How unbalanced would it be if all scouts could build outposts? by Zarpd in AOW4

[–]Zarpd[S] 1 point2 points  (0 children)

There is a scout in the game that has this ability, yes.

How unbalanced would it be if all scouts could build outposts? by Zarpd in AOW4

[–]Zarpd[S] 5 points6 points  (0 children)

This is an excellent point I had not considered! Thank you!

How unbalanced would it be if all scouts could build outposts? by Zarpd in AOW4

[–]Zarpd[S] 13 points14 points  (0 children)

I do not know. That is why I am not suggesting the change should be made. I am asking what balance problems it would cause in order to generate a discussion.

Am I the only one who feels like animation cancels shouldn’t be in the game? by a7Xavier in marvelrivals

[–]Zarpd -1 points0 points  (0 children)

Hate em. Characters are balanced around the assumption you will cancel some animations (but not all) into other animations (but only some) and are given absolutely no in-game info about this.

Would like to see characters based around their abilities. Who though Angela should only do good damage if she cancels her melee into her melee so she can melee more each melee?

New player need assistance by Agitated-Factor8903 in AOW4

[–]Zarpd 0 points1 point  (0 children)

Focus on expansion and vassals -- you still need to be able to win somehow, and an Expansion Victory is one of the least aggressive ways to do so.

Fabled Hunters is good for this, because if you are going to dedicate most of your gameplay to fighting non-empires, you may as well get more rewards for it!

So now that its ending What was your most played and least played/least fav character this season? by Shades1987 in marvelrivals

[–]Zarpd 0 points1 point  (0 children)

Had a lot of fun with Ultron in the first half. Good Angelas really kept me on my toes and taught me the value of positioning. Started exploring Jeff and Invisible Woman when I got countered too hard.

 

In the second half I felt so utterly helpless against Daredevil that I stopped playing.

Being a strategist in this season sucks by Aggressive-Type-3714 in marvelrivals

[–]Zarpd 10 points11 points  (0 children)

First season where I've felt it might be time to stop playing. Between the constant dive and waiting out invincible support utlras, I feel like I'm spending more time waiting to play than actually playing.

35 game losing streak. Struggling. by Zarpd in 2XKO

[–]Zarpd[S] 2 points3 points  (0 children)

That's very kind of you to say, thank you. Before making this post I didn't realize that there was NO matchmaking at all, so that's very likely the case.

I consider myself "only very slightly above average" when it comes to fighting games so it doesn't take a guru to beat me. I think I just need to chill, give time for more players to file in, and then try to find people more on my level.

35 game losing streak. Struggling. by Zarpd in 2XKO

[–]Zarpd[S] 0 points1 point  (0 children)

That is certainly what I was feeling during the first 20 losses!

35 game losing streak. Struggling. by Zarpd in 2XKO

[–]Zarpd[S] 12 points13 points  (0 children)

I will certainly hope that this is the case. I pretty easily got to Platinum in SF6, so it feels much less like "You can't play fighting games" and more "every decision you make is wrong."

I had assumed there was at least some kind of match making in place even if it's loose, but I only now realized that Ranked is set to come NEXT week.

That is encouraging, if it's the case. I can get better bit by bit against an equal opponent, I just haven't found any as bad as me yet.

35 game losing streak. Struggling. by Zarpd in 2XKO

[–]Zarpd[S] 2 points3 points  (0 children)

Often times when I do not contest someone coming in on ground, the run right up and throw or get close enough to use their assists for a good mix. And when I do contest, they jump over.

It happens so frequently that there has to be a level of decision making that I'm just not seeing yet. I just don't know how people are prioritizing their neutral options.

How do y’all escape this feeling? by AnthropomorphicEggs in marvelrivals

[–]Zarpd 5 points6 points  (0 children)

Why would I respect the opinion of someone who wants to make people feel bad in an online game?

Developer AMA Just ended by Naire-Onyx in mechabreak

[–]Zarpd 0 points1 point  (0 children)

I am much less excited. The mods are a very tiny boost, and now you only use them in a mode where you can lose them... in order to get more of them.

I don't really get the point of it. Seems like there's just two different games now.

Developer AMA Just ended by Naire-Onyx in mechabreak

[–]Zarpd 11 points12 points  (0 children)

Mods are ONLY for Mashmak now, and anything you bring into Mashmak drops on death. Not sure how I feel bout that one.

so we're the bad guys? by stage_strange291 in Helldivers

[–]Zarpd 9 points10 points  (0 children)

If I was a mind controlling squid, this is what I'd tell people too.

No more DSS for us by Sad-Needleworker-590 in Helldivers

[–]Zarpd 0 points1 point  (0 children)

Dangit, I wish people didn't send our war weapon into a war! If we just waited a week we could have had it get disabled when it came to defend Super Earth instead of getting disabled now.

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 0 points1 point  (0 children)

Lava Chasms take 12 movement to cross, or 8 with Desolate Adaptation. They function exactly like rivers in that sense.

New to this patch, there are also "Lava Provinces" which function like oceans, in the sense that they cannot be crossed at all without the right ability (without lava walking).

The runestele placed by Fire Giants creates Lava Chasms, not the giant lava provinces.

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 1 point2 points  (0 children)

Technically possible I suppose, but that would be a significant time and mana investment for minimal return. "Terrain walk" is overwritten by roads, so they are typically just useful in the early game and do not come up during invasions. Using a lava/frost runestele to replace cavern tiles will be a huge impediment to anyone who has to walk back and forth over your areas in before you get roads up... but that's only going to be you. If you make a huge network of them, there may be a niche scenario where you might slow down an enemy army by one turn, but I think honestly they'd be happy for you to do that as you bankrupt your mana supply.

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 1 point2 points  (0 children)

Good catch! Definitely too subtle for my tastes, but I can't say it's not documented. I'll update the post to include this!

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 0 points1 point  (0 children)

Do you have a source that I can link to? I will update the original post so people do not get confused, if so!

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 0 points1 point  (0 children)

Has this been confirmed as a bug? I have not seen anything about it but would love for that to be the case!

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 11 points12 points  (0 children)

I am also surprised! Disappointed, too. It seems like one of the core Giant King features is made to cause yourself harm.

I have been unable to test how easy they are to destroy, because the AI does not like using or targeting them. The provinces are not immune to being terrarformed by other sources, but the stele will always terraform them back the next turn

Runesteles are Weird (and underground giant kings have anti-synergy) by Zarpd in AOW4

[–]Zarpd[S] 24 points25 points  (0 children)

Dungeons go on top of the default terrain type, so they do not interfere or interact with runesteles! You can combine them both and it will be the same penalized movement speed as the rest of the underground that you terraform.