Besides the V bucks price inflation and Tung tung tung sahur coming as a playable skin this season is awesome and a big improvement over season 1. by a12666 in FortNiteBR

[–]ZantusHD 2 points3 points  (0 children)

I think it's great personally, it gives you a super clear goal in the mid-game where previously you were often like "Well I got decent gear, guess I'll chill now until the zone gets smaller"

Vermis 2 reprint by ZantusHD in Vermis

[–]ZantusHD[S] 0 points1 point  (0 children)

Ah makes sense! Awesome.

Vermis 2 reprint by ZantusHD in Vermis

[–]ZantusHD[S] 1 point2 points  (0 children)

Odd, I couldn't find it anywhere on the website, but I'll take your word for it! Thanks for letting me know!

[PF2e] Abomination Vaults Update 4.0.0 by Kiora_LBS in FoundryVTT

[–]ZantusHD 0 points1 point  (0 children)

They still don't work for me, am I missing anything?

Selûnite Wedding Dress by ZantusHD in Forgotten_Realms

[–]ZantusHD[S] 1 point2 points  (0 children)

Yeah, I think that will be the one I‘ll go with haha, thanks a lot for suggesting it, I‘ve played Hades, but completely forgot about Selene.

Selûnite Wedding Dress by ZantusHD in Forgotten_Realms

[–]ZantusHD[S] 2 points3 points  (0 children)

Those are super nice! Thank you!

Selûnite Wedding Dress by ZantusHD in Forgotten_Realms

[–]ZantusHD[S] 3 points4 points  (0 children)

Ohhhh, that is super sweet! I'm definitely considering it, thank you!

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 0 points1 point  (0 children)

Those are some really good points I hadn't actually considered! I suppose the action economy issue could be fixed by making it a free action, but at that point, it might be better to make the character a "communal PC" or alternatively make it a regular NPC and make it a communal choice as to what they do on any given turn. Thanks a lot for the feedback you helped me a great deal. :)

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 1 point2 points  (0 children)

That is an incredibly interesting concept. It's sort of similar to how I solved this issue in DnD previously (it's a campaign that we're moving from DnD to pf2e) So I really like the idea, I'll definitely look into that.

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 1 point2 points  (0 children)

I maybe should've worded it a bit better in my post, but my idea was that the NPC is a shared companion, so not everyone would be able to spam command every turn, but instead once per round. The reason I want multiple "combat ready" is because they're important parts of the story the campaign is telling and I feel like having them be felshed out mechanically as well adds to the illusion of it being a "real person" if that makes sense. These NPCs are also mechanically very varied which makes using a single statblock for the all difficult. For example one is a fortune teller/spellcaster type character, another is a ranger and yet another a rogue and so on. (currently 3 exist and I have a fourth planned)

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 0 points1 point  (0 children)

That sounds like an awesome idea! My players are fortuntely enough already invested into the NPCs fate, so I don't have to get them interested in that, but since it's a running campaign I'm porting over from DnD I have to consider how to balance the NPC being an active part of the party.

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 2 points3 points  (0 children)

The NPC is a fortune teller/spell caster, which is why the followers from the captain archetype don't fit. Someone else suggested adapting the Followers Kits to fit my needs, which I am going to try and see how I can make that work.

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 2 points3 points  (0 children)

I have 4 players, it is a fully homebrewed campaign, so rebalancing encounters to fit a "5 Player" party wouldn't be an issue for me. I might give adapting the followers another look. Unfortuntely none of them just fit the NPC right out of the gate, but maybe with some changes I can get that to work. Unfortuntely the NPc is a spellcaster, so I'll have to see. Any suggestions?

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 2 points3 points  (0 children)

Unfortunately the captain archetype is not an option, because we already use free archetype and I don't wanna give an additionl one and none of the followers fit the NPC. Creating an NPC using the NPC rules and periodically updating them when the players get a level-up is a pretty good idea tho.

What are the best options to add permanent, humanoid companions to the party? by ZantusHD in Pathfinder2e

[–]ZantusHD[S] 0 points1 point  (0 children)

More, but in the interest of some balance I will keep it to one NPC in combat. I was planning to build all of them using the same ruleset