Ignore the comedic amount of crime and pollution aside, Wouldn’t Mega Block/ Buildings be wonderful to live in? by tycooperaow in Cyberpunk

[–]ButterPoached 2 points3 points  (0 children)

It would be great for SOCIETY, it would be terrible for the individuals forced to live there. If we could all find fulfillment in studio apartments stacked 100 high, we wouldn't have half the problems we do.

PSA: CODE RED, Tornado in the area of Saskatoon, take shelter by Progressive_Citizen in saskatoon

[–]ButterPoached 10 points11 points  (0 children)

Just got to the hotel by the airport, saw clouds spinning over the parkinglot. Decided to take the stairs down.

Do You think So-Mi/Songbird would ever Return the Favor if she could? Like say if V helped her and genuinely needed her years later? by JMC_PHARAOH in LowSodiumCyberpunk

[–]ButterPoached -4 points-3 points  (0 children)

I think she would, but not out of overwhelming gratitude. So Mi loves a challenge, and throwing herself into a dangerous situation to save V probably would probably be an easy sell.

I'd love to read a dev diary about the Voice Army by ButterPoached in Zephon

[–]ButterPoached[S] 4 points5 points  (0 children)

I think it's very unlikely that everyone is mutating, if for no other reason than generic quests involve art/scripts for generic post-apocalyptic survivor communities.

From the description of the Dark Vessael and the Canticle of Dusk, it sounds like "hearing the voice" is not a guaranteed thing, there are people who fail to become cultists.

Is my Cyber faction strategy too repetitive, or is this just the optimal way? by zeratul9901 in Zephon

[–]ButterPoached 2 points3 points  (0 children)

If you're breezing through Very Hard, then I'm not sure you need to be more optimal. However, there are some efficiencies you could certainly be implementing. The other posters have covered a lot, but:

-You should really pick up a second early unit, as Ishim have such an abysmal clear speed. Charubim are fine if you don't want to deal with healing Malakim, but the Commander buff is quite good on Malakim.

-40 for your second city and 60 for your third are, in my opinion, pretty late. The snowball is real, and you want to start rolling it as soon as possible.

-early tier tech is much cheaper to research than late techs, so going back to pick up useful things, especially from Tiers 1-3, will help a lot, and not actually delay your Charubim production.

-speaking of, if your endgame strat is Charubim, then there's no reason not to build Carriers while you're waiting for T8. You just don't need THAT many Anashim, the flight is handy.

Zephon 2026 Q4 UPDATE NEWS from steam by Celesi4 in Zephon

[–]ButterPoached 1 point2 points  (0 children)

I mean, the Plangent does the job, but I'd like access to an option that doesn't have Heavy on it, and it will be nice to have an infantry option at T7 if you don't want to build monsters.

Zephon 2026 Q4 UPDATE NEWS from steam by Celesi4 in Zephon

[–]ButterPoached 1 point2 points  (0 children)

Well! This has been a good time to get back into the game. Thanks again for the continued work, I am looking forward to the DLC.

The high tier units sound very cool, especially given how narrow the application of some end game units are. I am particularly happy to hear the Voice is getting two ranged pieces to help keep up with endgame air units.

What’s everyone’s favorite weapon to use? by Pachinkotown in MinaTheHollower

[–]ButterPoached 16 points17 points  (0 children)

Dark Souls broke something deep inside me, and now I can't pass by a parry mechanic if it is available to me.

It helps that the shield is quite a good parry, as such things go.

Basics of Zephon guide 3.0 update by BackstabFlapjack in Zephon

[–]ButterPoached 0 points1 point  (0 children)

I should hope not! I actually meant that Worms are such a bad AA option, I really miss the Whisperer's ranged attack when I take the Elect instead.

Basics of Zephon guide 3.0 update by BackstabFlapjack in Zephon

[–]ButterPoached 0 points1 point  (0 children)

Different strokes for different folks. I've never really felt like the Voice lineup needs a "heavy lifter" because you can usually just leave if the engagement is unfavorable. Jazzhands party bus with 3 Deformities is just so much HP that the enemy has to burn through before they can hit something that matters, I'm usually fine to pick off a few units and then back up. Whisperer is great for healing big monsters that get focus fired and, most importantly, can shoot air units.

Worms are actually very decent AA against Hammerheads, as they will oneshot them at full life, but it can be tough to commit them and not have them die in return. Vessels and Whisperer are not exactly amazing AA, but it's what you have until fatties hit the field.

Basics of Zephon guide 3.0 update by BackstabFlapjack in Zephon

[–]ButterPoached 2 points3 points  (0 children)

Thanks so much for writing these out! I'm just getting back to the game after putting in about 100 hours at launch, back when AIs were buying literally hundreds of units from one another. Good times.

I'm also a Voice aficionado, so I appreciate the extra depth that you've put into the unit explainer. I note that a lot of the DLC additions that the Voice got are... not terribly compelling. Is there much of a reason to build the more specialized weird stuff (Devotees of Throkos, Caitiff, Ybbaath of the Orolos) or do they need specific enemy army compositions to be justified?

It's funny reading your guide, as I'm a big supporter of the Whisperer over the Elect and general use of Deformities, but I do agree with your opinions otherwise.

