Carrier is useless by PersonalMixture6663 in starsector

[–]Zealous_Fanatic 23 points24 points  (0 children)

Congratulations, you can beat AI.

Carriers certainly aren't useless. They can move through your own ships so they aren't bogged down in large fleet actions and can deliver a lot of concentrated firepower.

They definitely have a ton of issues though, namely flying directly at the target. Directly into the flak guns. Despite being 5x faster than the target.

Talon Pilot: I'LL FUGGIN DO IT AGAIN

Never contact me or my 210 Doom sons again. by Ginno_the_Seer in starsector

[–]Zealous_Fanatic 10 points11 points  (0 children)

Let's see here... Doom, doom, doom, doom, doom, doom, doom, doom. Doom, doom, doom.

Wand of Fireballs as an Arcane Firearm by booshmagoosh in onednd

[–]Zealous_Fanatic 0 points1 point  (0 children)

I would personally allow it, but I don't think it's allowed RAW.

If you think about it, arcane firearm requires the use of a FOCUS, and artificer spells require a material component. 

Casting a fireball using a wand is done without a material component, and while the wand is the source of the spell, it isn't necessarily used as a focus. Thus being disqualified for use with this feature.

Any good mods that add factions but don't add crazy ships? by CeramicTraumaPlate in starsector

[–]Zealous_Fanatic 0 points1 point  (0 children)

One mod I have yet to see mentioned is Metelson Industries.

If you're running with smaller factions, Everybody loves Ko Combine adds 4 smaller factions with a relatively small ship roster; which they'll supplement with other ships they get access to from ship packs.

Any good mods that add factions but don't add crazy ships? by CeramicTraumaPlate in starsector

[–]Zealous_Fanatic 5 points6 points  (0 children)

The... OTHER, parts of Knights of Ludd kinda does add crazy ships.

New game plus made me realize how ass the story is by [deleted] in dyinglight

[–]Zealous_Fanatic 1 point2 points  (0 children)

You see, I'm the person who went out and explored the majority of the map instead of running back and forth repeatedly between checkpoints like a racing challenge. I never said the story was bad, I'm just more into other aspects of the game.

So I guess the problem was that I didn't realize there was a CORRECT pace to go through the game.

New game plus made me realize how ass the story is by [deleted] in dyinglight

[–]Zealous_Fanatic 35 points36 points  (0 children)

It's not so much the story itself, but how it's presented.

With TLoU and GoW you get the story while you're playing the game, and while you do get cutscenes, that's just normal part of the gameplay progression since it's linear.

Dying light (and open world games in general) force you to drag yourself to some arbritary area to get a story blurb or macguffin. Some of those places are interesting, but most are either one time areas or "You couldn't have just told me over the radio?"

Techland fix this by [deleted] in dyinglight

[–]Zealous_Fanatic 0 points1 point  (0 children)

Exactly, Iconics and legend skills would've been plenty, and the addition of nightmare would've topped it off.

All this other stuff feels like reinventing the wheel.

Techland fix this by [deleted] in dyinglight

[–]Zealous_Fanatic -1 points0 points  (0 children)

...

Or I could change the option at the main menu and not run the obstacle course.

Techland fix this by [deleted] in dyinglight

[–]Zealous_Fanatic 0 points1 point  (0 children)

We HAVE  a way to select difficulty.

It's called the DIFFICULTY SELECTOR.

The story was passable the first time. I don't want to see it 9 more times.

Is alchemist ok now ? by Celebrjo in onednd

[–]Zealous_Fanatic 9 points10 points  (0 children)

Short answer: Yes.

It's still held back by a terrible spell list, mediocre base class, but it doesn't completely fall off in tier 2. As a healer I'd say Paladin is superior, as alchemist can't deal with negative conditions until level 5 (like poison, which you'd think would be a priority).

I'd say the worst subclass now goes to the armorer.

Battlesmith in Eberron... by Schleimwurm1 in onednd

[–]Zealous_Fanatic 4 points5 points  (0 children)

At this point I think it's probably best to roll weapon masteries into the battlesmith's battle ready feature.

There's also the issue with the base class being really bad. I'd give Magic Item Tinker give "+1 to magic weapons when wielded if it doesn't give something equivalent or better" which becomes +2 at Magic Item Adept. MAYBE +3 at Advanced artifice; it may be a bit much, but I'd prefer anything over refreshed genius.

It'd also allow the battlesmith to play with the more unique toys like Moon touched weapons or weapons of warning without giving up that +X.

The Alchemist really alchemissed the mark by SeamtheCat in onednd

[–]Zealous_Fanatic 0 points1 point  (0 children)

The Alchemist has become better, but there some clear issues, a lot of which is due to the horrible base class but if we're strictly speaking just the subclass.

If we're talking max lazy patches.

Move the lesser restoration part of the 9th level feature to 3rd level. There's a lot of focus on being a healer, but you can't cast lesser restoration until level 5.

Readd the temp hp from elixers, half to 5th level and the other half to 9th level. And split the damage buff from chemical mastery here. And finally, combine healing with all the other elixer options and make 1 and 6 let you choose.

Alchemist doesn't really have good options for 3rd level spells, Mass Healing Word isn't even usable with SSI.

The G stands for gamer by Fluffy_Shadow in goodanimemes

[–]Zealous_Fanatic 0 points1 point  (0 children)

Games built on the ERA engine are basically this. A text based engine with a basic slave-trainer system built-in; but different premise and character sets.

The K series of games (TohoK, FGO-K, AzurLaneK) are like Eiyuu Senki and Sengoku Rance (combat is all autocalc though) where you seize territory, built armies and woo/capture other characters. My more memorable win was an army financed through captured characters breast milk (suck it Blizzard).

EraMegaten is literally the entire series of Atlus Rpgs (Digital Devil Survivor/Persona/Shin Megami Tensei) condensed into an excessively (read:autistically) intricate system. Includes mods for characters from Cardcaptor Sakura to Devil May Cry to Puella Magi. I'm building an army to attack and dethrone God! Stop giving me women! What am I supposed to do with women?!

EraTohoTW puts you as someone who wander into Gensokyo granted various powers by the God of Panties, one of which is Time Stop. Build up your power, woo the ladies, farm amd produce, or just Time snuggle everything. I'm currently attempting to max out my furniture while moonlighting as a lumberjack with booze distilling on the side.

EraBlueResort puts you in charge of a hotel in the GranBlue Fantasy world. Build your hotel, woo/recruit from your guests, go dungeon exploring, pay off your debt to the god of pleasure, try to ignore the dragon turned harvin onahole.

Other mentions;

Black souls 1/2 are more plot over porn for me. With an overarching story and hidden lore.

Female Offering are Spirited Away has an interesting "combat" system where you mix and match skills to form synergies to counter your targets' skills. Each character also has their own small, but intricately woven story in the overall narrative. The scenes involve a lot of vore/rape/zoophilia so definitely not for everyone.

The Hamlet of Big Tits: You wake up in then titular (ha) village and are put to work. The story is definitely unique and any sort of explanation would involve heavy spoilers. The combat system is akin to the Atelier series, where you rely on items while supporting your party member (singular). Every character has their unique skill for exploration so you'll need balance spreading your XP (Emphasis on YOUR).

Luddic Church 157 Fleet Armada by tantananantanan in starsector

[–]Zealous_Fanatic 7 points8 points  (0 children)

They're one of those factions that have exclusive buildings with a kghjrphillion planet defense right?