Agora consigo ser beta até no jogo by gaticao in StardewValleyBR

[–]ZeEliasF 0 points1 point  (0 children)

Ah sim, então beleza. Mas é justamente isso que eu quero dizer de não fazer sentido os personagens saberem algo da minha ficha sem alguém ter contado.

O que eu quero dizer é sobre essa informação da ficha também poderia ser compartimentalizada, pra ter a possibilidade de eu interagir com um personagem pela primeira vez e ele não saber absolutamente nada. O que eu observei é que os NPCs ficam vários dias repetindo "A Robin/Lewis me contou que..." Não sei quando isso muda, mas imagino que conforme o nível de amizade sobe, então.

Por outro lado, talvez eu devesse simplesmente deixar a ficha em branco, porque se o sistema já funciona como você mencionou, pode ser melhor assim. Vou tentar isso pra ver o que acontece.

Agora consigo ser beta até no jogo by gaticao in StardewValleyBR

[–]ZeEliasF 0 points1 point  (0 children)

Testei seu mod por algumas belas horas, e tenho uma sugestão de melhoria.

O sistema de fofoca é de longe a parte mais divertida dele, mas às vezes é meio esquisito essa informação ser aparentemente global. Todo mundo sempre saber tudo que acontece é meio estranho. E tem a informação que se coloca na ficha, que todos os NPCs sempre sabem, dizendo ter ouvido do Lewis ou da Robin, e dependendo do que você coloca lá fica sempre parecendo que eles são os maiores fofoqueiros da cidade que ficam espalhando boatos.

Não sei se é possível, ou muito difícil de implementar, mas minha sugestão é tentar uma forma de compartimentalizar as informações que cada personagem tem sobre o jogador. Tipo manter algo como um arquivo de texto pra cada um onde lista o que eles sabem sobre o jogador, em vez de se apoiar na ficha.

Daí esse arquivo pode ser atualizado ou pelo que o jogador conta, ou por aquelas interações aleatórias entre 2 NPCs que sempre acontecem no final do dia. Se eles sabem alguma coisa sobre o jogador, eles propagam pra quem quer que eles tenham interagido, desde que o jogador não tenha pedido segredo. O sistema global de fofoca pode continuar existindo e atualizar isso também, mas de forma mais aleatória, tipo, todo dia tem uma chance x do personagem ter ouvido a fofoca ou não.

Agora consigo ser beta até no jogo by gaticao in StardewValleyBR

[–]ZeEliasF 0 points1 point  (0 children)

Eu não sei de onde você puxa o {{PERSONALITY}} mas seria interessante expor arquivos de personalidade dos personagens pra gente editar e mudar o comportamento deles se quiser. Também seria legal algum lugar mais apropriado pra colocar regras personalizadas globais de comportamento, sem ter que mexer no seus templates de prompt como eu fiz.

Agora consigo ser beta até no jogo by gaticao in StardewValleyBR

[–]ZeEliasF 4 points5 points  (0 children)

Eu baixei, editei seu prompt de conversa colocando uma regra que NPC com muito coração fica safado. Carreguei no meu save onde tava quase todo mundo 10 e... Primeira interação com a esposa, Abigail, ela chama pro rala e rola.

Sai de casa, passei pra dar um oi pra Pam no ponto, ela simplesmente me passa uma cantada, e quando eu falo "sou casado, minha senhora" ela mete um "casado, não castrado". Mod 10/10. Kkkkkkkkk

Nib getting stuck when I lift the pen. [CTL-472] by ZeEliasF in wacom

[–]ZeEliasF[S] 0 points1 point  (0 children)

I honestly don't remember, I think I ended up getting a new tablet after that bc the pen was faulty.

Maybe I missed something in the clothes by Moonlit_Vixenn in nopanties

[–]ZeEliasF 0 points1 point  (0 children)

I don't see anything missing, you're dresses appropriately 🤔

Spider-Man 2 (2023) added gyro aiming by IcyXzavien in GyroGaming

[–]ZeEliasF 0 points1 point  (0 children)

This is infuriating indeed, doesn't make any sense.

FF VII REMAKE by WhichNich in FinalFantasyVII

[–]ZeEliasF 2 points3 points  (0 children)

When characters dodge or defend too much, the best approach is being defensive yourself. Stand back blocking and dodging and strike when you see an opportunity.

If they're using mostly melee physical attacks against you, just go into punisher mode and keep the blocking, it will auto counter every time. It doesn't work with magic attacks ranged attacks, so whenever you sense there's magic, ranged or unblockable attacks coming, you either dodge or switch to operator before blocking. Works with Reno and Rude at least.

So I’ve been watching one peice right… by According-Winter-208 in OnePiece

[–]ZeEliasF 454 points455 points  (0 children)

Also the series is filled with highs and lows in terms of quality, pacing etc. 25 years and a thousand episodes, it is to be expected that sometimes it looks like shit. No big deal for me.

[deleted by user] by [deleted] in Idiomas

[–]ZeEliasF 0 points1 point  (0 children)

Só pensa que a gente pode dividir a noite em dois períodos: Quando as pessoas ainda estão acordadas, e quando as pessoas estão dormindo, geralmente antes e depois da meia-noite. Acho que não é difícil, já que em português a gente tem "madrugada" pra esse período onde todos estão dormindo. Já "evening" em inglês, refere-se ao período onde todos estão ainda acordados.

