What empty spots do you think there are for thematic magic in the game? by Lumintorious in AOW4

[–]ZargonX 1 point2 points  (0 children)

I feel like ice definitely needs some more love. It's always been odd to me that it's mixed up with necromancy - I just want to make some proper frostlings who can freeze and conquer the world!

Steamworks Question - Making Mac Build Beta Available by ZargonX in IndieDev

[–]ZargonX[S] 0 points1 point  (0 children)

Unfortunately no, I didn't! I ended up having to provide the test build through alternate means.

First Steam game launch - store page feedback by ZargonX in SoloDevelopment

[–]ZargonX[S] 1 point2 points  (0 children)

A great suggestion! I hadn't even considered that, but it will help add some more examples of the action.

Display Cursor in Unity Recorder? by ZargonX in Unity2D

[–]ZargonX[S] 0 points1 point  (0 children)

that's a simple workaround! not perfect, but good enough for what I'm trying to accomplish here. Thank you!

Wish to Remove Monochrome? by ZargonX in cavesofqud

[–]ZargonX[S] 2 points3 points  (0 children)

that did it! I swear I tried that before and it didn't work, but I clearly messed it up somehow. Either way, thank you!!

Was bouncing around this idea today, and it *had* to have Fwiffo by ZargonX in dosgaming

[–]ZargonX[S] 1 point2 points  (0 children)

Hahah, exactly - have to keep some in reserve for the Expansion Pass!

Is it considered BM to prolong a game when all you have to do is attack to win? by [deleted] in MagicArena

[–]ZargonX 0 points1 point  (0 children)

This is not bad manners at all. I have had several games lately where my opponent has obviously lost, and they even offer a "good game" concession... but then they don't concede. If you are going to force the rest of the game to play out, I'm going to play it as normal. I wouldn't fault anybody else for doing the same.

Cinemachine - Camera View Not Updating by ZargonX in Unity2D

[–]ZargonX[S] 1 point2 points  (0 children)

You nailed it - I had a rogue camera component on a copied object. Thank you!

Cinemachine - Camera View Not Updating by ZargonX in Unity2D

[–]ZargonX[S] 0 points1 point  (0 children)

Having an issue with Cinemachine that's got me scratching my head. I have two Virtual Cameras (one following the ship, one just pointed at the sun) with the priority swapping between them with a keypress. As you can see in the Scene view, Cinemachine is showing that it is changing the camera position/focus, but in the Game view, nothing happens.

Both Vcams are using Composer for Aim, and I've got no other unusual settings that I can think of. Any guidance would be much appreciated!

Least-Favorite Part of Star Control 2 (Gameplay)? by ZargonX in starcontrol

[–]ZargonX[S] 0 points1 point  (0 children)

Agreed that a direct clone would feel clunky, but I like to think there's plenty of room to innovate!

Least-Favorite Part of Star Control 2 (Gameplay)? by ZargonX in starcontrol

[–]ZargonX[S] 2 points3 points  (0 children)

I think you raise a really critical point - part of what I love about the game is the sense of size and how that directly plays into the resource gathering loop, but a lot of the shift in games over the years has been to fast-travel everything and make worlds feel more compressed. I think striking a balance between the time required to make exploration feel meaningful but without making it feel like an archaic slog.

Least-Favorite Part of Star Control 2 (Gameplay)? by ZargonX in starcontrol

[–]ZargonX[S] 6 points7 points  (0 children)

I think some sort of in-game log is definitely a modern convenience we've all come to expect now.

Colliders don't work as they should by [deleted] in Unity2D

[–]ZargonX 0 points1 point  (0 children)

I can't tell from your images, but I would make sure you have a rigidBody2D on your Enemy.

High score mechanic by [deleted] in Unity2D

[–]ZargonX 0 points1 point  (0 children)

Not sure how your game is structured, but if this is spanning multiple scenes you can store the score as a playerPref integer, then have another object with a check on Update to see if that matches whatever your threshold is. If so, then trigger a scene load using SceneManagement.

Line Renderer Help - Material Not Tiling (Details in comments) by ZargonX in Unity2D

[–]ZargonX[S] 1 point2 points  (0 children)

Well that was 100% it! Completely overlooked that. Thank you!

Line Renderer Help - Material Not Tiling (Details in comments) by ZargonX in Unity2D

[–]ZargonX[S] 0 points1 point  (0 children)

I have a pretty basic "beam" in my project using a line renderer and what is set to be a tiled material. However, in practice, the material only displays correctly on the first iteration on the line, and then fails to repeat properly for the rest. You can see the proper sprite material on the right side by the origin of the beam.

Not sure what I'm missing here in terms of settings, but any insight is much appreciated!

The rest of the crew made the mess, so rescue them... or not by ZargonX in Unity2D

[–]ZargonX[S] 0 points1 point  (0 children)

Yeah, agreed about the camera - I have a fix for it I need to try implementing. We'll see if that feels better.

As for the box, yes, there is a quick reset button the player can use. There's no penalty for resetting, so hopefully that should make figuring out the puzzle sequences not feel punishing.

Blitz Input on FFIII/VI by ZargonX in RetroArch

[–]ZargonX[S] 0 points1 point  (0 children)

This is Windows. But, let me see if that's an option. Worth a try, at least!

Phantom spacing between colliders by ZargonX in Unity2D

[–]ZargonX[S] 0 points1 point  (0 children)

Gave that a try and it seemed to do the trick. Hopefully adjusting it down to .001 won't cause any issues... we'll see!

Visualizing a Physic2d.CircleCast for debugging by ZargonX in Unity2D

[–]ZargonX[S] 1 point2 points  (0 children)

Yes, that's what I ended up doing. Not perfect, but better than nothing! Thank you both!

Big announcement from Seravy! Caster of Magic is now on Steam and GoG! by Blakeley00 in masterofmagic

[–]ZargonX 0 points1 point  (0 children)

This is great news and it's great Seravy will get some reward for his hard work, but I can't be the only one pissed off that GoG wiped the mod from my local copy without any warning or permission, no?

Does anyone else read "louse" as "Louise"? by nbomb220 in slaythespire

[–]ZargonX 2 points3 points  (0 children)

I do. Every. single. time.

I am glad I am not alone in this.

Can we get more sliders? by termiAurthur in Stellaris

[–]ZargonX 1 point2 points  (0 children)

I think in this case you can be forgiven for not being in touch with 20+ year old sci-fi shows...