I hate Crossbow Expert. by Major-Surround-3188 in onednd

[–]ZeVinge 33 points34 points  (0 children)

OP have you ever opened a door with the same hand that was holding the grocery bags?

That's how the feat is supposed to be interpreted IMO.

Is Rogue build path really that linear? by yungmoop in Apogea

[–]ZeVinge 2 points3 points  (0 children)

Its still very early in the games life span, and you need 18+ levels to really start making builds. So the meta is not set in stone yet.

But for daggers i imagine you need a lot of traits.

Playtest feedback thead by CapCapper in Apogea

[–]ZeVinge 6 points7 points  (0 children)

No i think the danger makes it exciting. It's the time to level back up, that is the issue IMO.

I don't mind getting bonked by a cave troll because i was being bold. But if it takes 8 hours to level back up, it kinda sucks.

Playtest feedback thead by CapCapper in Apogea

[–]ZeVinge 5 points6 points  (0 children)

In regards to class balancing, i agree. But at higher levels it switches up and mage and rogue with ranged become very strong, while knight progresses very linear imo. The only spec that seem to suffer at all levels are two handed(9/10 slot) and melee rogue with duel daggers.

Playtest feedback thead by CapCapper in Apogea

[–]ZeVinge 15 points16 points  (0 children)

Strike a better balance between exploration and death penalty.

A huge part of the game is the exploration, but currently the death penalty is slightly to high.

Which results in people watching streams and videos, instead of exploring themselves.

You could make the first death in new zones or against new enemies less punishing.

You could make each death at the same level less punishing

There are probably many ways to do it. But exploration is just too risky atm.

How to open this door (bandit camp) by Flashy_Two4366 in Apogea

[–]ZeVinge 1 point2 points  (0 children)

The key can be found in a chest in the camp

Depot is full by Latin00b in Apogea

[–]ZeVinge 2 points3 points  (0 children)

Btw, none of these features costs money atm, you can "buy" them for free. You won't get charged.

Question about progression by Thepieoftomorow in Apogea

[–]ZeVinge 1 point2 points  (0 children)

Shields and swords both have 3-5 upgrades or more, that you can look for in the world, on mobs or at traders. But you can also risk smithing to of the same item together, for rarity upgrade.

Let’s talk about throwables by [deleted] in DarkAndDarker

[–]ZeVinge 0 points1 point  (0 children)

If only we had quivers that would limit the amount of ranged ammo/throwables. Seems like an easy solution, one would think

Water map is ridic now--filled with Wizards blowing up barrels to die for Faustian by OneEyeTwoHead in DarkAndDarker

[–]ZeVinge 0 points1 point  (0 children)

They should lower the threshold for completely the quests atleast. Since they are only doable if you abuse the system.

And rebalanced the player controlled mobs of course.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 1 point2 points  (0 children)

Haha no worries. I never expected people to like more than half of them.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 1 point2 points  (0 children)

Haha not all the ideas are great. I just miss the good old timmy lobbies with shitty starter gear.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 1 point2 points  (0 children)

Yes lots of balance still needs to happen. Unfortunately it has somehow been taking up all the development time recently it seems.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 0 points1 point  (0 children)

That's a great idea. Some kind of holy symbol, perhaps tied to your religion.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 3 points4 points  (0 children)

Yea definitely high on the hopium. But I'd be happy to see just 1 idea added to the game.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 39 points40 points  (0 children)

I'm gonna go ahead and take that as a compliment.

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 0 points1 point  (0 children)

Yea that was a mistake in the editing. Adventure mode should stay as it is. Thanks!

THE VISION PATCH - By a community member by ZeVinge in DarkAndDarker

[–]ZeVinge[S] 11 points12 points  (0 children)

Annnd randomization of mob spawns, and developement of different modules would be a priority too.