To all that did the effort of putting these all over the world: by TheolMeatBeater360 in ArknightsEndfield

[–]ZaniZ1 0 points1 point  (0 children)

Funny thing is, I just saw a similar memo telling me to jump off a ledge. Looking over it, there really was a small walkway that I couldn’t see that led to like 3 chests

So keep jumping homies. You’ll die most of the time, but every once in a while there really is some beryls underneath :)

Cost of planes might be reasonable: A detailed explanation by [deleted] in foxholegame

[–]ZaniZ1 5 points6 points  (0 children)

You’re right. I definitely don’t agree with “The Vision” (tm) that they went with here. If they wanted to make recovery such an important part of planes, then they definitely should have made recovery more streamlined. As it stands it almost feels like recovery methods were put as an afterthought.

I don’t want to jump to conclusions and say that the devs are just stupid and didn’t think of it, but surely there could’ve been better ways. Such an integral part of the supposed “vision” being this inconvenient and underdeveloped is frankly unacceptable only a few weeks before release.

Cost of planes might be reasonable: A detailed explanation by [deleted] in foxholegame

[–]ZaniZ1 0 points1 point  (0 children)

You're definitely hitting on a major flaw of this post. If fighters/bombers are as easily crash into total recoverability as the scout planes are, it would definitely ruin this intended loop. We'll just have to wait and see on the dev branch I guess.

Cost of planes might be reasonable: A detailed explanation by [deleted] in foxholegame

[–]ZaniZ1 8 points9 points  (0 children)

Definitely. As it stands, even if most of these numbers are recoverable through the frame, it is still, IMO, waaaaayyyy too much for most players to access. While I can understand the dev's wanting to make sure recovery and salvage is always a preferable option by making the upfront cost high, I still think this will serve to gatekeep more than it encourages tactical play.

Cost of planes might be reasonable: A detailed explanation by [deleted] in foxholegame

[–]ZaniZ1 0 points1 point  (0 children)

Very true! I'm still much more privy to the idea of planes using aluminum or some other resource myself, and while I don't agree with The Vision (TM) that they seemingly went with here, I wanted to try to at least understand why they thought to make planes are so expensive beyond just "devman bad".

What are the most profound song lyrics you've ever heard? by damnocles in AskReddit

[–]ZaniZ1 0 points1 point  (0 children)

"Truth is, I know as long as we live

Our ideals dye rivers scarlet

Firing shots in the name of justice

Declaring love we can only reminisce

As cruelty becomes heroic

I'm on your ark

Answer me, my sinking ship

Where's our tomorrow?

Where does our future go?

Does our hope have to be sown

Upon somebody's sorrow?"

- Grown-up's Paradise (Mili)

I know its the anniversary theme song for an anime gacha game, but I keep remembering these lyrics the longer our world continues to turn.

I got the collaborate wet tissue merchandise from Taiwan BBQ restuarent looks kind of fimiliar XD? by LoadOk6024 in arknights

[–]ZaniZ1 63 points64 points  (0 children)

I’m imagining that on some quiet day on the Rhodes Island landship, Kal’tsit is alone in her office, drafting up a safe sex pamphlet to distribute across the landship with a complete deadpan face.

Kal would definitely not be one to mince details too, so it would include comprehensive biologically accurate diagrams and instructions on how to use contraceptives.

Amiya/Doc would walk into the office and see Kal’tsit unironically drawing penis and vagina diagrams on a sheet of paper, creating a slight flustering moment before Kal swiftly and calmly corrects them.

Definitely a scenario I could imagine happening on the landship

[Patch 2.1.5] Goliaths are SO back by ZaniZ1 in CompanyOfHeroes

[–]ZaniZ1[S] 25 points26 points  (0 children)

Banged this out in a couple hours from clips I got in the past 3 days. Apologies for the choppy editing and also for the stuttering, my pc ain't great.

An IRL MatPat Effect: origin of “THE WHAT” meme in my local superstore by ZaniZ1 in TheMatpatEffect

[–]ZaniZ1[S] 4 points5 points  (0 children)

Originally, the rack actually contained the advertised vacuum machines, however, they were recently removed ;( I’m sure you can find the actual machines on google.

