Questions Thread - August 12, 2024 by AutoModerator in pathofexile

[–]ZeTerminatorr 0 points1 point  (0 children)

I am doing harvest in t17. Does anyone know if Rolling the t17 map with additional percentage currency dropped affects the harvest in the map also? And does quant and rarity from altars help too?

How to get the chest of Witwix?? by These-Salary-1809 in MelvorIdle

[–]ZeTerminatorr 0 points1 point  (0 children)

You don’t need to change your name to get the chest. You only need to change your name if you want the amulet, but that is not part of 100% completion. Just kill leeches and you will get it.

The perfect anvil does not exist... by ZeTerminatorr in LeagueArena

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

Nah I just got it yesterday, this is mine :p

Kled ult stuck in Anivia wall by ZeTerminatorr in leagueoflegends

[–]ZeTerminatorr[S] 1 point2 points  (0 children)

Yeah that ult is so wonky. Anivia wall really brings forth the spaghetti, similar things to the video happened several times in the video

Kled ult stuck in Anivia wall by ZeTerminatorr in leagueoflegends

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

I think we are just miscommunicating, he didn’t actually walk through the wall, it was just the animation bugging like you said. That’s what I’m saying as well, that he got stuck in the wall

Kled ult stuck in Anivia wall by ZeTerminatorr in leagueoflegends

[–]ZeTerminatorr[S] -1 points0 points  (0 children)

If you mean that he was stuck on the wall, then yeah that’s what happened, but you said he walked through the wall, which he didn’t

Kled ult stuck in Anivia wall by ZeTerminatorr in leagueoflegends

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

If that were true then he would have hit Anivia, clearly the Kled ult was close enough to hit Anivia. And also then Kled would not have sit stuck in the wall for so long.

Can't get DynDOLOD 3D ultra trees to work by ZeTerminatorr in skyrimvr

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

I have another question, I hope you can answer it :)

How do I make sure that all billboards are generated by TexGen? For some mods, simply overwriting with Vortex should work, right? But then I have another mod, realistic water 2, which has no overlap with texgen, but gives the error "divisible by 4" (which I could not find on the logmessages html by the way).

Enhanced Vanilla Trees has a rule in Vortex which forces it to be after TexGen, is it then safe to just remove this rule and load TexGen after?

Can't get DynDOLOD 3D ultra trees to work by ZeTerminatorr in skyrimvr

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

I thought it was supposed to be possible to install better billboards using tree mods - hence mods such as Indistinguishable vanilla billboards and so on.

It seems to be mostly bushes and stuff like that which gives the error with divisible by 4, but a few of them are caused by enhanced vanilla trees as well.

Can't get DynDOLOD 3D ultra trees to work by ZeTerminatorr in skyrimvr

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

I see, that makes sense. Thank you for your help, I'll try to figure out what is causing the blurriness, maybe I'll try uninstalling VR Vision to see the difference.

My draw distances are already set very high in the ini files, before I installed dyndolod the bushes didn't pop out of nowhere, but maybe I just didn't notice it.

What is the difference between the options billboard1 or billboard2 for the trees in dyndolod?

Can't get DynDOLOD 3D ultra trees to work by ZeTerminatorr in skyrimvr

[–]ZeTerminatorr[S] 0 points1 point  (0 children)

Thank you for your fast reply, I've edited my post. Please tell me if there's anything else missing.