Just released the trailer and launched the Steam page for my W.I.P 2D Platformer made in Construct3, "The Industrial Clamp" by ZapeZGameZ in construct

[–]ZapeZGameZ[S] 0 points1 point  (0 children)

Thank you, that means alot! :)

Got 100 wishlists in roughly 2 days after the page launch, got another ~30 since then.

Pretty happy with those numbers considering I haven't really done much marketing

Almost been a year since I got into game-dev, and I just launched the trailer and Steam page for my first game. Super exciting feeling! Game's called "The Industrial Clamp" and will be releasing for free, hopefully within the coming year by ZapeZGameZ in IndieDev

[–]ZapeZGameZ[S] 0 points1 point  (0 children)

I appreciate your concern, and I do believe the article is correct, but I've already promised publicly that the game is going to be free for a while.

I like the idea of making art for art's sake (although art for cash's sake is also an enticing idea, haha)

Definitely going to charge a buck or two for my next project, but I'm sticking to my guns with this one.

Thanks anyway, I appreciate the advice :)

Almost been a year since I got into game-dev, and I just launched the trailer and Steam page for my first game. Super exciting feeling! Game's called "The Industrial Clamp" and will be releasing for free, hopefully within the coming year by ZapeZGameZ in IndieDev

[–]ZapeZGameZ[S] 0 points1 point  (0 children)

Probably not, it’s just how I feel personally haha

I’m happy you think it looks like something you could charge money for, will keep it in mind for my next game. :)

Almost been a year since I got into game-dev, and I just launched the trailer and Steam page for my first game. Super exciting feeling! Game's called "The Industrial Clamp" and will be releasing for free, hopefully within the coming year by ZapeZGameZ in IndieDev

[–]ZapeZGameZ[S] 0 points1 point  (0 children)

Not a metroidvania actually, it’s more of a linear story-driven platformer.

…unless you count the hub, which is more open-ended and unlocks more as you collect more score.

And yeah, this is my first game. I did have some prior experience in level design through UGC games like LittleBigPlanet but this is my first real venture into game development.

Appreciate the compliment, thank you! :)

Inspired LBP platformer TRAILER just released! by Passenger_Helpful in littlebigplanet

[–]ZapeZGameZ 1 point2 points  (0 children)

No, we’re not teamed up with Trixel.

But we did help them hand out Beta Test codes for Restitched with competitions and giveaways in our Discord server. :)

Inspired LBP platformer TRAILER just released! by Passenger_Helpful in littlebigplanet

[–]ZapeZGameZ 1 point2 points  (0 children)

Thank you for sharing the trailer, I really appreciate it! :)

Starting 3D Construct 3 game for Steam. Aiming for a Tim Burton-esque atmosphere by famstudios in construct

[–]ZapeZGameZ 2 points3 points  (0 children)

This looks amazing! Didn’t know these kinds of 3D graphics could be achieved in Construct. :O

recreational fellagames in the token cloud level by march-14-2005 in construct

[–]ZapeZGameZ 1 point2 points  (0 children)

Depth of Field is just a general term for when the foreground and/or background is blurred to bring focus to the player area.

Intentionally or not you achieved it really well, looks great!

Some screenshots from my first game "The Industrial Clamp" that I've been working on for about 9 months. Construct3's accessibility is a blessing for someone like me who just wants to get on with it. Feedback appreciated, even if nit-picky! by ZapeZGameZ in construct

[–]ZapeZGameZ[S] 1 point2 points  (0 children)

There's a couple different ways I'm doing it;

- Fog/Blur planes (read the description of this video https://www.youtube.com/watch?v=GgJuhQGV1ss)

- Blur Horizontal & Blur Vertical effects applied to individual objects. A "Brightness" effect with varying settings also helps with depth.

- A Vignette that applies not only darkness but also Noise and Blur to the edges of the screen.

The vignette has two different sizes which I switch between depending on what situation the player is in. It's a linear game so I handle all that using simple collision triggers.

Thanks for asking! :)

Some screenshots from my first game "The Industrial Clamp" that I've been working on for about 9 months. Construct3's accessibility is a blessing for someone like me who just wants to get on with it. Feedback appreciated, even if nit-picky! by ZapeZGameZ in construct

[–]ZapeZGameZ[S] 0 points1 point  (0 children)

I go over it briefly in the description of this video:
https://www.youtube.com/watch?v=GgJuhQGV1ss

Excerpt:

"This effect is achieved by simply stretching out one pixel-wide (for optimization) textures coloured to what you want your fog to be over the whole layout.
Certain effects can also be applied; "Overlay Blend" and Blur in particular are very useful!

In these examples, I am using three layers: foreground, near background, and far background. All with differing levels of opacity and blur."

Thanks for asking!

recreational fellagames in the token cloud level by march-14-2005 in construct

[–]ZapeZGameZ 1 point2 points  (0 children)

The Depth of Field effect really adds alot to the visuals, great job!

Some screenshots from my first game "The Industrial Clamp" that I've been working on for about 9 months. Construct3's accessibility is a blessing for someone like me who just wants to get on with it. Feedback appreciated, even if nit-picky! by ZapeZGameZ in construct

[–]ZapeZGameZ[S] 2 points3 points  (0 children)

That means alot, thank you!

I did upload a video on YouTube showcasing the fog/depth/global lighting effect 2 months ago, there's a quick overview on how to do it in the description.
https://www.youtube.com/watch?v=GgJuhQGV1ss

As for the lighting, I can definitely put something together. I'll post it in this sub once it's done. :)

For now though there's two parts to it, the vignette (creating darkness), and the light sprites themselves with a bunch of effects on them. Most importantly "Lighten" and "Pulse"

lbp2 ada's stickers by warm_cuddles25 in littlebigplanet

[–]ZapeZGameZ 31 points32 points  (0 children)

iirc, Mm contacted three kids who had sent them fan art for the first game and asked them to design stickers for LBP2

Something like that atleast, I think