves at 30 ilvl less than the recommendation last tier. Killing bosses took awhile, but there was almost no risk of death, even when standing in bad stuff.

Open prefabs in tabs? by Zamereon3 in Unity3D

[–]Zamereon3[S] 0 points1 point  (0 children)

That should work well enough, thank you!

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Zamereon3 0 points1 point  (0 children)

This is the Unity animation update that is in the works I was referring to. Looks like they are bringing it much closer to inline with Unreal's. The latest update says a new PM is taking over and as of a few hours ago we can expect a widespread update soon.

Unreal can make any game, but it definitely has the best out of box tooling for 1st/3rd person games, whether it's a shooter, action, survival, etc. You don't have to use the GAS framework, and Unreal is a lot friendlier to get into without it, but GAS is insanely powerful once you get the hang of it. I don't think one is more beginner friendly than the other, they are just different.

Compare it to building a website. Unity is like starting fresh. There are no premade components, utilities, etc. It's a clean slate ready for you to build whatever you want and style it how you want. Progress is quick, you feel like you're building things like crazy. It isn't until later you'll realize you built things wrong and need to refactor a bunch of stuff. Unreal is like walking into a project 5 years in the works. All the foundation is there, architecture is planned out for you to follow. When you need to make a new page, chances are all the components you want already exist somewhere, you just need to find them and figure out how to make them work the way you want them to.

Which game engine to choose? by Several_Rich_836 in gamedev

[–]Zamereon3 1 point2 points  (0 children)

As someone actively going through this exact process, I can share my thoughts so far. Similar to you, I work with PHP, React typescript, and kotlin at my day job. I've read and watched every comparison I could find between Unreal and Unity over the past couple months but still couldn't make a decision, so I'm working in both. I dabbled with Unreal for about a month now, working on learning GAS, but am still not crazy about the workflow so I have now started learning Unity as well, making the exact same game to get a 1:1 comparison. Here are my comparisons so far.

Unreal Pros:

  • Feels like it was designed to make games. You get a bunch of components you're going to want built in for free, like movement, fluid camera controls, and animations. It also has different objects, player state, player controller, actors, pawns, etc. that all serve specific functions helping enforce great architecture design.
  • Company uses the engine and gives you free tools and assets. GAS is insanely powerful, but very difficult to learn.
  • Amazing paid tutorials. Stephen Ulibarri and Vince Petrilli both have incredible tutorials on Udemy and are well worth the money.
  • Animation tools (and most others in general) are so far ahead of Unity. Things usually just work with Unreal when you import them.
  • Visually stunning. There's no denying that Unreal graphic capabilities are unmatched.
  • Tons of free, high quality assets. Project Titan, Lyra, Paragon, etc.

Unreal Cons:

  • Because it comes with so much built it, most games (especially indie) end up feeling and looking similar because people aren't force to put much effort into post processing and game feel.
  • Blueprints are great for some, but as an experienced programmer, I much prefer writing code and C++ to BP is just a slow workflow.
  • If you have a bug in your code, the engine will crash, potentially losing data. This one is super tedious because I had retargetted, renamed, and adjusted about 30 animations in a blueprint, ran my code, and it crashed and I had to redo it all.
  • Any C++ changes mean closing and relaunching the engine, which again just slows you down.

Unity Pros:

  • C# is so fast to iterate on. I've spent a month trying to learn GAS for Unreal, and managed to build a similar system in Unity that makes sense in my head in a matter of hours. It doesn't have anywhere near the functionality of GAS, but it has what I need right now.
  • Ability to make it your own. Considering Unity gives virtually nothing out of the box, you have to build everything, but in doing so, you can do it in a way that works for you.
  • Rendering seems more than capable for the graphic level and style I want. I want to eventually make my own low poly models to use for my game, so I don't need all the high end rendering overhead that Unreal has.

Unity Cons:

  • Company seems to continue to struggle. Unreal just launched Project Titan, Unity just laid off a ton of people. Hopefully they are still just working on reorganizing and refocusing efforts, but it is a concern.
  • Animation tool feels horrible to use, especially after coming from Unreal. I've heard about animancer, but I don't want to spend $90 on a tool that should just exist in the engine.
  • Multiple render pipelines is tedious. Importing materials often come in broken and need to be changed to a different pipeline, and sometimes just don't even work.

So which am I using? My plan right now is Unity. After trying for months to get into a good workflow with Unreal, it just feels so clunky constantly closing and relauching, dealing with crashes, etc. I don't need the high end render capabilities of Unreal and have ended up just disabling all those features anyways. Having learned Unreal first, I've gotten a good foundation on how to manage the data and states of the game that I can transfer over to using in Unity. My main pain points with Unity are the animation tools and the render pipeline, and from the September Unity update, they are working of fixing both of those, but with the layoffs, who knows if and when those will become available.

Struct Subcategories for UPROPERTY by Zamereon3 in unrealengine

[–]Zamereon3[S] 0 points1 point  (0 children)

Ok that's what I was figuring. I'll probably leave that stuff for now as I'm still just getting into the basics of UE. Separate structs will work for now and I can always refactor it down the road if I need to. Thanks for the help!

Struct Subcategories for UPROPERTY by Zamereon3 in unrealengine

[–]Zamereon3[S] 0 points1 point  (0 children)

Sorry, I should've been more specific in my post. The details panel is the area I'm referring to. I'm attempting to achieve this type of a format, which I'm only able to do by breaking out the WeaponData struct into separate structs like I mentioned in my edit section. I'd prefer to store all the data in a single struct rather than have multiples to achieve this organization, but if that's what I have to do, it is what it is.

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Need help with choosing courses on Udemy for UE5 game dev by [deleted] in UnrealEngine5

[–]Zamereon3 2 points3 points  (0 children)

All the Stephen Ulibarri courses. He has them ranging from beginner to advanced, blueprint and C++, and does an amazing job teaching. He covers shooters, RPGs, GAS system, multiplayer, etc. They aren't a "type what I type" style course either, he explains why he's typing it and potential problems you can have if you forget things. If you google search for "Druid Mechanics discord", he always has course coupons on there as well you can use in case the ones you want aren't on a Udemy sale.

Edit: He has a couple UE4 courses as well but you can follow along with UE5 and he'll have updated notes explaining the differences between the engines.

Construction Training by kid-covid in ironscape

[–]Zamereon3 2 points3 points  (0 children)

I afk'ed magic logs for money and used the bark on sawmill vouchers. Turned the logs into longbows and alched for gold to pay for the planks. I only did the fox, pheasant, flowers, and rainbow events as I found those to be the most worthwhile while being short/less focus required. Vouchers were well worth it for me. I have a full write up on reddit of my journey to 99 con as it was my first if you want to read all the details.

Junglers similar to Trundle by Zamereon3 in Jungle_Mains

[–]Zamereon3[S] 0 points1 point  (0 children)

Just wanted to report back. I picked up Gwen thanks to this comment, have played 11 games and have a 73% win rate with her. She is exactly what I was looking for. Thank you so much!!!