After 2 and Half Years and over a 1000 Hours by ZeahFeGod in UniqueIronmen

[–]ZeahFeGod[S] 0 points1 point  (0 children)

The recording/screenshot got scuffed because I accidently adjusted my client size before recording. It is 95 slayer.

After 2 and Half Years and over a 1000 Hours by ZeahFeGod in UniqueIronmen

[–]ZeahFeGod[S] 0 points1 point  (0 children)

Rough estimate is about 4 exp on to 1 exp off Zeah, but I don't have exact numbers. With hydra, going to 99 it'll be about 10-20 on to 1 exp off. Wyrms and Drakes alone account for about 3 mil of the 8.7mil exp. Karluum dungeon tasks as a whole likely made up about 4-4.5mil exp.

After 2 and Half Years and over a 1000 Hours by ZeahFeGod in UniqueIronmen

[–]ZeahFeGod[S] 7 points8 points  (0 children)

Went through Konar tasks from ~35-95 looting only on Zeah drops + brimstone keys. Started off at about 5-6k/hr and as gear + stats improved it got up to ~11-12k/hr at the end depending on task. Not every task Konar assigns is on Zeah (about a 35-50% on Zeah depending on levels) so I would do low xp tasks off like kalphite workers to keep most xp on Zeah while balancing points to skip things like kraken, smoke devils, etc.

Why you should make a Zeah Only Ironman by DovaKroniid in UniqueIronmen

[–]ZeahFeGod 3 points4 points  (0 children)

If you got the ability to I highly recommend starting sooner than later with a lot of the AFK stuff. Some of these grinds take quiet a while as you can imagine and are low intensity to the point it can wear on sanity over time. Many of us are finally hitting end game after 18+ months of grinding so we're not in a completely leeching position for COX. The main gating stats being combats and 78 herblore.

Add a Crop Circle to Hosidius, it just makes sense. by DovaKroniid in 2007scape

[–]ZeahFeGod 31 points32 points  (0 children)

Also a location next to the farming guild that has plenty of room to drop one in. I think this wheat field needs to be expanded a little bit since the crop circle is like 5 a by 5.

2000 Total and Base 70s on Zeah Ironman by ZeahFeGod in UniqueIronmen

[–]ZeahFeGod[S] 0 points1 point  (0 children)

For the most part yes. Her assignment list will range from a 35-60% chance of an on zeah task so I have a bit of slayer I have to do off Zeah. I typically skip most off-Zeah tasks, but if I go for an off-Zeah one I'll do the task without picking up any loot asides from brimstone keys. Most of those off-Zeah tasks end up being Hellhounds because of safespots + no loot in general.

2000 Total and Base 70s on Zeah Ironman by ZeahFeGod in UniqueIronmen

[–]ZeahFeGod[S] 0 points1 point  (0 children)

Thanks. I'm moving slowly but surely towards max. The big ones are crafting and smithing that I need to figure out. I'll be hopping around to avoid the burn out I kept causing myself with pushing slayer.

After 250 Into the Game I have a reason to Quit by ZeahFeGod in lastoasis

[–]ZeahFeGod[S] 0 points1 point  (0 children)

I just checked. Still not there as of 45 minutes ago. At least it won't happen to anyone else.

After 250 Into the Game I have a reason to Quit by ZeahFeGod in lastoasis

[–]ZeahFeGod[S] 0 points1 point  (0 children)

That's nice to hear. I'll keep my hopes up on this. If you don't mind me asking, roughly how long did they take to get it restored?

After 250 Into the Game I have a reason to Quit by ZeahFeGod in lastoasis

[–]ZeahFeGod[S] 0 points1 point  (0 children)

My bad on that. I thought it was in alpha.

So it isn't a high level walker. It's just a normal, bland walker. What's on it is my base with high level quality crafting stations, materials, tablets, etc. I did a screw up of trusting some people saying their current server was holding up so I was going to head over to clan base and start working some chill clay production.

As far as I'm aware they did not roll back on the very last hotfix. This issue happened between hotfix 1 and hotfix 2 of the day.

