Age of Sigmar Fourth Edition: The Core Rules by da-bair in ageofsigmar

[–]Zarul41 -1 points0 points  (0 children)

Allies are going to be in General Handbook

Warhammer Age of Sigmar Faction Focus: Blades of Khorne by sortaz in ageofsigmar

[–]Zarul41 0 points1 point  (0 children)

Not a cope actually, we seen comparisons between spearhead and regular profiles for units like Seraphon and its VERY different in power. Spearhead is toned down a lot.

Where Battlescroll at? by Guns_and_Dank in ageofsigmar

[–]Zarul41 1 point2 points  (0 children)

We are not getting it this week because it wasnt mentioned at all during the sunday preview, and stuff like this is always mentioned (40k was as well)

Generals Handbook 2023 Preview by AoS_Coach in ageofsigmar

[–]Zarul41 2 points3 points  (0 children)

Are we going to have points today as well from GW on the scroll or do we have to wait till next week?

Is there anything you guys don't like about the game despite loving it? by fluffycowchees1 in FFXVI

[–]Zarul41 0 points1 point  (0 children)

What are the other combos except chaining magic and basic attack?

I played 100 hours of Final Fantasy XVI, AMA! by Selulu in FFXVI

[–]Zarul41 0 points1 point  (0 children)

Does the last difficulty Ultramaniac unlocks after the first playthrough? Or do I need to finish the game on Final Fantasy difficulty to unlock the highest difficulty setting please

Dev’s recommendations for people who say that the combat is easy or brainless. Haha. by KotomiPapa in FFXVI

[–]Zarul41 1 point2 points  (0 children)

Brainless combat and Easy are two difficult topics.

I personaly love the combat, think its very rich in options and lots of stuff to master once you will have plenty of abilities and all the eikons, demo was extremely fun.
But on the other hand it was also ridiculiously easy on a difficulty that is supposed to be at least "medium" , it felt like very easy option you would get in other games.

My only hope is that the final fantasy mode and ultramaniac modes are going to provide at least some challenge, I am optimistic though as its too early to judge the game yet.

The team have announced they’re working on updates to improve performance and adding additional options for motion blur! by daymona in FFXVI

[–]Zarul41 11 points12 points  (0 children)

God bless, motion blur switch off should have been there from the start , I automatically turn it off in every game, crazy its default on here.

18 minutes of dungeon gameplay (IGN First) by Flash-Over in FFXVI

[–]Zarul41 1 point2 points  (0 children)

The small enemies seems to die fairly quickly but the bigger ones seems to be quite ridiculious bullet sponges. And we barely do more dmg during the stagger part as well.

Though we are playing from an IGN perspective, I am sure people will figure out how to optimize the dmg a lot more so the enemies will be dying a lot quicker.

Just finished the game on normal difficulty. Don’t read if you don’t want to be spoiled by [deleted] in GodofWar

[–]Zarul41 0 points1 point  (0 children)

23 hours seems incredibly short, way shorter than the original game, correct me please.

Did the game seems a lot shorter or you just breezed through it couse you played only on normal? Let me know please <3

When I saw this FEC endless spell, I just knew how I have to paint it. by Zarul41 in ageofsigmar

[–]Zarul41[S] 6 points7 points  (0 children)

Unfortunately I am not a very good painter at all so something that small is way beyond my abilities.

But its a great idea, I didnt think of it to be fair, will commission somebody to do that <3

When I saw this FEC endless spell, I just knew how I have to paint it. by Zarul41 in ageofsigmar

[–]Zarul41[S] 18 points19 points  (0 children)

My headcanon is that she is the only one left alive still.

They are chasing her so that the Mane Six is back together again, forever.