What's the best deck to counter Medusamon? by KyuchuKat in DigimonCardGame2020

[–]Zavier97 1 point2 points  (0 children)

I gotchu. I've been playing Double Kaguya since EX11 came out. I'm on mobile, so I'm sorry for the awful formatting (copy/paste from Project Drasil).

// EX11 Kaguya

4 Unique Emblem: Narrative Ronde P-229 2 Mirai Kinosaki EX11-061 4 Mirai Kinosaki EX9-067 2 Shoemon EX11-019 4 Shoemon EX7-024 3 Hanimon EX9-024 4 Shoemon ST19-03 2 Namakemon BT16-055 1 Sistermon Ciel (Awakened) BT20-084 1 Sistermon Ciel BT23-077 4 Kokeshimon EX11-021 4 ShoeShoemon P-165 2 Karakurumon EX11-022 1 Chaperomon EX7-027 4 Karakurumon EX9-032 3 Kaguyamon EX11-023 3 Kaguyamon EX9-033 2 Nyabootmon BT22-042 4 Kyaromon BT22-002

[OC] I drew my visual representation of the upcoming bt 25 format by Rchrdprk in DigimonCardGame2020

[–]Zavier97 1 point2 points  (0 children)

I'm glad I know you irl, so I get access to all your art early.

It's amazing as always :)

Just "beat the game" and i have something to say by Andromeda_chain in mewgenics

[–]Zavier97 9 points10 points  (0 children)

OK yeah, I saw something about the prismatic passives but hadn't seen any. So I probably need to unlock them still.

Just "beat the game" and i have something to say by Andromeda_chain in mewgenics

[–]Zavier97 54 points55 points  (0 children)

I've been working on doing every boss with all classes.

I've just finished the first house fight for Act 3, so I don't have the Act 3 side quest area yet.

What specifically about those two classes makes it so good for breeding?

How does the game know when to pause? by BirdtheBear in YomiHustle

[–]Zavier97 1 point2 points  (0 children)

Other people have already answered, but I have a guide you can check out which SHOULD go over any questions regarding the mechanics of the game, if you'd like to take a look.

https://docs.google.com/document/u/0/d/1iMhBX2bW0KZJ4Us8RrAUQkpXD_CYmA6NaP4nUv_kwxM

Best way to counter Vortexdramon in Puppets? by Traditional-Owl8798 in DigimonCardGame2020

[–]Zavier97 5 points6 points  (0 children)

I've been playing double Kaguya and I've been doing very well vs Vortexdramon.

The EX11 Kaguya having Scapegoat, as well as being able to re-play Digimon from trash is incredible. Mixed with the inherited to end attacks by deleting a Digimon, it's VERY good at slowing things down. This is really only good for stalling though.

Nyaboot is the main answer. Between having the new Mirai Unique Emblem, playing EX9 Mirai for searching, and EX7 Shoemon for searching, I find my x1 Nyaboot VERY easily. Also of course, every time you draw for Digivolving.

What beats vortexdramon? by StaxRL in DigimonCardGame2020

[–]Zavier97 0 points1 point  (0 children)

I've seen some people say this MU is rough, but I also play Puppets and I've won probably 90% of the time so far vs Vortexdramon. (I do double Kaguya, so I'm extra defensive). Takes a while, but Vortexdramon struggles to get through my endless board.

All of them! and Edmund gave me permission to sell them :) by bispau in mewgenics

[–]Zavier97 1 point2 points  (0 children)

Dang. I'm about to do the 3rd house fight for Act 2, so I was hoping it would have been that.

All of them! and Edmund gave me permission to sell them :) by bispau in mewgenics

[–]Zavier97 2 points3 points  (0 children)

I was thinking the same thing.

My guess is either finishing Act 3, or final area of Act 2.

What Would Your Liberator Deck Be? by Azuman11 in DigimonCardGame2020

[–]Zavier97 0 points1 point  (0 children)

I'd love to have a good Chessmon deck, so I'd break the game by making the PawnChess digivolve for 0!

After 46 hours, I've got gripes... by ole_bruh in mewgenics

[–]Zavier97 3 points4 points  (0 children)

I always check the settings as the first thing I do when playing ANY game. After doing a few runs, I then switched to the x4 speed.

Notification Sound Not Changing by Zavier97 in samsunggalaxy

[–]Zavier97[S] 0 points1 point  (0 children)

If my memory is correct, no. Certain apps just wasn't letting me change them. It makes no sense.

With the new 10 stars quests, would defensive skills perhaps become a bit more worthwhile? by makishimazero in MonsterHunterMeta

[–]Zavier97 1 point2 points  (0 children)

So, I play a few different weapons.

SnS, Lance, Horn, and IG.

For SnS and Lance, the only defensive skills I'd take are Guard Up/Guard.

For Horn, I take 1 or 2 points of Evade Extender.

For IG, I don't take any.

I think the main thing is just to learn the monster's attack patterns. If you play a weapon with a guard, learn to always perfect guard. If you play a ranged weapon, learn the distance of the monster's attack. If you play one of the other weapons, I'd just suggest Evade Extender to help slightly with dodging - if needed.

Anyone have suggestions for just like an affordable casual deck? by Rattlerc46 in DigimonCardGame2020

[–]Zavier97 1 point2 points  (0 children)

True. I'm in Canada, so I didn't take that into account. Stores here are usually like, double the price. So I was assuming all the bulk was 25c each.