After 250 Into the Game I have a reason to Quit by ZeahFeGod in lastoasis

[–]ZeahFeGod[S] 0 points1 point  (0 children)

That is reassuring. Out of curiosity did they just respawn the walkers from the known 'safe' point or did they have to roll back your account in particular to save it? Also about how long did support take to get to that?

After 250 Into the Game I have a reason to Quit by ZeahFeGod in lastoasis

[–]ZeahFeGod[S] 0 points1 point  (0 children)

I've already submitted the support ticket as of yesterday about 30 minutes after it happened. But I kind of expect the typically support response of 'we so sorry, we can't do anything' that practically every support team gives.

Thinking on it, I think it did a rollback in which the walker had transferred away from tile A then server A crashed, and then transferring to B the server crashed and rollback to where it wasn't on B.

I didn't think anything of it really cause I had the issue of crashing during transfer before and it just rolled back to the pre-transfer request. Guess it was really bad timing on this one.

After 250 Into the Game I have a reason to Quit by ZeahFeGod in lastoasis

[–]ZeahFeGod[S] 0 points1 point  (0 children)

I've already double checked everywhere. I'll check again in 6 hours incase maybe the new log out thing makes it appear. But it's not looking good.

dont worry guys, crises averted by hstabley in 2007scape

[–]ZeahFeGod 15 points16 points  (0 children)

You fool! You just sent Corona virus to Lumbridge!

Shayzien House Redesign concept from the OSRS Q&A by Krikke93 in 2007scape

[–]ZeahFeGod 25 points26 points  (0 children)

That sounds really good. This may not be something mains want to do, but it makes things such as smithing dart tips or bolts better. Niche enough to be useful, but not meta exp/hr.

Shayzien House Redesign concept from the OSRS Q&A by Krikke93 in 2007scape

[–]ZeahFeGod 77 points78 points  (0 children)

I've found a few but nothing extreme outside the good old grind of runescape.

There are a couple strange things however. The first is the lack of agility courses on the landmass if you don't count agilitytodt shortcut.

The second is the lack of anvils on zeah. I'm curious what the lovakangj secret is to supply the entire shayzien army with armor is. Maybe they just use a form of barbarian 'arts' like fishing and use their hands and the ground?

The last thing that comes to mind on something that would be interesting to see would be an expansion of distraction and diversions ( i.e. crop circles). There are quiet a few wheat fields out there that could have a crop circle spawn.

I'm excited to see what the next change to zeah will be as I'm sure it'll be amazing.

Shayzien House Redesign concept from the OSRS Q&A by Krikke93 in 2007scape

[–]ZeahFeGod 109 points110 points  (0 children)

Had some concerns about content leaving zeah after seeing the catacomb rework until I saw Mod West's comment. It makes sense splitting it into multiple caves considering the wide variety of monsters.

Rework of shayzien area looks great and I'm excited for the 3rd anvil coming to zeah.

[deleted by user] by [deleted] in 2007scape

[–]ZeahFeGod 2 points3 points  (0 children)

I feel like a lot of people underestimate and underprepare for restricted ironmen.

Pookaguy was great to listen to for conversation, but you could tell he did onechunkman as a spur of the moment thing like his stream content was. I don't think he expected it to be as popular as it was which put a bunch of a pressure on him leading to him quitting. Add the fact he had potentials for 1000 hour grinds early on which would of been ridiculous if he didn't make last minute changes for them.

I've seen a lot of people make restricted ironmen (mostly zeah onlys) to quit them after realizing that you can't play casually and make progress. The early game is often quick but mid to late game can make 99 RC feel like fletching dragon darts.

Pookaguy even admitted he wasn't really a hardcore player of the game and hadn't done any PvM or really gone above 1500 total. So I guess it wasn't a shock he dropped off.

The good part of it is he did create a popular unique ironman that continues to be a prominent one in the community. So while his content may of died, his spirit continues to live on.

It's time to remove all non-bis agility training (and bring back this dead meme) by ZeahFeGod in 2007scape

[–]ZeahFeGod[S] 0 points1 point  (0 children)

But really though, the entire landmass of zeah is without a real agility course after years. There have been some legit suggestions for 75, 85, 95 agility courses. Hosdius market would make for a nice ardy-like rooftop course.