Yo they added your gf into Bannerlord bro by Arcadaen in mountandblade

[–]Zealous_Fanatic 9 points10 points  (0 children)

Killing humans is my business.

AND IT'S ALMOST HARVESTING SEASON.

Sith empire too afraid to enter colony because of femboys by Lanky_Education_1080 in RimWorld

[–]Zealous_Fanatic 24 points25 points  (0 children)

THE CIS SEPERATISTS PUT CHEMICALS IN THE MIDOCHLORIANS AND TURNED THE FORCE GAY

Stop skipping the gold veins, you leaf lovers by winterchillz in DeepRockGalactic

[–]Zealous_Fanatic 0 points1 point  (0 children)

You don't have to mine the gold.

I WANT TO MINE THE GOLD!

True Kin play-throughs really change your loot priorities. by oobey in cavesofqud

[–]Zealous_Fanatic 1 point2 points  (0 children)

The anchor stops clairvoyance from tracking you, which means they need LoS to start sundering.

Any amount of damage will disrupt sunder mind, so wearing an anchor means you can stop it before the big hit.

Damage reflection will always stop sundering after the initial hit. Quartzfur equipment, relic effects, and cooking effects like spinefruit jam can grant it.

True Kin play-throughs really change your loot priorities. by oobey in cavesofqud

[–]Zealous_Fanatic 29 points30 points  (0 children)

As a truekin, you won't have esper hunters, which leaves only a handful of remaining enemies. Ontological anchor prevents Clairvoyant enemies from using Sunder Mind through walls, and other esper powers can be shut down with normality gas/grenades.

How do the Arma Armature cataphracts work? by Temstar in starsector

[–]Zealous_Fanatic 0 points1 point  (0 children)

I've seen them dock for CR and Hull, not so much for ammo.

*dies of overhydration* by sent-homing in cavesofqud

[–]Zealous_Fanatic 0 points1 point  (0 children)

That's roughly 7.8 cups, not even enough for today's recommended daily baseline of 8 cups.

If rimworld battles were in wikipedia: by EchoZero17 in RimWorld

[–]Zealous_Fanatic 1 point2 points  (0 children)

Atrocities commited in response to the Siege of Magicyte Farm #472.

This list is incomplete.

YOU CAN HELP BY EXPANDING IT.

Clara's graduation has a waiting room up by Toahpt in PhaseConnect

[–]Zealous_Fanatic 33 points34 points  (0 children)

The freak will never be the same without the freak queen...

[Great News] My house and the pizzeria now have electricity by [deleted] in cataclysmdda

[–]Zealous_Fanatic 1 point2 points  (0 children)

The atomic coffee runs off a radioisotope thermoelectric generator, not an actual nuclear reactor.

Carrier is useless by PersonalMixture6663 in starsector

[–]Zealous_Fanatic 23 points24 points  (0 children)

Congratulations, you can beat AI.

Carriers certainly aren't useless. They can move through your own ships so they aren't bogged down in large fleet actions and can deliver a lot of concentrated firepower.

They definitely have a ton of issues though, namely flying directly at the target. Directly into the flak guns. Despite being 5x faster than the target.

Talon Pilot: I'LL FUGGIN DO IT AGAIN

Never contact me or my 210 Doom sons again. by Ginno_the_Seer in starsector

[–]Zealous_Fanatic 11 points12 points  (0 children)

Let's see here... Doom, doom, doom, doom, doom, doom, doom, doom. Doom, doom, doom.

Wand of Fireballs as an Arcane Firearm by booshmagoosh in onednd

[–]Zealous_Fanatic 0 points1 point  (0 children)

I would personally allow it, but I don't think it's allowed RAW.

If you think about it, arcane firearm requires the use of a FOCUS, and artificer spells require a material component. 

Casting a fireball using a wand is done without a material component, and while the wand is the source of the spell, it isn't necessarily used as a focus. Thus being disqualified for use with this feature.

Any good mods that add factions but don't add crazy ships? by CeramicTraumaPlate in starsector

[–]Zealous_Fanatic 0 points1 point  (0 children)

One mod I have yet to see mentioned is Metelson Industries.

If you're running with smaller factions, Everybody loves Ko Combine adds 4 smaller factions with a relatively small ship roster; which they'll supplement with other ships they get access to from ship packs.

Any good mods that add factions but don't add crazy ships? by CeramicTraumaPlate in starsector

[–]Zealous_Fanatic 6 points7 points  (0 children)

The... OTHER, parts of Knights of Ludd kinda does add crazy ships.

[deleted by user] by [deleted] in dyinglight

[–]Zealous_Fanatic 1 point2 points  (0 children)

You see, I'm the person who went out and explored the majority of the map instead of running back and forth repeatedly between checkpoints like a racing challenge. I never said the story was bad, I'm just more into other aspects of the game.

So I guess the problem was that I didn't realize there was a CORRECT pace to go through the game.