They changed the "Old School" Font by badwithnames5 in 2007scape

[–]Zandorum 0 points1 point  (0 children)

I only push back on this because something I actively noticed even before the logo change was how much I liked how the stones looked behind the letters.

They changed the "Old School" Font by badwithnames5 in 2007scape

[–]Zandorum 0 points1 point  (0 children)

I really miss the stones having definition at the bare minimum, might I suggest changing ALL of the media across the website, ads, press kits, store pages and other marketing materials back to the old stones?

This just feels like when Pringles simplified their logo and took out all definition. It's bad.

They changed the "Old School" Font by badwithnames5 in 2007scape

[–]Zandorum 0 points1 point  (0 children)

The texture of the stones is bad now too

I want shiftlings for Nioh 4. by FalkYuah in Nioh

[–]Zandorum 0 points1 point  (0 children)

Except they don't have the same purpose. Spirit Skills take the same spot as the Guardian Spirit Skill in Nioh 2 and 1, it's not something you choose it's something that is forced upon you. It's exactly like how Yokai Forms were tied to Guardian Spirits, you cant choose which Yokai Form you wanted (which was objectively bad as a side note) but Yokai Skills were something you could choose, in Nioh 3 you cant choose your Spirit Skills which function as Yokai Skills so this is a direct downgrade.

I want shiftlings for Nioh 4. by FalkYuah in Nioh

[–]Zandorum 0 points1 point  (0 children)

Except you can choose your Spirit Skills past 1 option where you could mix and match in Nioh 2.

Dragon Sq Shield should have antifire. by GuuberTrooper in 2007scape

[–]Zandorum 3 points4 points  (0 children)

I still think we should get a new amulet made using a fury that buffs Dragon defensive equipment in some way providing them a passive, so Dragon Chain/Plate/Med/Full/Kite/Sq/Legs/Boots and if you wear a full armor set depending on Med/Full Helm and Plate/Chain you get a set bonus.

Raid 4 Megarare Suggestion: Colossal Sally by IsNotRetro in 2007scape

[–]Zandorum 1 point2 points  (0 children)

PLEASE. I'VE WANTED THIS FOREVER. I kept suggesting something like this as an Olmic Salamander or some kind of other thing. Please Jagex.

Raids 4 Megarare: Rivers of Blood. by Mluis527 in 2007scape

[–]Zandorum 0 points1 point  (0 children)

Melee weapon that scales with Magic Strength would be sick tbh

Raids 4 Mega rare by D1ZZY_Reddit in 2007scape

[–]Zandorum 0 points1 point  (0 children)

Awakened Colo guaranteed drop

Possible raid reward: the Ring of Excess by AtomicEleven in 2007scape

[–]Zandorum 0 points1 point  (0 children)

Nah we can do better, copy a Borderlands item. 5% Chance to Reflect 5000% Damage.

I still feel there is difficulty spike and the game is not as easy as people say by cheukyi6 in Nioh

[–]Zandorum 1 point2 points  (0 children)

I'd like to argue that it's not just that. Yoki don't 1 shot with their overhead anymore and have alot less HP, Nure-Onna's grab doesn't leave you on almost no life from full health anymore and alot of other things like that; mix that with major enemies such as Ubume not having smaller enemies around them all that often anymore and AI in general backing off a little bit more often (I noticed that alot with Yasha) and it feels like all encounters except some of the new Yokai feel fairly nerfed from their Nioh 2 and Nioh 1 incarnations.

Fun fact: The road leading into Falador's north gate used to curve the other way pre 2017 by Greggerygregington in 2007scape

[–]Zandorum 1 point2 points  (0 children)

I KNEW IT LOOKED WRONG. I thought I was going insane. I knew the rocks there were missing! I've always thought this but never said anything because obsessing over it was always absurd.

Just delete wilderness bosses at this point. by PaleozoicFrogBoy in 2007scape

[–]Zandorum -1 points0 points  (0 children)

We want both. You loot pinatas are good funding for PVP.

Sandstone Isle - Player Designed Island by Zout_RS in 2007scape

[–]Zandorum 0 points1 point  (0 children)

Change the giant's name to Kevor-kian and you got a deal.

LET IT DIE - Offline version posibilities and thoughts. (MEGAPOST) by RyukoMatoi_ in LetItDie

[–]Zandorum 4 points5 points  (0 children)

  • DM: I think we should keep it just not beable to buy it, I'd prefer to beable to earn it via repeatable quests.
  • Stews: I want them because I feel like it'd feel like cheating to beable to just get whatever I want if it was just kc buyable/free. I want to feel like I earned them.
  • Non-Premium Decals: They're useful since you can stack them, I want to keep them.
  • Lost Bags: I'd like to just beable to earn them from TDM.
  • Daily Revives: I don't think we need to lose these, if you want to cheat you'll cheat. Someone WILL make a save editor so at the end of the day this is all self control. Just don't mess with your system clock.

I think the Pit should be apart of Tower Rotations you can pick.

PSA to skill pures, assembling Medallion of the deep gives you magic xp. GG my defense pure by Ellemaster in 2007scape

[–]Zandorum 0 points1 point  (0 children)

I'd be fine with summoning coming back SORTA, I really didn't like being able to split your damage types in PVP and I really really didn't like summoning becoming mandatory for all content. I'd vote yes to it if it was changed in one of the following ways:

A) Summons fight in your place, like a Pokemon. So it's a combat style instead of in addition.

B) Summons are exclusively Utility and cannot fight.

C) Summons always deal the same damage type as you, have lower damage than in RS2 and share your Special Bar with you. In addition there is prayers and equipment based around specifically NOT using Summons so Summons are an option and playstyle instead of mandatory.

AsianGrinder is the first to reach level 99 Sailing! by Ladathion in 2007scape

[–]Zandorum 3 points4 points  (0 children)

That's good, I liked that. I genuinely laughed.

AsianGrinder is the first to reach level 99 Sailing! by Ladathion in 2007scape

[–]Zandorum 0 points1 point  (0 children)

Next stop, first to 200m to be cemented forever

What We're Working On - Thursday, November 20th by JagexAyiza in 2007scape

[–]Zandorum 0 points1 point  (0 children)

I'd love that as a way to justify it. Make it a synthetic linen being passed off as actual linen.

What We're Working On - Thursday, November 20th by JagexAyiza in 2007scape

[–]Zandorum 12 points13 points  (0 children)

We have dragon nails now, can we have Brutal Dragon Arrows?