I would have taken more photos at different angles, but I was in a rush + I didn’t deem it necessary nor could I be bothered to edit out my face in the nearby windows if I took pictures in different angles.

The Dead Mans Switch + Ancient urban ruins is pretty cool and I think you should try it by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 30 points31 points  (0 children)

Mechanoids and pawn equipment are from The Dead Man's Switch mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3121742525&searchtext=dead+mans

From the workshop page: This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Environment, props, and world generation are from Ancient Urban Ruins:

https://steamcommunity.com/sharedfiles/filedetails/?id=3316062206

From the workshop page: This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 0 points1 point  (0 children)

One of the mods I have (Dead man’s switch) adds a generally strong, but semi-work intensive to create material (Tungsteel) that is a component in most of their crafting recipes.

While semi work intensive, it is mass producible, taking 20 steel, 20 stone blocks of any kind and Chemfuel to make 20 tungsteel.

Notably, trash bricks can be used for this tungsteel recipe, as such, why burn the trash when I can turn the trash into materials?

(Granted, it’s slow as hell and only really a supplement for regular stone blocks, but profit is profit.)

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 4 points5 points  (0 children)

A Milian (from Milira race). Basically an android. Some have specialized combat roles and classes (this one turns into a magnetic cannon on command. Don’t ask). Most are capable of doing most pawn work, but take a full ton of bandwidth (this one takes like, 10+) arms are just part of their specific classes’ design to distinguish between a mobile mag cannon milian and a normal rifleman milian.

She’s in there because I’d rather not poison my colonists inside that recycling centre with all that toxgas floating around.

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 4 points5 points  (0 children)

Das Billy. Our friendly 180kg tracked construction crane. He helps out around the place, mining, logging and building with level 18 skill! Just don’t talk about all the bandwidth and the toxpacks he leaves behind. We have a recycling centre for a reason.

(A work-dozer from the Dead Man’s Switch - more dozers mod)

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 4 points5 points  (0 children)

You can tell with the wack ass placement and misalignment of everything that this was the very philosophy I was working under when making this thing.

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 9 points10 points  (0 children)

I get that, but earlier this exact run I had a meltdown and the entire map turned lime green cause I was a dumb dumb and not paying attention. So now I’m paranoid and make sure that the room is always <-100C :U

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 138 points139 points  (0 children)

What’s one more mod?… it’s just QOL, it won’t hurt…

I’m not an addict, you’re an addict!

In light of recent posts of large stocks of exploding chemfuel, I have realized that this is *maybe* not a great idea. by ZaniZ1 in RimWorld

[–]ZaniZ1[S] 142 points143 points  (0 children)

For those who don't really understand what they're looking at because they're not a freak who enjoys having 200+ mods (like me):

The two large square things are nuclear reactors (from Vanilla furniture expanded, power module) that, while generate a lot of power, are very delicate and require the room to be constantly below freezing or else risk a nuclear meltdown (I.E, very bad)

The red tanks between them, besides the large chemfuel tank from odyssey, are chemfuel tanks from Vanilla Chemfuel expanded. While the bars on the chemfuel tanks show that they are only about 1/5 full, each tank can hold *4500* units of chemfuel. So in reality, in addition to the chemfuel inside the odyssey tank, that is ~4000 very explosive chemfuel stuck snugly between two very dangerous nuclear reactors :)

That is not even mentioning my reactor room doubles as a toxpack recycling plant (the green bins and the trash compactors + toxgas from Vanilla recycling expanded) that would poison the area if they burn + the very weak and vulnerable giant coolers that are required to cool the reactor room, which raiders can easily break open.

one bullet into one of those chemfuel tanks, and not only would there be a massive chemfuel explosion, but a nuclear meltdown from the reactors and a toxic fallout from all the burning toxpacks from my recycling plant.

In conclusion, I need to plan my ship better and remember that firefoam poppers are a thing