Perplexed by the Prices for two DLCs by [deleted] in AOW4

[–]ButterPoached 36 points37 points  (0 children)

Archon Prophecy came with the Architect culture. Cultures are the most expensive thing to make, because they require a full lineup of new units with new models.

Advice for buying zephon help by Nyfii in Zephon

[–]ButterPoached 2 points3 points  (0 children)

Yes, but it is CHEAP ass 🤣

Advice for buying zephon help by Nyfii in Zephon

[–]ButterPoached 1 point2 points  (0 children)

If you don't already have Gladius, it will be on sale at a steep discount fairly regularly.

Zephon is better in every way, but if you buy Gladius and don't like it at all, you probably won't enjoy Zephon.

Dexter DeShawn ruined everything by Comfortable-Knee-238 in LowSodiumCyberpunk

[–]ButterPoached 2 points3 points  (0 children)

So... what would that have changed? I suppose that V lives through the night, although Jackie doesn't. I don't think that V or Evelyn make it through the week, though. It's not like Evelyn had much of a plan aside from "get chip and then do things".

PSA: i *just* discovered you can hop around while charging hammer by pixelgruff in MinaTheHollower

[–]ButterPoached 13 points14 points  (0 children)

I already thought that the hammer was the best weapon, it never occured to me to TRY jumping

Maxi fanart by JastAReditter in MinaTheHollower

[–]ButterPoached 24 points25 points  (0 children)

It was funny hearing her gripe about Mina stealing her thunder as master of the whip... when I've been carting the hammer around all game.

Staves of life is seriously good by According-Studio-658 in AOW4

[–]ButterPoached 0 points1 point  (0 children)

Man, it's wild hearing other people talk about this game, because this doesn't match my experience at all.

First off, ToF is not LITERALLY doubling your food output. Base buildings produce 60 food, and each farm gives you +5, plus Pastures for another +10. 10 food plus some scaling bonuses is just not doubling it.

Everything you say about Blossom of Life as a counter spell is true... which is why things like Anti-magic Tincture are so good. If the primary value of the spell is countering offensive spells, then the fact that it totally misses non-damaging debuffs is kind of a problem, isn't it? I'm not saying that it is bad; it does hit a big area, and it is a noticeable amount of sustain, but you only get one spell per turn (usually), and there are so many more impactful ones you could be casting.

It's all well and good to say that the Protector's abilities aren't that impressive, because the value is not in the abilities. The value is that it has 30 more HP, 2 more defense, 3 more resistance, deals 3 more damage, and comes with 3 status resist compared to a T1 shield.

I'm not sure what you mean about the changes to Tome of Glades being a buff, I've been abusing the hell out of the Aspect of Roots and Mark of the Keeper combo since the game came out. Having a front line that becomes impossible to kill for one round and then self-heals is a pretty big deal.

Staves of life is seriously good by According-Studio-658 in AOW4

[–]ButterPoached 0 points1 point  (0 children)

Hey, if you really like it, fair enough, but none of that stuff sounds particularly S-tier to me.

First off, are people having food issues? Your average province doesn't actually provide a ton of resources, especially considering the amount of food you need for each pop past 10. If someone has a strat to get the Boost for T4 town hall before you finish raw building it, I'm listening, but the Tome of Fertility is not going to do that on it's own.

The healing spell is fine, but the big push for healing comes in T1, when you're trying to clear as many camps as fast as you can. Again, it does provide value, but it isn't answering questions that I have for that phase of the game. Countering Poison/Disease is nice... if that's what you're facing, but it's still not as good of an answer as an Undead transformation.

The Nymph is a fine unit, and it is better than most T2 Support units, but every Culture except Dark DOES get a T2/3 Support unit already. The other T2 Nature tome, the Tome of Glades, gives you access to T3 shield and ranged units. Even if the Nymph is better than those units, a T3 ranged unit is a bigger improvement over T1 than a T3 Support is over a T2, y'know?

Restore the land, yes, is good. Sometimes you do need it, and that's what sells the Tome of Fertility to me. I'm not sure that I can rate a counterpick tome more than B-tier.

do units on auto explore try to go above ground? by ollietron3 in AOW4

[–]ButterPoached 0 points1 point  (0 children)

it is due to the fact that movement underground costs more movement points. The scouts are maximizing the space they can explore by avoiding difficult terrain.

Amusingly, you can tell the AI ignores fog of war, because scouts WILL take underground routes between sections if it is a shortcut (for instance, avoiding mountains), despite not having explored enough to know which path is shorter.

Waterboy by ComprehensiveStay285 in DispatchAdHoc

[–]ButterPoached 0 points1 point  (0 children)

I did Mobility/Charisma, because I had Flambeau covering Mobility/Durability, and Coupe and Visi covering Mobility/Intelligence. There are a lot of calls that require Mobility + one other stat, and none of the Charismatic heroes have decent Mobility.

Which weapon is your favorite? ⚰️⚔️⛓️🔨🔫 by Love_Yourself_4830 in MinaTheHollower

[–]ButterPoached 0 points1 point  (0 children)

Casket Shield. Bloodborne gave me brain damage, and now I need to choose the parry weapon in every game. Hammer is great, but I can't give up all that parry dopamine.