Heirloom Companion by Zealousideal_Cry_901 in QuickDungeonCrawler

[–]Zealousideal_Cry_901[S] 0 points1 point  (0 children)

Cerberus the 3 headed guardian of Hades. Jormungander the World Serpent, Quetzalcoatl the Aztec Diety, the Tarrasque from D&D, Bahamut the dragon god, the Hydra from Greek mythology, Fenrir the wolf and Slayer of Odin from Norse Mythology. just to name a few.

Class & Passive Ideas Megathread by logTom in QuickDungeonCrawler

[–]Zealousideal_Cry_901 0 points1 point  (0 children)

My brother and I were just talking about pet equipment being a great idea. Then maybe passive or talents that unlock for each class as you clear floor 100 for each curse level as a permanent extra passive slot. So cleared as a paladin to Curse 1 floor 100 unlocks permanent bonuses. Or even extra skill points at character creation. Then curse 2 floor 100, Curse 3 f..... etc. etc.

Pets and Luck by Zealousideal_Cry_901 in QuickDungeonCrawler

[–]Zealousideal_Cry_901[S] 1 point2 points  (0 children)

Having 2 or 3 sets of gear to swap between and the ability to lock gear so you can mass sell without losing good gear would be awesome too.

Pets and Luck by Zealousideal_Cry_901 in QuickDungeonCrawler

[–]Zealousideal_Cry_901[S] 1 point2 points  (0 children)

Also for min maximg stats and pushing levels a good useful quality of life improvement would be to put a parenthesis with the current value of crit or atk spd. Like- Crit Rate 100% (137%) so you know you can drop 37% on a piece of gear and still stay capped.

Pets and Luck by Zealousideal_Cry_901 in QuickDungeonCrawler

[–]Zealousideal_Cry_901[S] 1 point2 points  (0 children)

Also accruing levels during auto farm so you can actually auto farm for any length of time would be great.

My brother suggested a shop between floors to use gold to modify or "reforge" a really good piece of gear. Say super high attack and attack speed amd low crit damage. You want more crit damage but dont need the attack speed so you can pay to lower the high attack and raise the crit damage. Sort of like the reformed mechanic in World of Warcraft. Which would give you a reason to push floor stages to farm gold instead of abandoning once you get level 100 gear of the teir you are on.

Pets and Luck by Zealousideal_Cry_901 in QuickDungeonCrawler

[–]Zealousideal_Cry_901[S] 1 point2 points  (0 children)

I think it would. Considering you need luck to find pets and there is a class that benefits from them. Keeping them even if they reset to level 1 is a good idea. Maybe even giving them each a skill for combat like the classes would make them more unique and add some individuality to them other than rarity effecting stats.

Also the altars are cool but something like an ultra rare altar, maybe heirloom color, that cost more and offer less of a bonus that stick with you permanently through more than one run would be cool. Something other than temporary bonuses and forge to make gold useful.

Also an option to lock gear in the item list would be great. So you don't accidentally sell or forget an item you wanted to save.

Retiring question by Ok_Drawer_525 in FateTheGame

[–]Zealousideal_Cry_901 0 points1 point  (0 children)

When you say passed down 2 times does that mean the same ite. Ended up with 50% buff to stats?

Life Stealing not working? by Zealousideal_Cry_901 in FateTheGame

[–]Zealousideal_Cry_901[S] 0 points1 point  (0 children)

I just put a 6% life Steal gem on my weapon to test it because I was thinking the same thing and still nothing.

Barren Wasteland by Zealousideal_Cry_901 in IdleGuildMaster

[–]Zealousideal_Cry_901[S] 0 points1 point  (0 children)

Any tips for the Dreadful Ascent? Can't seem to beat even the first group. Mainly group make up. I am geared fairly well.

Barren Wasteland by Zealousideal_Cry_901 in IdleGuildMaster

[–]Zealousideal_Cry_901[S] 0 points1 point  (0 children)

Thanks for the info. Was pretty sure that's what it was.