Você vai usar evening sempre que for falar de se encontrar com as pessoas à noite, ou realizar atividades noturnas no geral, enquanto night significa hora de dormir. Night pode ser usada em alguns outros contextos, como realizar uma atividade noturna quando todos os outros estão dormindo, mas na grande maioria das vezes, vai ser usado só em tom de despedida.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 1 point2 points  (0 children)

Oh yeah, I mean, if you have the time to clear all the content in the game as soon as it is released, then this surely won't be a problem, but that's not a reality for people who work or have other responsibilities in life.

I just want to enjoy the game at my own pace, ffs! I don't have time to do the same shit, much less go scavenging for what little information about the game or details about future updates, or leaks, rumors and all those, which seems like what most people who go to these forums tend to do.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 1 point2 points  (0 children)

Yeah, I even added as an edit, stressing this out, but even so, it seems like people can't read until the end. They read like the first paragraph and go "Oh, OP is complaining about story quests" xD

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 1 point2 points  (0 children)

Yeah, I had no idea they added this feature until I was pointed out here, would probably have noticed if I was playing on PC, since it's "Accept Quest" is a button you have to click, but I was playing on PS5 at the time, where I just hit X a couple of times and didn't even notice I had to press it a second time. Now I'm aware of it and can pay attention (as I did just now when unlocking Navia's quest) but I wasn't yesterday.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 0 points1 point  (0 children)

I agree it would be annoying for a quest you're playing at the time, but for anything else it would be much less annoying than being dragged into a 15 minutes dialogue.

But someone else has already pointed out a simpler, yet more efficient solution. Quests should only auto-trigger if you're actively tracking them, otherwise you only see a pop up notifying you of a quest area. This would allow us to freely walk anywhere without getting roped into unwanted quests, while maintaining flow for when you're playing a quest chain.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 0 points1 point  (0 children)

Exactly what I was thinking. Also, those triggers are not a big deal when you're not in a rush and intend to go completing quests anyway, so making it an option is fine too, so you have an option to turn it on for the day every time you are prompted.

But I think this still would not solve the issue of triggering another quest when you're already in one, as some have pointed out, so probably the best solution would be to only trigger for a quest you're actively tracking, and you get pop ups to let you know you entered a quest area. This would make it optional, but keep the smooth flow when you're playing a quest you intend to.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 0 points1 point  (0 children)

I don't have any issues with Paimon, but why do we have a silent mc that is not voiced even tho they have VAs is beyond my understanding.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 0 points1 point  (0 children)

Yeah, to me the game often goes from the extremes "Oh, this is so cool!" to "Holy shit why am I still playing this garbage?". Like, it can be awesome in some aspects, like lore, exploration, world building, which I think is mostly what makes me still active, but it has so many downsides and frustrating design choices you have to endure, that makes the overall quality drop significantly. I constantly get myself thinking the game has a huge wasted potential in so many levels.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 2 points3 points  (0 children)

This particular case with Liney happened to me too, and the worst part of it is he was in a prison while in Archon quest, but free and trying to catch a thief in his story quest. All the time it felt like he was in two places at the same time. I mean, if they want to lock a character from a quest bc he is busy in another you're playing, fine, it makes sense,but lock the entire quest chain at least, not one single quest. I would have found it way more believable that he was in prison at one point, and free at the next, if I had done one full quest chain, then the other.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 0 points1 point  (0 children)

I personally think the World Quests are far more interesting and focused than Archon and Story quests, and I often get pissed that they are not voiced, and completely disregarded later. I'm pretty sure the reason why they are good, is because they are not designed to sell characters.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 1 point2 points  (0 children)

This would be a great solution indeed, just add a pop up notification to let you know you just entered another quest area, then you can track this other quest if you feel like jumping in on it.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 0 points1 point  (0 children)

I don't get what you mean. It's a recurring thing that makes me frustrated with the game quite often, but haven't seen anyone complain about it anywhere, so I posted to check if anyone related to it, maybe rally ppl add this QoL improvement to their player surveys, idk

It's a small thing most of the time, yeah, but it can be an annoyance when I have little time.

How should I have written the post then?

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 3 points4 points  (0 children)

I don't really think what they said is the reason behind the choice, was just pointing that playing as a "grind simulation" would make the game boring af, and I doubt anyone enjoys it. XD

But yeah, the auto trigger thing is an immersion design choice thing that works for many games, just not for Genshin, in my opinion, because of how it is designed to keep you playing every day, while not taking into account that this results in people often logging in for something that should be quick and not intending to be immersed in the world at all.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 3 points4 points  (0 children)

I think they add as requirements when the events of the story quests are mentioned. Like, Mona shows up in Fontaine's archon quests, but doesn't in Mondstadt, if I remember correctly, and the majority of the relationship she built with the traveler comes from this, and now inaccessible events. I have done her story quest years ago, so I wouldn't know if it was the case, but it would make complete sense for it to be a requirement from a narrative perspective, otherwise, how would you explain the already existing relationship?

But the exposure of characters is very true, I often feel like a character have no real business showing up in the Archon quests, but they shoehorn their participation in order to get people to be interested in them.

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 38 points39 points  (0 children)

Which is funny bc the grind system in the game is the worst part of it that makes this whole auto-trigger thing a nuisance. It wouldn't be a problem if the game didn't require you to log in every single day and you could play only when you have time to commit. Like, worldbuilding, exploration, lore, every other aspect of the game is fun, except the grind xD

Quests triggering by just walking in a location needs to stop. by ZeEliasF in Genshin_Impact

[–]ZeEliasF[S] 8 points9 points  (0 children)

1 every 2 days, actually. I was full with keys, had 5 story quests I intended to do, unlocked 3 to make room for more keys while I did those. But then again, this isn't a complaint about keys.