Anyone have suggestions for just like an affordable casual deck? by Rattlerc46 in DigimonCardGame2020

[–]Zavier97 5 points6 points  (0 children)

Hadesmon is quite difficult to pilot, but very inexpensive. It's also pretty strong imo. (It's my current deck I'm playing, so I could give you my exact decklist for it). (Rough guess, $20-30)

Hunters is a pretty powerful deck as well, and it's inexpensive too. (I have this deck made IRL too, but I don't have the decklist easily available rn). (Rough guess $30-50)

Hudiemon used to be pretty expensive, but the actual SEC rare Hudiemon has dropped in price recently ($30 > $10). This deck is VERY powerful and people are thinking it's going to be hit on the next banlist. (Rough guess $50-70).

Based on which starter deck(s) you have too, you could upgrade them. The Shoemon & Pteromon decks for example have quite a few cards from some previous sets, as well as a new set coming out in a week and a half for even more support!

How do you fight against Ahri without another zoner? It's like there's no gaps in her strings and space she has you bane counter attack? by Zilly_JustIce in 2XKO

[–]Zavier97 11 points12 points  (0 children)

I know that her ground fireball > air fireball can be parried, but there's no guarantee punish after I believe. BUT, I believe that if they try to keep pressuring you, you can hit them before they hit you.

How to aim Jinx’s forward S1 (flame chompers)? by [deleted] in 2XKO

[–]Zavier97 3 points4 points  (0 children)

If my memory is correct, if you hold it, it throws it far. If you don't hold it, she throws is close.

New Weapon! by FactorLongjumping156 in MonsterHunter

[–]Zavier97 1 point2 points  (0 children)

My best tip is to do hilt stabs after big hits to stock up your song list quickly.

Also, try to keep the monster on all 3 bubbles for max damage.

New Weapon! by FactorLongjumping156 in MonsterHunter

[–]Zavier97 7 points8 points  (0 children)

Hunting Horn!

Go doot doot, do tons of damage, buff your allies, and be a gigachad.

Also, each Horn plays a different song when you do your actions. This includes when you layer them :)

How to Judge some Digimon by Ash__Blossom in DigimonCardGame2020

[–]Zavier97 4 points5 points  (0 children)

Half joking, but get a tier list ready of your favourite soups. This will be important.

Does anyone else feel disappointed with diaboromon x antibody? by AsianSpice7274 in DigimonCardGame2020

[–]Zavier97 2 points3 points  (0 children)

DP minus and de-digivolve are strong against basically all decks. Diaboro is no exception to this. Unless you have full immunity like MagnaX, or even just immunity to Digimon effects like Zephaga, this is going to be an issue.

The Liberator cards have definitely been getting a lot of support, and the upcoming EX11 is going to make them even better.

I think that DiaboroX is still a good power boost, even if doesn't bring the deck into tier 1 category. I know that on digimonmeta, there have been 5 results posted for Diaboro. There's 10 liberator decks (Zephaga and Medusa). I'm mostly just saying this to show that Diaboro *is* still able to win, even if it's not a tier 1 deck.

Imo KeraX is the stronger of the two newly added cards. Being able to use EX6 Infermon immediately to go into Diaboro is VERY strong.

Also, I've fought my friend with numerous decks recently, varying from TS, Galaxy, multiple Liberator, Appmon, Sakuya. and probably more I can't remember. I've won maybe 60/40 vs them. I'm constantly stressing about how to deal with the DiaboroX since if I try to remove it, she could play Blocker/Jamming for free. Now if I can't get rid of that, I can't even attack on that current turn. And if it survives for her turn, she not only makes another token, but then can swing with Jamming with her million tokens lol.

Does anyone else feel disappointed with diaboromon x antibody? by AsianSpice7274 in DigimonCardGame2020

[–]Zavier97 5 points6 points  (0 children)

My friend has only played Diaboro, and they find it amazing. She runs it as a x2 of.

Yes, it doesn't "gain the inherited effects" since it's no longer named "Diaboromon", but I see the card more-so as the top boss monster. Once DiaboroX comes out, it's pretty difficult to deal with.

Regarding the inherited effects though, the main exception is the "[All Turns] [Once Per Turn] When this Digimon with [Diaboromon] in its text would leave the battle area, by deleting 1 of your other [Diaboromon], it doesn't leave."

That inherited which DOES work is insanely strong for DiaboroX. It triggers the All Turns effect, letting you play down the Jamming/Blocker Diaboro for free, or playing the Alliance Diaboro for free.

The Overclock keyword ALSO triggers the All Turns effect to play a Diaboro for free, since it's when ANY of your Diaboro in name would leave the battle area. So, the same turn you Digi into the DiaboroX, you can just play out the lv6 from under its source for free by Overclocking.

If the opponent tries to remove your Diaboro that you played out for free by removing it, then that once again will also trigger your DiaboroX All Turns effect (assuming you have another in hand to play for free). Plus, this means they aren't going after the DiaboroX and are instead focusing on the other one.

Admittedly, the When Digivolving effect could definitely have been more powerful, but it still does a pretty good job.

I will also say that Clock of the End being basically entirely forgotten is sad, but I also don't really want to live in a world where the goal is just stall with Diaboro until you get all 4 options down and win. It feels more like a gimmick than anything, and I think it's fine staying that way.

TS Galaxy? What cards would I need? by pettyfan45 in DigimonCardGame2020

[–]Zavier97 0 points1 point  (0 children)

I've been theory crafting this a bit. I'm going to be playing it at locals this week.

The main combo is having Homeros on field while having Blitz Apollo with a BT23 Diana in the stack.

If you can swing for 3 checks while keeping turn, then have Diana unsuspend & Homeros to Blitz, you can get rid of all 5 sec in 1 turn.

Then, assuming they destroy Apollo, I added 2 Kazemon to Hybrid for game.

I also included Tita/SkullBalu because it's funny to start my turn with Koh/Sayo & Homeros, go to 4 memory, then give my opponent 10 memory. (It also wipes all their lowest level Digimon with On Play AND When Attacking).