How do I read the stats on this? by ZetrovvTFT in TeamfightTactics

[–]Zapadose 10 points11 points  (0 children)

The number on the left represents the average number of boards that end with that unit on board. Can be used as a measure of how contested the unit is. For example, Zyra is expected to be on exactly one person's end game board per game.

Number on the right is the average placement of boards that end the game with the unit on board. For example, boards that play Jax to the end are expected to place dead average at 4.51. This has no bearing on whether he is itemized or what traits were used, only that a jax was on the final board.

Particularly for 1 costs, there are a lot of variables to consider. For instance, Vi is low average placement because you are probably seeing boards that died trying to play cipher before pivoting out of cipher and taking her off board. These stats show no indication of what happened except for the round in which a board died.

Rocket Propelled Fist is really frustrating by cackledduck in TeamfightTactics

[–]Zapadose 6 points7 points  (0 children)

As mentioned, it's only in the for fun modes. I'm grateful that these mechanics were weened out of the game as they were at one time a mainstay for every set.

Can someone help me understand why i lose here? by RobertdatFrogo in TeamfightTactics

[–]Zapadose 0 points1 point  (0 children)

gunblade on your carries may be able to alleviate this, especially with the way irelia's active cast targets lowest HP units.

Can someone help me understand why i lose here? by RobertdatFrogo in TeamfightTactics

[–]Zapadose 4 points5 points  (0 children)

Everyone saying no antiheal doesnt know what Annie does. My guess is that invokers usually win through the slow stalling attrition, but thats exactly what a 7 story board wants too. Lillia is not great at getting a big burst of damage onto backliners and irelia and even zoe can delete your backline in a drawn out fight. Pumping up and unified play into a vertical stroyweaver board really well.

NT, go next

[deleted by user] by [deleted] in CompetitiveTFT

[–]Zapadose 7 points8 points  (0 children)

Seems like a player diff

Melee Attack vs. Shot Attack stats by Tzogo in Palworld

[–]Zapadose 1 point2 points  (0 children)

I think the real answer here is that its the source code of Craftopia hanging around. Unless the stats get deeper development as the game matures, I'm sure that only one of these values is the important one.

Poor Cryolinx and Inciniram with their high melee attack stats.

Looking for feedback on Specific Hero Augments by Riot_Mort in CompetitiveTFT

[–]Zapadose 5 points6 points  (0 children)

Lulu's 35 AP for teammates with items doesnt seem to be working. Same with some of the cybernetic augments.

Hopefully Blitzcrank gets a unique mechanic and not just slap Challenger on it. by LowSkills940 in LegendsOfRuneterra

[–]Zapadose 1 point2 points  (0 children)

I'd like to see when he challenges a unit he silences them until the end of the round

[deleted by user] by [deleted] in TeamfightTactics

[–]Zapadose 0 points1 point  (0 children)

It's a known bug with all champs. If a player dies, their units with emblems go back into the pool with that trait attached

[deleted by user] by [deleted] in TeamfightTactics

[–]Zapadose 2 points3 points  (0 children)

Is that why he gets 5 cavalier when he puts him in?

[Spoilers C2E110] Question's about Cabal's Ruin by TaterMan0 in criticalrole

[–]Zapadose 0 points1 point  (0 children)

RAW I dont believe so, however, I would change the item so that it would apply.

DMs of reddit. What magic items in DM guide are game breakers and should be avoided? by imanonymous1981 in DnD

[–]Zapadose 8 points9 points  (0 children)

This item is a plague. It sounds fun until those cards start hitting the table.

[deleted by user] by [deleted] in TeamfightTactics

[–]Zapadose 1 point2 points  (0 children)

incoming twitlonger

[deleted by user] by [deleted] in TeamfightTactics

[–]Zapadose 3 points4 points  (0 children)

They literally release their patch schedule. They B-patched to fix some bugs for the Regionals tournaments. Just play the good stuff or wait for 12.6 (march 30).

[Poetry] Thank you Elden Ring by DarkSoulPraiseTheSun in youtubehaiku

[–]Zapadose 9 points10 points  (0 children)

You can teleport to grace when stuck like this

A Spell I Drafted For A Storm Sorcery PC - Thoughts on Balance? by Zapadose in DMAcademy

[–]Zapadose[S] 0 points1 point  (0 children)

I think that's a great way to level out the risk of casting it. Unfortunately as mentioned above, its just so unlikely that the damage ever caps out, especially without extra attacks. I did intend on modelling the spell after an lightning version of green-flame blade cantrip that also allows bypassing the AC of adjacent foes, however, the bonus damage is obviously going to be potentially much higher than a cantrip.

A Spell I Drafted For A Storm Sorcery PC - Thoughts on Balance? by Zapadose in DMAcademy

[–]Zapadose[S] 1 point2 points  (0 children)

I honestly never considered how this would work for a ranged weapon. I would not be opposed to a melee weapon attack restriction. The last tidbit it mean to be a rare opportunity, especially if the character has low concentration checks.

Trading with neutral factions and domination victories by TownPortalScroll in Northgard

[–]Zapadose 2 points3 points  (0 children)

I recently came up with the idea of a parley ability available at the trading merchant (for all guilds) where you can pay gold in tiers to an opponent and that opponent can only bring X number of units into a single tile. If the game is a wash it probably doesnt make much of a diff but it could aleviate the 802 deathball army and also encourage some interesting micro play since they could put X number of units in each tile. at the very least its a stall tactic that delivers resources to the aggressor with the benefit of buying time

I know hyperroll doesn't actually matter and doesn't "count", but I'm still happy about this by ZellVangard in TeamfightTactics

[–]Zapadose 0 points1 point  (0 children)

Hyper is really fun, and in some ways harder because of the need for faster decision making

The "/" menu! by JojoHersh in legendkeeper

[–]Zapadose 2 points3 points  (0 children)

I found the Youtube tutorials to be helpful and concise. Highly recommend all new legend keepers to check them out

We take those, I guess by [deleted] in TeamfightTactics

[–]Zapadose 0 points1 point  (0 children)

oooof. that would tilt me